You should watch some guilty gear arts again because it's leagues from what Guilty Gear designs looked like. Most of the GG arts was defined by simplicity and efficiency and a lack of too much details. Characters were muscular but rangy. Details like belts were very thin and looked like metal culture wristband and no anime belts. If you had anime tropes, most of them were often creepy or reversed.
They transformed it to a new style for Xrd were everyone is muscular/full of useless details that ruins readability. Even a simple nonconformist character like Sol is now a cocky anime bounty hunter shit with giant belts. Can't say it's Xrd fault since it started with Guilty Gear 2 where Ishiwatari joined the stupid "more is better" shitty rule you find in many arts now.
This girl has rabbit ears, clover on the rabbit ears, spikes on a headband in front of rabbit ears, a kind a bridal veil, spikes on the shoulder, straps going down from her ears, a lolita dress, belts on the dress, chains on the dress, belts on the arms, spikes on the gloves, and for some reason a bouquet of roses attached on the dress. Did I mention than even the spikes on the shoulders also has ribbons on it? é__è
Don't tell me this level of details is Guilty Gear. It's not Guilty Gear at all, it's just anime fan galore for cosplayers like BlazBlue was. I didn't like BlazBlue because of this and I tend to dislike more and more Xrd for this reason and it makes me sad as it was the series that made me play fighting games.