Final Fantasy 7 Remake Announced (First on PS4)

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Hearing that they're likely using UE4 for this makes me hopeful that we'll now actually see it before the decade is out. 2017-2018?
 
Hearing that they're using UE4 for this makes me hopeful that we'll now actually see it before the decade is out. 2017-2018?
2017 is a good time. 20th anniversary of VII, 30th anniversary of the franchise (celebrate with a remake of the most popular game plus the possibility of Dissidia PS4 that year as well), gives the game roughly 3 years of development since they started last year plus the rumour is that Cyberconnect2 are assisting so that's less workload for SE.
 
After the DQ11 Announcement i actually think the time exclusivity on this game doesn't refer to the xbox one, but more to the Nintendo NX

Maybe Square Enix is still in negotiations and they are waiting how the reaction to NX will be.
And since DQ11 is running on UE4 and FF7 probably aswell, the port shouldn't be a problem
 
After the DQ11 Announcement i actually think the time exclusivity on this game doesn't refer to the xbox one, but more to the Nintendo NX

Maybe Square Enix is still in negotiations and they are waiting how the reaction to NX will be.
And since DQ11 is running on UE4 and FF7 probably aswell, the port shouldn't be a problem

Wouldn't be shocked to see a PC version either, after Type-0 and the FFXIII trilogy. But yeah, I agree that the people automatically assuming an Xbone version is coming are jumping the gun. JRPGs generally aren't doing well on it, and the Japanese couldn't care less about the system. It's getting FFXV and KHIII because they announced those prior to (or more like just as they were seeing) the E3 backlash and the system's utter failure in Japan and they can't really turn around and cancel those ports now, but I think S-E will see releasing FFVII-R on it as a waste of resources.
 
Wouldn't be shocked to see a PC version either, after Type-0 and the FFXIII trilogy. But yeah, I agree that the people automatically assuming an Xbone version is coming are jumping the gun. JRPGs generally aren't doing well on it, and the Japanese couldn't care less about the system. It's getting FFXV and KHIII because they announced those prior to (or more like just as they were seeing) the E3 backlash and the system's utter failure in Japan and they can't really turn around and cancel those ports now, but I think S-E will see releasing FFVII-R on it as a waste of resources.

Your not giving S-E enough credit, they've never been afraid to "cancel" ports in the past.
 
Do you think they will include or forgo the flip phones from Advent Children?

I hope they keep the original brick phone design.

FF Wiki said:
In On the Way to a Smile: Case of Yuffie, it is revealed that the original PHS used by the player party was considered "outdated" and the members of the player party replaced it with the cellphones seen in use during Final Fantasy VII: Advent Children.
 
Luminous is such a mess. How did they screw the pooch so badly on in-house engine development two generations in a row?
The Luminous team has been tied to FFXV's development since sometime between E3 2013 and TGS 2014, so it's really not all that surprising that big games like FFVIIR and KHIII that started early or full production 1-2+ years ago and are now knee-deep in production chose to use something that was in a more complete state at the time, especially if the rumors about CC2 being heavily involved with FFVIIR are true (an outside studio would be likelier to use a more common engine).

The Osaka Team originally talked about how much they'd need help from the Luminous team when developing KHIII because they had no experience of current-gen level development. That they changed to UE4 doesn't necessarily mean the Luminous Studios is complete shit, they just needed help that Epic's engine support team had time to give while the Luminous team was completely tied to FFXV. They couldn't really wait for FFXV to be completed when they were getting deep into the game's development after E3 2013 so they chose to switch engines, but that doesn't mean the switch was all due to Luminous being the worst thing ever. The engine produces some pretty stellar results even at this point and they got ~60% of the current PS4/X1 iteration of FFXV done in 2 years (2012-2014) with the engine, so it's not the total disaster that Crystal Tools were that halted the development of FFXIII almost completely for years and then severely limited what they could do with the games developed with it (or at least the games ran horribly when they went past those limits). If the engine was as shitty as all of you people believe, Episode Duscae probably wouldn't exist.

Not saying it's been all sunshine & rainbows when it comes to Luminous, but the extreme negativity towards the engine is probably off the mark too..
 
The Luminous team has been tied to FFXV's development since sometime between E3 2013 and TGS 2014, so it's really not all that surprising that big games like FFVIIR and KHIII that started early or full production 1-2+ years ago and are now knee-deep in production chose to use something that was in a more complete state at the time, especially if the rumors about CC2 being heavily involved with FFVIIR are true (an outside studio would be likelier to use a more common engine).

