On what? I don't play any of Tecmo's games, so I'm don't know about any cool things they might do.Fighting game devs need to take notes from Tecmo.
On what? I don't play any of Tecmo's games, so I'm don't know about any cool things they might do.Fighting game devs need to take notes from Tecmo.
How so? I don't play any of Tecmo's games.
Apex Qualifier series announced. twitch bonuses and stuff.
Nothing for Smash 4 though.
http://blog.twitch.tv/2014/10/apex-2015-powered-by-twitch/
It should be known that "comeback mechanics" are anything that the other person doesn't earn by actually actively doing something and instead earns it by getting damaged/killed etc.I didn't mean anything bad by "comeback mechanic" you know. I just meant it's a mechanic that's useful for helping a player mount a future comeback. Which more meter would! There's no arguing against that. I think you're letting stuff like Ultras and Rage or whatever color what those two words mean on their own!
idk, maybe Nintendo is doing something?
(lol)
Features like what though? The arcade lobby thing that Arc has started putting in its games?I know they were well ahead of the game with online features. The stuff they did on the original Xbox cats like ArcSy are only catching up to now.
I feel like this is quickly going to get bogged down in the semantics swamp, so I'll just recognize I improperly used the words in the context of fighting games and I only meant it was a cool thing that'd help a mans make a comeback maybeIt should be known that "comeback mechanics" are anything that the other person doesn't earn by actually actively doing something and instead earns it by getting damaged/killed etc.
X factor, Rage, Ultras are comeback mechanics. I would also heavily argue that meter gained for getting hit is a comeback mechanic (although one that is partial as its also related to hitting the opponent).
This blocking mechanic is not a comeback mechanic at all. Might as well call Parries, Guard Impact, Reversals comeback mechanics as well.
Mmm let's be honest though, does doing a reversal come anywhere near as close as turning your character into a burning red blaze with super speed and strength? Wake up DP is a bit different....It should be known that "comeback mechanics" are anything that the other person doesn't earn by actually actively doing something and instead earns it by getting damaged/killed etc.
X factor, Rage, Ultras are comeback mechanics. I would also heavily argue that meter gained for getting hit is a comeback mechanic (although one that is partial as its also related to hitting the opponent).
This blocking mechanic is not a comeback mechanic at all. Might as well call Parries, Guard Impact, Reversals comeback mechanics as well.
Play Gundam, then maybe.
FGW reality show, "Sponsor me Shouta-sempai!"
With special guest appearances by Markman and Ultradavid
just play gundamgood luck trying to hustle a sponsorship out of Shouta
I've been trying to court EMP for 2 years
and not loseBut, I did play Gundam :O
I was The O player who always lost!
.
Mmm let's be honest though, does doing a reversal come anywhere near as close as turning your character into a burning red blaze with super speed and strength? Wake up DP is a bit different....
.....just a bit. ....by a lot.
That's what I am saying, they aren't the same thing even though wake up DP usually leads to a comeback.Mmm let's be honest though, does doing a reversal come anywhere near as close as turning your character into a burning red blaze with super speed and strength? Wake up DP is a bit different....
.....just a bit. ....by a lot.
That's what I am saying, they aren't the same thing even though wake up DP usually leads to a comeback.
ie. Wake up DP, FADC Ultra into 1/3rd health gone in an instant
I love how these are much, much more rare in Ultra due to the FADC nerf on DPs.That's what I am saying, they aren't the same thing even though wake up DP usually leads to a comeback.
ie. Wake up DP, FADC Ultra into 1/3rd health gone in an instant
Really sorry that I couldn't come in the evening, got a call at that time and it was a bit of an emergency. :/
The versus mode for this comes close.
But, I did play Gundam :O
I was The O player who always lost!
I'd watch it. Maybe the contestants can get spacial training with either Filipino Champ or Tokido.
I actually just sold my copy of this today. I wasn't feeling the slowdown and jankiness of it.
I don't see awakening in Persona hated on as often as much as we do other FGs. Getting fifty meter and sometimes brainlessly powerful supers, which can often be canceled with said meter if you do it on wake up, makes matches a chore sometimes. At least damage is through the roof in this game so you can often bypass it, but there aren't enough burst proof combos for that to always be an option.
You just don't like Circus Bear.
I don't see awakening in Persona hated on as often as much as we do other FGs.
and not lose
PLAY MOAR
Yes, that's because you can't compare Persona with other fighting games.I like that game (And i'm also a Persona/SMT fan), but there's nothing but fun and craziness in it, nothing is balanced.
On what? I don't play any of Tecmo's games, so I'm don't know about any cool things they might do.
@BigENec: Man the Anime Ballroom is going to be off the HOOK. SO many international players are coming it's going to be sick.
Shouta it's really in the thread's best interests that you lock Yams' ability to change his avatar. Forever.
why though
Is DSR a decent port? I might buy it since it's on sale only to never play it.
I didn't mean anything bad by "comeback mechanic" you know. I just meant it's a mechanic that's useful for helping a player mount a future comeback. Which more meter would! There's no arguing against that. I think you're letting stuff like Ultras and Rage or whatever color what those two words mean on their own!
Which game? Tekken and Blazblue and some others have the option to assign sound cues for button presses during demonstration to help you with timing.A question for y'all:
Any tips for learning input timing other than infinite practice and building muscle memory? Currently grinding through some character challenges and am having issues with input timing (I'm pushing buttons way too fast). I've got the basic tempo of things down, but actual timing is defeating me.
how long till mcats yams
Which game? Tekken and Blazblue and some others have the option to assign sound cues for button presses during demonstration to help you with timing.
Speaking of Xrd, I need the head(s) of some people at Aksys and/or Arc on a plate because of that standard edition cover. >_<
Aksys employee here. I had a fairly...robust...response to the above typed out, but I decided I like my job and don't want to lose it.
Instead, I will admit to the irony of the above statement while this little argument is going on: http://www.neogaf.com/forum/showthread.php?t=915901
Also, not quite sure why such a minor, inconsequential change makes you so irate, even if it's in jest.
A question for y'all:
Any tips for learning input timing other than infinite practice and building muscle memory? Currently grinding through some character challenges and am having issues with input timing (I'm pushing buttons way too fast). I've got the basic tempo of things down, but actual timing is defeating me.
How? Its near top tier, and it's not like the average exvs player is that good.But, I did play Gundam :O
I was The O player who always lost!