Final Fantasy 7 Remake Announced (First on PS4)

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Dubai was built very fast in real life too:

y8P4uBSl.jpg

Flawed comparison though. Dubai existed in a world that already had the technology, know-how, skill, manpower, wealth, means, and countless examples of how to do it.

In the FF7 world, the planet jumps from having a handful of towns spread out over the entire globe with a combined 200 people plus a bunch of random towns in the Midgar region to modern-day Midtown Manhattan on a pizza plate above Harlem and Brooklyn within 50 years.

I'm not a stickler for hyperrealism, but the messiness of this timeline and the emptiness of the game on my most recent playthrough is so jarring it distracts me from the various scenes.

EDIT: I may not have the full universe picture having not played the BC/CC/DC games, but what's the actual reason for Junon existing, too? Who or what in the hell is Shinra protecting Midgar from with Junon?
 
I actually don't know how they will pull this off with voice acting (if they use voice acting). Some of it was okay. One of the worst I thought was Rufus in AC. I'll be shocked if they can make it to the 20th anniversary without changing a whole lot. What I would like to see is cutscenes when you use summons, like in Crisis Core.
 
EDIT: I may not have the full universe picture having not played the BC/CC/DC games, but what's the actual reason for Junon existing, too? Who or what in the hell is Shinra protecting Midgar from with Junon?

I'm not even sure you needed to have got through the full compilation. I'm pretty sure Junon exists because of the Shinra / Wutai war and there are enough hints dropped in the original.

Maybe the compilation clarifies this more (BC?) but that's how I understand it.
 
More thoughts on my playthrough with an eye towards a remake. I must have finished the game 10 times since its launch but I've not played since shortly after release on the PS3 PSN. NOTE: I have not played Before Crisis, Crisis Core, or Dirge of Cerberus.

The technological progress of the world seemingly makes little sense and needs full rewriting in the remake.

- Midgar has existed for ~25 years before the game begins?
- Shinra only discovered mako some 50 years before the game begins?
- The above begs the question... since they were an arms dealer before the mako business, and that only began 50 years prior to the game, Shinra dealing arms to who? There's barely population outside Midgar in the game. Who was purchasing Shinra arms? How were they making money?
- Given the technology evidenced in Midgar, it's patently absurd to see Rufus, President of the Only Powerful Entity on the Planet, travel halfway across the world to borrow a fucking puddle jumper (Tiny Bronco).

The world in this game needs serious fleshing out, and that was my hopes for a remake: to add a lot more content and fill in the gaps. I'm glad they're not going the beat-for-beat route because there's potential here.

I think it makes more sense in the "leap" than it does post-AC(FFVII Compilation). If you look at the majority of Shinra's "cities"(basically Midgar and Junon, respectively), the highest technologically advanced area seems to be Shinra HQ. Even in the areas of the "upper plate" that you see in the game(and travel around in certain parts) don't look particularly advanced, architecture-wise. They look very early 20-century looking, like old New York, old Los Angeles or old Chicago.

Midgar_01.jpg


I think the compilation presented Midgar as looking more advanced than that, even though some parts of of it actually kept true to that look.

VIICC_Sector_8_-_Fountain.jpg


Though it looks like the remake will carry on that sentiment or modernizing the look of Midgar in general(the upper plate looks more modern, with sleek sky scrapers and such).

And regarding the arms dealer stuff, I always thought(not fact, though), they were just supplying weapons to other nations. Maybe the world was in a tense situations where different areas that, now, are sorta indifferent with each other, were at odds with each other. What if, say, Mideel was trying to invade Corel, or Wutai was trying to invade Nibleheim? Or maybe there were towns/nations in FFVII's world that existed prior to the discovery of Mako that were rendered obsolete afterwards. Hell, that would be interesting to know. I mean, FFVII's history isn't really that deep regarding the progression of society. 2000 some years before the modern era(which includes the discovery of Mako and the founding of the Shinra Corporation), there were the Ancients, and life was, what I'd guess, to be more tribal(they lived with nature and were provided by nature). Within that span to the era prior of Mako, they progressed(humans, that is) at least to using coal power(before Mako, the world was heavily into coal mining). They must've also, sometime in-between, gone through their own "medieval era" because they have the imagery exist(within Loveless and the Gold Saucer play). THAT stuff interests me. What existed BETWEEN the whole "Calamity from the Skies" event and modern day "Make Revolution" era? At the most, it's just a blank. Even on the Ultimania timelines, it's just one gaping field of nothingness.

Indeed. More or less, despite the fact that this is a remake of an already made title, the amount of effort that needs to go into remaking it for PS4 would be pretty much on par with making a brand new Final Fantasy game outright.

