The fight for stun in SF4 is one of the most fun things in the game, if it's acceptable to reward players for shitty defense, why not reward players for excellent offense too?
It's not for every game though, it shouldn't be in games that already have a lot of down time like MvC and SG, I see no reason for it to be in KoFXIII too, and I doubt anyone would notice if they took it out.
In Xrd, it seems more of a tool for certain characters, though it's not handled as well as 3s.
I want someone to fully break down how GRD works in a post for my education. The visual element of it worked to create an idea I'm still grooming in the back of my head for a game, but I would greatly appreciate understanding it fully.
I want someone to fully break down how GRD works in a post for my education. The visual element of it worked to create an idea I'm still grooming in the back of my head for a game, but I would greatly appreciate understanding it fully.
Whenever I see a thing looking like an American cartoon (Cartoon Network, not Looney Tunes), some switch in my brain flips into "they didn't even bother to try" mode and it's stupidly hard to dislodge.
finding safe gifs was a little challenging
There aren't too many games out there that reward excellent defense outside of reads I noticed.
The ones I can recall is UNI's shield and Just Defend. I know there's stuff like IBing, but I feel like the though process with executing IBs is pretty different from Just Defending.
IBs in Persona actually break certain kinds of offense and are intensely rewarding in a lot of cases. In vanilla IBing was stupid good, but in P4U2 it's a lot less common to IB and get a big call out since offense got way dumber.
In Blazblue IB and IB+Barrier are also very rewarding and offer different ways to handle things for active defense.
Older BBs had the worst guard crush system to ever be in a fighting game though so whatever though.
or ThanosYeah maybe it's Urien and there's some plot connection between him and Charlie's gem
Real talk time....
Should SFV even have stun/dizzy?
Why or why not?
How much does F2P really help fighters, though? What are the numbers on KI/DOA/TR? Those games aren't exactly huge tournament presences or pulling big stream numbers, though I guess KI has the excuse of being an exclusive on the losing console.
Not feasible for open tournaments where you have 100+ entrants for a game. Would be fine for E-sports style invitational matches or final matches where it's just like 8 players.Do you think FGs should be longer? What about forcing longer sets with items earned/meter kept after a win/loss? Maybe like a boxing match? Just thinking outside the box.
What if you factor that dota is 5v5 so it has a better community than fgs.and the free model is dead or alive and I haven't seen new players from that community in other games.Best model for fighting games (as far as from the perspective of the players is concerned) is the DOTA 2 model where all the characters and modes are free but the cosmetics/items you can either buy or randomly get from just playing the game. Some stuff you even get from just watching games.
This model really only works when you have millions of people playing. It won't work for a game with a smaller audience even with whales... making fighting game characters is very expensive. So no fighting game company is going to go for it... they will probably adopt the LoL method of you having currency to unlock characters by playing the game or just buy them with real money.
Exhibition sets are where its at. Each region should do them more often.Do you think FGs should be longer? What about forcing longer sets with items earned/meter kept after a win/loss? Maybe like a boxing match? Just thinking outside the box.
New EXVS update will let people "rent" characters with in-game currency. Useable until they lose a match lol. However you can permanently buy cosmetic stuff with the same currency? It's kinda weird.they will probably adopt the LoL method of you having currency to unlock characters by playing the game or just buy them with real money.
There are many games that are team based and don't have as big of a community as DOTA or even something like SF4. On the other hand, there are many 1v1 games that have a bigger community than fighting games (like Hearthstone currently) and some team based games. So it's really a case by case basis.What if you factor that dota is 5v5 so it has a better community than fgs.and the free model is dead or alive and I haven't seen new players from that community in other games.
Fighting games are hard like chess.random idea. Throw out a old street fighter game for free so the general audience at least remembers street fighter
Then, according to your point of view, what SFIV character isn't a shoto?
Just comparing them all is shotos is just super silly considering we all know what the hell a shoto is. There's no point in labeling anything that way lol
You're right in the sense that SF4 made a lot of tools simple and homogonized in a way that uses the shotos as a base (which is a big complaint and makes foosies kind of dumb), but just saying they're all shotos is super silly and a terrible way to phrase it.
Then, according to your point of view, what SFIV character isn't a shoto?
Yeah but how much do you really NEED stuns in games ?
Over the course of history in fighting games either stuns got heavily nerfed or they got removed completely. In games that don't have stun... would they actually be better if they had stun?
They should put vomiting back in SF5
MTG matches can take over an hour and there's about to be an 8000-man tournament in vegas next week.Not feasible for open tournaments where you have 100+ entrants for a game. Would be fine for E-sports style invitational matches or final matches where it's just like 8 players.
I personally wouldn't mind that as I am used to games with longer matches on PC like MOBAs. Generally speaking you want a top 8 of a fighting game to be done in 2-3 hours and if it takes 40 minutes to complete one match then that would just take too long for it to be practical in the current format of fighting game tournaments.
New EXVS update will let people "rent" characters with in-game currency. Useable until they lose a match lol. However you can permanently buy cosmetic stuff with the same currency? It's kinda weird.
People thinking that pixel art/2D is not a problem should read this article.
I personally wouldn't mind that as I am used to games with longer matches on PC like MOBAs. Generally speaking you want a top 8 of a fighting game to be done in 2-3 hours and if it takes 40 minutes to complete one match then that would just take too long for it to be practical in the current format of fighting game tournaments.
Exhibition sets are where its at. Each region should do them more often.
I really need to play more EXVS. But i don't know a lot of people who are playing this game in Europe
Oh and yeah, Japanese texts :'(
People thinking that pixel art/2D is not a problem should read this article.
They are expecting low sales already only 2 mil. Which is OK. But casual hate for capcom fighters is strong. I don't see it being a big hit. SfIV was a big hit due to a long absence but casual buyers now will not buy v due to no story or fear of new version announcement 6 months within release IMO. Day 0 buy for me of course.
It's not how many hate it, it's how many buy it.
If it sells 2-3 mil, it doesn't matter how many folks hate it. Millions of folks hate DOTA/LOL.
That was a wonderful read.
Combo Breaker Pools: http://tinyurl.com/cb2015pools
MKX 260
USF4 265
GGXrd 156
SSB4 139
KI 103
UMvC3 92
TTT2 58
MYST 121
Melee 75
P4AU 37
UNIEL 63
KoF13 40
INJ 31
SG 104
DK 44
LL 35
VS 30
MvC2 22
Garou 27
UMK3 14
MYST speedrun challenge would be a hilarious Mystery Game tournament entry.please tell me MYST is the same CD-ROM adventure game I'm thinking it is.