600-man VF tourney. Kreygasm
Why is American so fail. =(
makes me sad myself.
600-man VF tourney. Kreygasm
Why is American so fail. =(
I wish ASW would share their technology with VanillaWare. VanillaWare can let ASW add the Sorceress to GG Xrd as a trade.>.>
Though, even though that crappy anime game that just came out has Selvaria, I am not purchasing it.![]()
600-man VF tourney. Kreygasm
Why is American so fail. =(
America only play games from companies with real production values like Capcom. Why play lesser games!?
how dare you...damn its true...
America only play games from companies with real production values like Capcom
He never did. The only FGC celebs who posted here were
Clockwork (who still posts, to his credit)
James Chen (posted for a day then scrammed)
Ultradavid (who is busy with IRL shit, I assume, to continue to post regularly)
Valle (only to advertise)
Jebaily (advertise)
Gootecks (?)
Wizard (sluts)
Watts (through his puppet account)
NerdJosh, Kuma, and Art I didn't add because they were on GAF before the FGC blew up.
600-man VF tourney. Kreygasm
Why is American so fail. =(
What should a VF tourney turnout in America be?
600-man VF tourney. Kreygasm
Why is American so fail. =(
Going by the US tournaments I've played in, 600 people still wouldn't be enough to fill a top 8 with people who know a combo.600-man VF tourney. Kreygasm
Why is American so fail. =(
NYG9 was about 40 people.What should a VF tourney turnout in America be?
The funny thing is, until Capcom Cup, Sega had put in more prize money behind VF in the west (around $50k for VF5:FS) than Capcom ever did with SF.Well to be true I would have had to say advertising budgets![]()
About as many people as a Skullgirls tournament.What should a VF tourney turnout in America be?
About as many people as a Skullgirls tournament.Yes, that is both a real and troll answer.
\2 people.
They're both commentators.
The funny thing is, until Capcom Cup, Sega had put in more prize money behind VF in the west (around $50k for VF5:FS) than Capcom ever did with SF.
Just like they do in BBCP. You camp arcade machines and throw up the poop sign at people who don't want to play you.God damn snow.
How is a 64 man lobby going to work? That sounds crazy. People like Yams will never get to play. I'm wondering if I should run lobbies for it. Would only need one thing and that is a sexy ass picture of one character.
God damn snow.
How is a 64 man lobby going to work? That sounds crazy. People like Yams will never get to play. I'm wondering if I should run lobbies for it. Would only need one thing and that is a sexy ass picture of one character.
God damn snow.
How is a 64 man lobby going to work? That sounds crazy. People like Yams will never get to play. I'm wondering if I should run lobbies for it. Would only need one thing and that is a sexy ass picture of one character.
That's technically 32.
But seriously, Guilty Gear Xrd's terrible avatars suck.
The Persona 4 Arena Ultimax avatars are just so good.
By all accounts, I expected XRD console to be a slapdash version of Arcade with limited online support, so by all means I am satisfied with terrible avatars.
What? Have you not been paying attention to BB since like CT?
Nope, but I shouldn't have to if my strategy is winning the game. Or, at the very least, calling Elizabeth's Persona should count as "moving forward".I'm gonna assume you never attacked while moving forward though did you?
Great! I'm excited to see Darkstalkers use it.They already shared enough of their tech to the point where you only need capable 3D(and 2D) artists to replicate it. I expect to see more games doing what ASW did with GG.
Ah, that's true. They love old fashioned stuff like painting, and I totally respect that.I don't think Vanillaware would be interested in making a 2.5d title like Xrd considering their passion is 2d art. They even developed their own character editor in house. It would be interesting to see them do the artwork for a fighting game though, but I'm not sure if that's something they're interested in pursuing.
She looks so slow and clunky. I'm incredibly disappointed.I had to do a double take since the PC port came out this week as well.
Maybe keep a permanent 64 man lobby open for everyone? ;-) Though you'd never go for GAF only. :-(God damn snow.
How is a 64 man lobby going to work? That sounds crazy. People like Yams will never get to play. I'm wondering if I should run lobbies for it. Would only need one thing and that is a sexy ass picture of one character.
This seems to be the case sadly.
I was talking to some GG OGs and they had no clue what these lobbies were and why I was sad when it was initially implied that they wouldn't be returning. They mostly had the same impression Kadey had.
What? Have you not been paying attention to BB since like CT?
Don't worry, when Capcom adds it 5 years later, people will know what it is.
Making videogames is a cumbersome and expensive process regardless of art, engines or technical prowess. This is especially true in developed countries where employees earn higher wages. Beyond that we enter the realm of conjecture and assumptions that just fuels rumors.Guilty Gear Xrd -Sign- probably cost ArcSys far less than BlazBlue Calamity Trigger.
Unreal is easy to work with, well established, and they're not working with sprites.
I mean, if you read The Art of BlazBlue, it's such a cumbersome process.
You just raised my laptop's temperature to 90 degrees celsius.Don't worry, when Capcom adds it 5 years later, people will know what it is.
I mean, if you read The Art of BlazBlue, it's such a cumbersome process.
To be fair, the core experience for most FG series online (outside of Namco's games, to their credit) did not improve at all over the last generation. Capcom's efforts were a joke, whereas ArcSys did put in a fair amount of effort improving the featureset but the actual in-game experience never improved. NRS' games have always been bad (I want to see the receipts on MKX's online improvements) and Tecmo's games have been getting worse. I guess VF5:FS improved a bit on VF5... but who plays that?Until then, people will continue complaining about fighting games not improving the online experience.
This is pretty much how I feel. Makes much of the [recent] outrage at games slipping up in places hard to understand. Shit happens, devs who are usually already being overworked (most of the industry, really) catch the flak for bad management/overambitious game development and people want their lives to burn and companies to shutter.Making videogames is a cumbersome and expensive process regardless of art, engines or technical prowess. This is especially true in developed countries where employees earn higher wages. Beyond that we enter the realm of conjecture and assumptions that just fuels rumors.
A friend linked me this. I guess now people can play Smash in class lol
http://kotaku.com/yup-someone-put-super-smash-bros-on-a-ti-83-calculato-1658930927
God damn snow.
How is a 64 man lobby going to work? That sounds crazy. People like Yams will never get to play. I'm wondering if I should run lobbies for it. Would only need one thing and that is a sexy ass picture of one character.
You have to use stock to get reverse gattling. Also she has teleports for movement.She looks so slow and clunky. I'm incredibly disappointed
Kadey being tsundere again, it never fails to amuse me. I'll bop you once Xrd comes out scrub.
sounds par for the course outside Japan. you should join them though, VF is a good gameAlso,I am at the local scene venue and there is a huge crowd around So while two dudes are playing VF off in the corner.