The Osaka Team originally talked about how much they'd need help from the Luminous team when developing KHIII because they had no experience of current-gen level development. That they changed to UE4 doesn't necessarily mean the Luminous Studios is complete shit, they just needed help that Epic's engine support team had time to give while the Luminous team was completely tied to FFXV. They couldn't really wait for FFXV to be completed when they were getting deep into the game's development after E3 2013 so they chose to switch engines, but that doesn't mean the switch was all due to Luminous being the worst thing ever. The engine produces some pretty stellar results even at this point and they got ~60% of the current PS4/X1 iteration of FFXV done in 2 years (2012-2014) with the engine, so it's not the total disaster that Crystal Tools were that halted the development of FFXIII almost completely for years and then severely limited what they could do with the games developed with it (or at least the games ran horribly when they went past those limits). If the engine was as shitty as all of you people believe, Episode Duscae probably wouldn't exist.

Not saying it's been all sunshine & rainbows when it comes to Luminous, but the extreme negativity towards the engine is probably off the mark too..

I think the proof of the engines competence will be shown if future Square games use it. If FFXV ends up the only game ever using it then it was a huge waste of time and resources.

My bet is square will see its Unreal engine based teams seeing much faster progress and faster game turn around and eventually take the whole company to licenced engines.
 
FF XV was announced in May 2006.

I do not expect FF VII-R anytime soon. Then again, I waited almost 8 years for that announcement.

FF XV was announced in 2013, Versus was announced in 2006 and was a completely different game with a different story and no longer exists.
chansub-global-emoticon-ddc6e3a8732cb50f-25x28.png
 
FF XV was announced in 2013, Versus was announced in 2006 and was a completely different game with a different story and no longer exists.
chansub-global-emoticon-ddc6e3a8732cb50f-25x28.png

Well, the good thing is that they wont change the story of FF VII ... or do they??????


Seriously, I really hope that SE learned that .... oh dear, I just realised what I said...
 
Seems to me Nomura had a good idea on what he wants out of the game and it's not a brand new title per say.

There will be changes but these will be things that make sense and expands the game experience. Most of the work is already there so that's half the battle.

KH3 development kicked into high gear in 2013 and it is going way more smoothly than XV and seems to be coming out soon.

I think if VIIR is really on UE4 and it is partially outsourced to CC2 I think their target date is possible.
 
The Osaka Team originally talked about how much they'd need help from the Luminous team when developing KHIII because they had no experience of current-gen level development. That they changed to UE4 doesn't necessarily mean the Luminous Studios is complete shit

As best as we can tell, Luminous doesn't have any serious toolchain for asset creation and management, scripting, etc. Even as the replacement of SE's previous internal tech stacks (the ones that were so instrumental in disrupting the development of FF XIII) the game has still run behind schedule and had team members downplaying the likelihood of delivering basic features. Luminous will never be used in another game post-FFXV after UE4 gets its hooks in.
 
What i want out of this game more than anything, is Takeharu Ishimoto doing the soundtrack.

The guy's work on Crisis core probably makes it my favorite soundtrack for an FF game of all time.
 
Today is Cloud's birthday so Nomura drew a rough art of Cloud

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It's only a rough illustration but it is latest Cloud artwork by Nomura I guess..
 
Seems to me Nomura had a good idea on what he wants out of the game and it's not a brand new title per say.

There will be changes but these will be things that make sense and expands the game experience. Most of the work is already there so that's half the battle.

KH3 development kicked into high gear in 2013 and it is going way more smoothly than XV and seems to be coming out soon.

I think if VIIR is really on UE4 and it is partially outsourced to CC2 I think their target date is possible.

agreed.

15 is just a disaster, feel bad for Tabata trying to clean it up. Working on the Luminous engine is probably tough. then they have no clear cut vision for the game. How many times have we seen them change character designs. I can only imagine how many things they've changed internally, gone back and forth on, etc. Must be a mess.
 
Final Fantasy 8 >>>> Final Fantasy 7 imo

I'm hoping if 7 Remake is a success (with all these long time fans saying they're not gonna get it now, who knows lol) that Square can take their experience and do an 8 Remake. Always bothered me how much attention 7 got, meanwhile 8 is one of the best selling games in the series that deserves to be revisited and it just gets ignored. Aesthetically they are not that far apart especially taking Advent Children's character models into consideration, so I could see it happening.

I believe 9 deserves it as well, actually, more than 8.
 
FF XV was announced in 2013, Versus was announced in 2006 and was a completely different game with a different story and no longer exists.
chansub-global-emoticon-ddc6e3a8732cb50f-25x28.png

A game that goes through development hell frequently becomes a "completely different game with a different story".

That in no way means it's not the same project.

S-E themselves are the ones who said they were rebranding 13 Versus as 15 and furthermore they talked about doing so almost immediately after the original title, as early as 2007. Are you going to say the 2007 game "was a completely different game with a different story and no longer exists" from the 2006 game too?

I can't imagine why anyone denies this unless it's some gleeful 360 fan taking one last pot-shot at the PS3.
 
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