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Fighting Games Weekly | Sept 29 - Oct 5 | 4th place wins a cake

Sayah just let it go. You fanboying a little too hard. Dude just has his preferences in what he would like to see in the game. That's all. You're jumping on him simply because his impressions are negative which are very understandable. Just agree to disagree and move on.
 

Dahbomb

Member
To answer the question that Sayah asked me personally:

I feel Rage negatively impacts the game because it's something that is unearned in a game where you have to earn everything you work for. In fact you gain it's advantage by performing worse in the game and the other player can't do much about it except try and finish the match before it becomes a factor. There's also no additional strategy to it, it's not like you can activate it early just for a marginal boost or something like that nor can you bait it's activation. It's also not something you need to tip the balance in your favor as it's not like you lose tools for losing life. You are as strong at one pixel in Tekken as you are at full health... it's a matter of playing well.

I would have a problem with Rage even if you only got 1% of a damage boost.
 
Your main reason for stopping to play Tekken was because Jin's hoodie design went away. I have a really hard time believing you're interested in Tekken mechanics.

How much knowledge do you have of Tekken game mechanics, just out of curiosity?

lol wat?

That hoodie was hot, to be fair.
 
Just got back.

Still slightly disappointed that we don't have a release date for the NA version of Xrd.

I might just pull the trigger on that import, if the NA release ends up being a week later I'll just deal with it.

I'm really looking forward to the demo on the 15th of this month though. It'll be great to see how good it looks on my TV since most of the footage out there of the game is low quality.
 
I guess the main confusion is why Tekken needed a comeback mechanic, because the damage is already fairly high and there isn't any chip damage. I can understand its inclusion in TTT2 because it's a tag game and it interacts with other mechanics, but I can't really justify it for 1v1.

The sort of play it encourages is to try to kill the opponent with a long combo instead of with pokes and stay hits, or giving you a period of time when you're near death where the opponent won't play as aggressively, and I don't see how either outcome is necessarily improving the game.
 
Tekken 7 is ticking all the boxes for me... except the sparks which is incredibly stupid.

As for the rest? It is pretty much "whatever" time. If you are going to play Tekken, you'll adjust to whatever it ends up being anyway. The way I see it, the changes might actually get more people to play it.

So yeah, happy.
 

kirblar

Member
I mean, this is basically just the Awakening mechanic from P4A, right? The goal ends up being to cut combos short so you don't trigger it, or to make sure your combo finishes them when they're close.

It feels like they've made a real adjustment to the camera to keep it from moving all over the place- it seems like it's trying to keep a "pretty close to 2D games" angle as much as it can.
 

Kimosabae

Banned
Your main reason for stopping to play Tekken was because Jin's hoodie design went away. I have a really hard time believing you're interested in Tekken mechanics.

How much knowledge do you have of Tekken game mechanics, just out of curiosity?


You're clearly on the defensive now.


I know the absolute basics, and nothing more. I know how Bound and Rage work (generally), I know the importance of KBDC, and I'm familiar with how 3D Fighters play, generally, from my time with the Soulcalibur and VF series. I know enough to follow the discussion. I attended a few tournaments early in T5's life, but never stuck with the series long-term. My interest in the series has largely been totally casual, but I've always wanted that to change.

Even if it stays that way... so what? What does my knowledge of the mechanics have to do with anything? What do I specifically need to know about the mechanics to have a justifiable opinion on whether or not the game looks worth my attention now?

Hopefully, you realize the answer is not much.

Never liked Rage, even if it isn't as egregious as something like X Factor, I still think the art design is too safe, so that doesn't excite me, and from what I can tell, visually, the game doesn't look that impressive outside the sparks (which will likely get nerfed due to complaints).

*shrug*

Doesn't mean I can't wait to see more.
 

Deps

Member
While I don't like rage, there are definitely strategies based around it and rage supers add to that due to rage supers taking away rage. You can combo someone until they're just about to get rage. Then you need 1 launcher to kill them and they don't have rage. Comboing into rage supers also adds a lot of visual flavor that people wanted from Tekken, and if you don't like supers what exactly do you want them to do to make the game more watchable? I dreaded the idea of supers, but seeing how short they are I don't see the problem.

Also Aris linked https://www.youtube.com/watch?v=Um-t-wWCw4M&feature=youtu.be
which shows Kaz doing kbd, so movement looks like it's still very good.
 