Hell, the script would need to be re-written, soundtrack re-recorded, and all of the assets done from scratch. Aside from the concept and general screen play, there isn't much, if anything that SQEX can port directly from the PS1 original.
It's little too idealistic to think they've got it easy in making this remake. Everything basically needs to be done from the ground up, even though they got a good idea of how the story is. They basically have to go through the ENTIRE story, cut stuff that won't fit in, add new stuff and rewrite it ALL(including rewriting EVERY bit of dialog from the original) and make it into a new cohesive story. Music has to be approached the same way. They got the tunes, but maybe they're going to cut a song or two(because maybe they cut a scene to which that song was important). Maybe they are expanding the song from being a short looping track, into having more depth in composition. They also have to arrange the song to fit the synth or orchestration they are aiming for.

It kinda confounded me when I heard some people(and I've heard this before) talk about, "Oh, they've already got the models of FFVII's world! That part is DONE! They just have to make 3D-ish!". There is no way they are going to use the old models(the old static, fixed angled models). They can use the art as how the new models will look, but it WILL have to be done completely over, details will be added and tweaked. It's not as simple as some people think it will be. Especially considering they are aiming for photorealism.
 
I'm not even sure you needed to have got through the full compilation. I'm pretty sure Junon exists because of the Shinra / Wutai war and there are enough hints dropped in the original.

Maybe the compilation clarifies this more (BC?) but that's how I understand it.

That was my assumption, as well, but the game suggests the war took place around the Wutai islandsto build the Wutai reactor, between Shinra's high-tech army and Wutai's warriors. I don't think the game suggested war reached Midgar.

I think it makes more sense in the "leap" than it does post-AC(FFVII Compilation). If you look at the majority of Shinra's "cities"(basically Midgar and Junon, respectively), the highest technologically advanced area seems to be Shinra HQ. Even in the areas of the "upper plate" that you see in the game(and travel around in certain parts) don't look particularly advanced, architecture-wise. They look very early 20-century looking, like old New York, old Los Angeles or old Chicago.

I think the compilation presented Midgar as looking more advanced than that, even though some parts of of it actually kept true to that look.

Though it looks like the remake will carry on that sentiment or modernizing the look of Midgar in general(the upper plate looks more modern, with sleek sky scrapers and such).

And regarding the arms dealer stuff, I always thought(not fact, though), they were just supplying weapons to other nations. Maybe the world was in a tense situations where different areas that, now, are sorta indifferent with each other, were at odds with each other. What if, say, Mideel was trying to invade Corel, or Wutai was trying to invade Nibleheim? Or maybe there were towns/nations in FFVII's world that existed prior to the discovery of Mako that were rendered obsolete afterwards. Hell, that would be interesting to know. I mean, FFVII's history isn't really that deep regarding the progression of society. 2000 some years before the modern era(which includes the discovery of Mako and the founding of the Shinra Corporation), there were the Ancients, and life was, what I'd guess, to be more tribal(they lived with nature and were provided by nature). Within that span to the era prior of Mako, they progressed(humans, that is) at least to using coal power(before Mako, the world was heavily into coal mining). They must've also, sometime in-between, gone through their own "medieval era" because they have the imagery exist(within Loveless and the Gold Saucer play). THAT stuff interests me. What existed BETWEEN the whole "Calamity from the Skies" event and modern day "Make Revolution" era? At the most, it's just a blank. Even on the Ultimania timelines, it's just one gaping field of nothingness.
The comparison to 1900-1960s NYC-Chicago is a good one, thanks for that.

Your last paragraph is basically what I've been wondering this entire time around playing through the game. I assumed, too, that Shinra sold arms to other nations because that's what they did: a mega-corporation devoted to arms dealing. But then you play the game and you can't figure out who on this planet was buying arms, at any point! The world was literally a collection of small villages, an enormous army base built into a cliff, a giant resort for Midgar residents on another continent, and Midgar itself.

I would prefer Square Enix to populate the world and make it feel vibrant and alive. The world doesn't feel dead outside Midgar, it feels empty, as if Gaia is New York City and then a handful of one stoplight towns. But even if the world remains empty, some explanation or backstory into the why is what I would like. Fill in that history between the Calamity and the discovery of Mako, as you pointed out.

Just give me that giant in-game wiki data dump please.
 
Two years? I'm pretty sure they've only said it was thoroughly in development when they announced the port of the PC version at PSX. People are pretty much assuming one year.

They said that when they announced the PS4 version at last year's E3, they'd been working on the remake for about a year at the time. That statement riled up a lot of people, because it was proof that that announcement at last year's E3 was all a big troll. So if the game had been in development about a year at last year's E3, then by now it should be at about two year's development, so 2017 is a reasonable release date.
 
I thought people hated this in FF13? I know I hated having to read through the Wiki every time I didn't fully understand a term or had to piece together parts of the narrative.

