Tizoc
Member
Will watch this when I get home thanks =3
Dubai was built very fast in real life too:
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EDIT: I may not have the full universe picture having not played the BC/CC/DC games, but what's the actual reason for Junon existing, too? Who or what in the hell is Shinra protecting Midgar from with Junon?
More thoughts on my playthrough with an eye towards a remake. I must have finished the game 10 times since its launch but I've not played since shortly after release on the PS3 PSN. NOTE: I have not played Before Crisis, Crisis Core, or Dirge of Cerberus.
The technological progress of the world seemingly makes little sense and needs full rewriting in the remake.
- Midgar has existed for ~25 years before the game begins?
- Shinra only discovered mako some 50 years before the game begins?
- The above begs the question... since they were an arms dealer before the mako business, and that only began 50 years prior to the game, Shinra dealing arms to who? There's barely population outside Midgar in the game. Who was purchasing Shinra arms? How were they making money?
- Given the technology evidenced in Midgar, it's patently absurd to see Rufus, President of the Only Powerful Entity on the Planet, travel halfway across the world to borrow a fucking puddle jumper (Tiny Bronco).
The world in this game needs serious fleshing out, and that was my hopes for a remake: to add a lot more content and fill in the gaps. I'm glad they're not going the beat-for-beat route because there's potential here.
It's little too idealistic to think they've got it easy in making this remake. Everything basically needs to be done from the ground up, even though they got a good idea of how the story is. They basically have to go through the ENTIRE story, cut stuff that won't fit in, add new stuff and rewrite it ALL(including rewriting EVERY bit of dialog from the original) and make it into a new cohesive story. Music has to be approached the same way. They got the tunes, but maybe they're going to cut a song or two(because maybe they cut a scene to which that song was important). Maybe they are expanding the song from being a short looping track, into having more depth in composition. They also have to arrange the song to fit the synth or orchestration they are aiming for.Indeed. More or less, despite the fact that this is a remake of an already made title, the amount of effort that needs to go into remaking it for PS4 would be pretty much on par with making a brand new Final Fantasy game outright.
Hell, the script would need to be re-written, soundtrack re-recorded, and all of the assets done from scratch. Aside from the concept and general screen play, there isn't much, if anything that SQEX can port directly from the PS1 original.
I'm not even sure you needed to have got through the full compilation. I'm pretty sure Junon exists because of the Shinra / Wutai war and there are enough hints dropped in the original.
Maybe the compilation clarifies this more (BC?) but that's how I understand it.
The comparison to 1900-1960s NYC-Chicago is a good one, thanks for that.I think it makes more sense in the "leap" than it does post-AC(FFVII Compilation). If you look at the majority of Shinra's "cities"(basically Midgar and Junon, respectively), the highest technologically advanced area seems to be Shinra HQ. Even in the areas of the "upper plate" that you see in the game(and travel around in certain parts) don't look particularly advanced, architecture-wise. They look very early 20-century looking, like old New York, old Los Angeles or old Chicago.
I think the compilation presented Midgar as looking more advanced than that, even though some parts of of it actually kept true to that look.
Though it looks like the remake will carry on that sentiment or modernizing the look of Midgar in general(the upper plate looks more modern, with sleek sky scrapers and such).
And regarding the arms dealer stuff, I always thought(not fact, though), they were just supplying weapons to other nations. Maybe the world was in a tense situations where different areas that, now, are sorta indifferent with each other, were at odds with each other. What if, say, Mideel was trying to invade Corel, or Wutai was trying to invade Nibleheim? Or maybe there were towns/nations in FFVII's world that existed prior to the discovery of Mako that were rendered obsolete afterwards. Hell, that would be interesting to know. I mean, FFVII's history isn't really that deep regarding the progression of society. 2000 some years before the modern era(which includes the discovery of Mako and the founding of the Shinra Corporation), there were the Ancients, and life was, what I'd guess, to be more tribal(they lived with nature and were provided by nature). Within that span to the era prior of Mako, they progressed(humans, that is) at least to using coal power(before Mako, the world was heavily into coal mining). They must've also, sometime in-between, gone through their own "medieval era" because they have the imagery exist(within Loveless and the Gold Saucer play). THAT stuff interests me. What existed BETWEEN the whole "Calamity from the Skies" event and modern day "Make Revolution" era? At the most, it's just a blank. Even on the Ultimania timelines, it's just one gaping field of nothingness.
Just give me that giant in-game wiki data dump please.
Two years? I'm pretty sure they've only said it was thoroughly in development when they announced the port of the PC version at PSX. People are pretty much assuming one year.