Sayah

Member
You're clearly on the defensive now.


I know the absolute basics, and nothing more. I know how Bound and Rage work (generally), I know the movement options, and I'm familiar with how 3D Fighters play, generally, from my time with the Soulcalibur and VF series. I know enough to follow the discussion. I attended a few tournaments early in T5's life, but never stuck with the series long-term. My interest in the series has largely been totally casual, but I've always wanted that to change.

Even if it stays that way... so what? What does my knowledge of the mechanics have to do with anything? What do I specifically need to know about the mechanics to have a justifiable option on whether or not the game looks worth my attention now?

Hopefully, you realize the answer is nothing.

Never liked Rage, even if it isn't as egregious as something like X Factor, I still think the art design is too safe, so that doesn't excite me, and from what I can tell, visually, the game doesn't look that impressive outside the sparks.

*shrug*

Doesn't mean I can't wait to see more.
If your purchase or interest in a game is impinging on a hoodie design, then I don't exactly know why you would even show interest in gameplay mechanics when you're not gonna buy it if Jin's hoodie design is missing.

lol wat?

That hoodie was hot, to be fair.

http://www.neogaf.com/forum/showpost.php?p=132569546&postcount=98

Sayah just let it go. You fanboying a little too hard. Dude just has his preferences in what he would like to see in the game. That's all. You're jumping on him simply because his impressions are negative which are very understandable. Just agree to disagree and move on.

I have no need to fanboy or become some sort of Tekken defense force. I'm open to negative opinions but within reason.


To answer the question that Sayah asked me personally:

I feel Rage negatively impacts the game because it's something that is unearned in a game where you have to earn everything you work for. In fact you gain it's advantage by performing worse in the game and the other player can't do much about it except try and finish the match before it becomes a factor. There's also no additional strategy to it, it's not like you can activate it early just for a marginal boost or something like that nor can you bait it's activation. It's also not something you need to tip the balance in your favor as it's not like you lose tools for losing life. You are as strong at one pixel in Tekken as you are at full health... it's a matter of playing well.

I would have a problem with Rage even if you only got 1% of a damage boost.

There definitely can be strategy involved with it. If you're that concerned about rage, you can strategically play against it. Poke the person until they reach a point where they're close to reaching the end of the life bar but don't reach rage and then fish for a safe launcher so you can end the match. But nobody does that in Tekken 6 because rage isn't that important. TTT2 netsu is much stronger in contrast because it occurs more frequently, the damage output is higher due to there being two characters, and you only have to lose one character to lose the round.

At the end of the day, I don't care about this mechanic. If it's in the game or if it's not, it doesn't have any major impact on me. I am not a spokesperson for Tekken fans either. But I would be willing to say most other people feel the same way. If the response on Aris' stream tonight is anything to go by, however, then people are actually very much looking forward to the new rageart system. Aris was certainly excited for it if anything.

If you want to have your opinion, so be it. I'll listen to Mike's recommendation and move past this now.
 

Kimosabae

Banned
Keep harping on the hoodie comments like a fool. What, you think you're pulling some sort of card?

I bought Tekken 6, BR and TTT2 and played them at gatherings at my local scene, despite the hoodie outfit being gone. I give each new game a legitimate shot. When your interest in something is casual, sometimes it's the little things that make a difference between jumping in totally or not. I've never liked any of the character designs in Tekken outside that one, so it's always been a barrier of entry for me. T4's Jin design fixed that, temporarily.
 
Keep harping on the hoodie comments like a fool. What, you think you're pulling some sort of card?

I bought Tekken 6, BR and TTT2 and played them at gatherings at my local scene, despite the hoodie outfit being gone. I give each new game a legitimate shot. When your interest in something is casual, sometimes it's the little things that make a difference between jumping in totally or not. I've never liked any of the character designs in Tekken outside that one, so it's always been a barrier of entry for me. T4's Jin design fixed that, temporarily.

Kazuya's new leather coat in T7 looks pretty dope!

Who do you main in other fighters, out of curiosity?
 

Sayah

Member
If it wasn't clear, I'm pretty much done with this discussion now.

Calling me a fool won't make me mad and won't make me want to participate in all of this now.

This was pretty much a pointless discussion from the very beginning and a waste of my time.
 