Agreed. I'd rather learn about the world through sidequests and NPCs, which I'm guessing will be the case. Although, I wouldn't mind having some of the distant past events being found in libraries and stuff. I don't expect every person in a town to have weird historical facts.
 
Agreed. I'd rather learn about the world through sidequests and NPCs, which I'm guessing will be the case. Although, I wouldn't mind having some of the distant past events being found in libraries and stuff. I don't expect every person in a town to have weird historical facts.

Pretty much this. I prefer the content delivered in the course of the game, but I understand the limitations and extra work that goes into this, so any remainder I can get via data dump will be appreciated.
 
I thought people hated this in FF13? I know I hated having to read through the Wiki every time I didn't fully understand a term or had to piece together parts of the narrative.

People hated how the in-game cutscenes treated the world building and how the datalog did a better job in doing so(with the retelling of the actual game events via datalog, that is, not the analects). FFXII did the datalog(Clan Primer) world building far better than FFXIII, and managed to introduce the characters and the player to a world and concepts THROUGH the actual story. You didn't need to read up on what the Occuria were, or what the Sun Cryst was, or who the Dynast-King was. There were scenes in the game that went over ALL of that. They made clear important events, concepts and characters to the world within the actual course of the game. It's like, in FFVI, what if Ramuh never told the story of Espers came to be, and you never got to see that scene of the Esper World, and it all just became a footnote in some included World Encyclopedia that could be accessed via the Menu screen?
 
yeah his little wrist guard thing from the trailer video that we were arguing about 150 pages ago looks a lot like the one from that Dissidia model. it's a good look.
 
Old design? New design? I don't get it. It's all from Dissidia Arcade.

Not really.

Just got to watch the early parts of yesterday's livestream and now I understand the difference between Arcade version and PS4 version!
CCh5zQzVIAAAsps.jpg

The screens saying 'Arcade' is not the actual arcade version at this moment. It was the early build using the typical arcade board. And during development they changed the board to PS4 core-system based board, and the screens saying "Playstation4" is actually the how the arcade version looks at the moment after changing the board.

So basically, the one saying 'Arcade' is an older build and the one saying "Playstation4' is the latest build that will be in the final version at the Arcade.
 
The general theory is that it's one of the games that CyberConnect2 had job listings for, in which case it would be UE4.
So that seals it. FFXV would've been ready much earlier if they made it with UE4 too instead of fumbling around for so long trying to build a new engine alongside the goddamn game.

What a waste of time and money. No amount of Agni's Philosophy trailers can make that thing worth it for Square.
 
The Cloud in your post was the old design.

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This is the updated Cloud from Dissidia.
Too soft. They can't get away with too much Anime-like designs for FFVIIR. Western mainstream wouldn't take it well. FFXV already is risking a lot with its main cast's designs.

I hope Roberto Ferrari has enough input for FFVIIR. I think some of the more "manly" looking FFXV characters from the E3 trailer are his designs:
 
Too soft. They can't get away with too much Anime-like designs for FFVIIR. Western mainstream wouldn't take it well. FFXV already is risking a lot with its main cast's designs.

I hope Roberto Ferrari has enough input for FFVIIR. I think some of the more "manly" looking FFXV characters from the E3 trailer are his designs:

You're comparing the look of a crossover game, that has to find the right balance across all art styles, to the CG faces of a game contained within its own entry. Of course it's going to look different.
 
So that seals it. FFXV would've been ready much earlier if they made it with UE4 too instead of fumbling around for so long trying to build a new engine alongside the goddamn game.

What a waste of time and money. No amount of Agni's Philosophy trailers can make that thing worth it for Square.

Probably. They obviously didn't expect to run into the issues that they have. KH3 was at least early enough in development that they could flip it to UE4 without much issue. XV is much deeper so they have to stick it out.

Too soft. They can't get away with too much Anime-like designs for FFVIIR. Western mainstream wouldn't take it well. FFXV already is risking a lot with its main cast's designs.

I hope Roberto Ferrari has enough input for FFVIIR. I think some of the more "manly" looking FFXV characters from the E3 trailer are his designs:

I think you'd find more people pissed off if Cloud looked ultra realistic like those renders than if he had the soft appearance that he's had in literally every single piece of official media ever released for him.
 
Probably. They obviously didn't expect to run into the issues that they have. KH3 was at least early enough in development that they could flip it to UE4 without much issue. XV is much deeper so they have to stick it out.



I think you'd find more people pissed off if Cloud looked ultra realistic like those renders than if he had the soft appearance that he's had in literally every single piece of official media ever released for him.
The very FFVIIR trailer already had the most realistic looking style in the series so far next to FFXV/ersus. I hope the characters will look more like those FFXV renders.
 
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