I thought people hated this in FF13? I know I hated having to read through the Wiki every time I didn't fully understand a term or had to piece together parts of the narrative.
Agreed. I'd rather learn about the world through sidequests and NPCs, which I'm guessing will be the case. Although, I wouldn't mind having some of the distant past events being found in libraries and stuff. I don't expect every person in a town to have weird historical facts.
I thought people hated this in FF13? I know I hated having to read through the Wiki every time I didn't fully understand a term or had to piece together parts of the narrative.
I really hope Cloud's face will look a bit more like this:
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So anxious to see the first screens of the characters models![]()
I really hope Cloud's face will look a bit more like this:
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So anxious to see the first screens of the characters models![]()
Yeah, I think that would be okay, too.I bet Cloud will look like he did on the PS3 tech demo.
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Yes. I always imagined Cloud had a more beaky nose than Advent Children's final design.I really hope Cloud's face will look a bit more like this:
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So anxious to see the first screens of the characters' models![]()
This looks perfect.I'm thinking he'll look more like his Dissidia Arcade self:
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I'm thinking he'll look more like his Dissidia Arcade self:
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I like this a lot better than the pale emo kid look he's got going on in Advent Children. I hate that design with a passion.I'm thinking he'll look more like his Dissidia Arcade self:
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I'm thinking he'll look more like his Dissidia Arcade self:
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I bet Cloud will look like he did on the PS3 tech demo.
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Please no, I really don't like that one. Looks terrible, imo.
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Ew.
Maybe a bad angle or a work-in-progress or something.
He looks different from here:
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Old design? New design? I don't get it. It's all from Dissidia Arcade.
Just got to watch the early parts of yesterday's livestream and now I understand the difference between Arcade version and PS4 version!
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The screens saying 'Arcade' is not the actual arcade version at this moment. It was the early build using the typical arcade board. And during development they changed the board to PS4 core-system based board, and the screens saying "Playstation4" is actually the how the arcade version looks at the moment after changing the board.
So basically, the one saying 'Arcade' is an older build and the one saying "Playstation4' is the latest build that will be in the final version at the Arcade.
Any word if FFVIIR will use UE4 or Luminous?
So that seals it. FFXV would've been ready much earlier if they made it with UE4 too instead of fumbling around for so long trying to build a new engine alongside the goddamn game.The general theory is that it's one of the games that CyberConnect2 had job listings for, in which case it would be UE4.
Too soft. They can't get away with too much Anime-like designs for FFVIIR. Western mainstream wouldn't take it well. FFXV already is risking a lot with its main cast's designs.The Cloud in your post was the old design.
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This is the updated Cloud from Dissidia.
I'm thinking he'll look more like his Dissidia Arcade self:
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Too soft. They can't get away with too much Anime-like designs for FFVIIR. Western mainstream wouldn't take it well. FFXV already is risking a lot with its main cast's designs.
I hope Roberto Ferrari has enough input for FFVIIR. I think some of the more "manly" looking FFXV characters from the E3 trailer are his designs:
Didn't Nomura already say they weren't going to use Cloud's look from Dissidia?
So that seals it. FFXV would've been ready much earlier if they made it with UE4 too instead of fumbling around for so long trying to build a new engine alongside the goddamn game.
What a waste of time and money. No amount of Agni's Philosophy trailers can make that thing worth it for Square.
Too soft. They can't get away with too much Anime-like designs for FFVIIR. Western mainstream wouldn't take it well. FFXV already is risking a lot with its main cast's designs.
I hope Roberto Ferrari has enough input for FFVIIR. I think some of the more "manly" looking FFXV characters from the E3 trailer are his designs:
I'm more concerned about how they'll handle Cloud's personality than his design.
And vice-versa with Tifa.
I'm more concerned about how they'll handle Cloud's personality than his design.
And vice-versa with Tifa.
The very FFVIIR trailer already had the most realistic looking style in the series so far next to FFXV/ersus. I hope the characters will look more like those FFXV renders.Probably. They obviously didn't expect to run into the issues that they have. KH3 was at least early enough in development that they could flip it to UE4 without much issue. XV is much deeper so they have to stick it out.
I think you'd find more people pissed off if Cloud looked ultra realistic like those renders than if he had the soft appearance that he's had in literally every single piece of official media ever released for him.
Didn't Nomura already say they weren't going to use Cloud's look from Dissidia?
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He looks prettier in Dissidia... but the PS3 tech demo fits the Cloud we knew from original FFVII better.