Dahbomb

Member
The new character seems to have a Dormammu style hand charge up move. It persists until I guess he does a move. I am curious to see how his mechanic works and if he can charge any other color except blue.
 

Kimosabae

Banned
Kazuya's new leather coat in T7 looks pretty dope!

Who do you main in other fighters, out of curiosity?

Admittedly, Kaz's coat does look super dope. Luckily, I started learning to play him a bit in TTT2, so if Jin comes back with the stale sweatpants, I can go that route.


Marvel 3: Dante/Wesker/Magnus

Guilty: Ky/Johnny/Sol/Eddie

SF4: Viper/Dudley

Soulcalibur: Cervantes/Yunsung

Melee: Marth/Falcon


Those are just the relevant games atm. For the most part, I'm partial to dynamic clothing, characters with swords and characters that reward execution.
 

Fiktion

Banned
It's back.

SilverWelllitEyas.gif
 

Mr. X

Member
All this T7 info just sounds like it added more and kept everything else thus far.

Makes sense with the reveal trailer in mind.

Wait for T8 for radical changes.
 
If anyone here is getting Smash 3DS, PM me your friend code. I would rather play folks here until the GAF Smash community calms down a bit.
 

TheBesteban

Neo Member
I saw that DACUS was back in Smash and I thought it was a hidden character or something.

Tekken 7 looks cool. Rage is still in (boo) but I don't see many bound moves (Yay). Very interested.
 

Marz

Member
DACUS isn't super amazing for Sheik by itself, its actually very hard to space properly and good players just punish the startup before the usmash hitbox comes out.

What made it so good for her in Brawl is it allowed her to kill MetaKnight at 88% off of a grab release. If that isn't the case in Sm4sh where grab releases aren't effective anymore than this isn't that useful of a tool.
 
DACUS isn't super amazing for Sheik by itself, its actually very hard to space properly and good players just punish the startup before the usmash hitbox comes out.

What made it so good for her in Brawl is it allowed her to kill MetaKnight at 88% off of a grab release. If that isn't the case in Sm4sh where grab releases aren't effective anymore than this isn't that useful of a tool.

The MK MU was still horrible though, no?
 

Rhapsody

Banned
DACUS isn't super amazing for Sheik by itself, its actually very hard to space properly and good players just punish the startup before the usmash hitbox comes out.

What made it so good for her in Brawl is it allowed her to kill MetaKnight at 88% off of a grab release. If that isn't the case in Sm4sh where grab releases aren't effective anymore than this isn't that useful of a tool.

I could never DACUS with Sheik for the life of me. If the timing is just as strict, I'm not going to bother on the 3DS version since I'd rather not risk ruining it lol
 
tumblr_ncut8hA4Ki1qhhv13o1_500.jpg


It was worth it going to the midnight release if only to ensure I got the foiled poster

Looks like Dash attack canceled up smash.

Yes I'd rather type it out than use that stupid fucking acronym.

I was wondering what the hell that acronym meant

If anyone here is getting Smash 3DS, PM me your friend code. I would rather play folks here until the GAF Smash community calms down a bit.

I can do that later but I can't promise a playable connection sadly :/
 

Marz

Member
Why does it only work with sheik an not other characters?

It works with several characters, Sheik just has the longest one.

There is also a technique called BDacus which enables almost the whole cast to do it by buffering out of a spotdodge.

I could never DACUS with Sheik for the life of me. If the timing is just as strict, I'm not going to bother on the 3DS version since I'd rather not risk ruining it lol

I mained Shiek so I can't speak for everyone but I have a harder time hitting one frame links in Street Fighter than I did with Dacus.

is this hard to do on a 3ds controller?

If its done the same way as Brawl it would be pretty easy if you set one of your shoulder buttons to attack.


The MK MU was still horrible though, no?

It actually wasn't too bad, Sheik had one of the better MUs against MK outside of top tier.(4-6. She could ftilt lock MK for 40-60% every stock, kill him super early out of a grab, keep up with him frame data and speed wise, and harass with needles which cut through his normal zoning since they have transcendent priority.

But soon as you went offstage you were dead lmao.
 

enzo_gt

tagged by Blackace
My NNID and my 3DS FC are both in my GAF profile. Just PM me or post here if you add me.

I think my friends list might be close to full from turnip business though. Definitely will try to trim it when I get home.
 
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