Psychostar
Member
Disclaimer: My favourite FF games are X/X2 (My entry point in the series, I played both of them many times over and they are in my top 5 best games list. X was a masterpiece at the time) , VII (all of them, dirge included) and now FF16.
I have also played 8 (liked it but didn't finish as my memory card corrupted ) and 9 (Liked it until I realized how hard it would be to complete since I play in a way that I have to collect everything and fully complete the game. I got burned out).
I never played FF6 in the hopes that it would have been remade or remastered, at this rate, I am more likely to play the classic one day when I retire as I know it is a well regarded masterpiece.
I played FF7R on release on a PS4 at the time while visiting my brother in another country, and back when I played it I remember Normal mode being well balanced. There were points due to some great boss mechanics that had you take pause and realize you need to adjust around that. I often had most of my best materia on display as I did not have time to max out everything - I was playing it on his PSN account at the time.
Last week I just replayed this on my own account on my PS5 and knowing that I will need the Materia all levelled up for hard mode, the Normal mode was more challenging but still extremely fair and hard mode truly felt rewarding in that all your learned knowledge and effort building Materia pays off. As far as video games go, I feel like this game really got the balancing right as your first playthrough is as good as your second. The combat in this game is really it's own thing, and it was a joy to master.
Having recently gotten the platinum on FF16, I can't help but compare.
FFXVI is a game in the franchise I really loved thanks to an interesting story and great cast and voice acting. I enjoyed the combat and hope they improve on this formula in future installments for the series as I would like to see how it evolves.
I love playing video games in general and never locked myself down to one style of game as being the only way to play it, so I am not in camp 'turn based is the only way'. As a reminder, my favorite game in the series was FFX and having mastered that game as a teenager with time on my hands, I can say the turn-based system there was truly epic and well made in it's own respect. With that out of the way, let's move into the grit of the issue!
During the first playthrough of FFXVI, I always felt like the game was too easy. It should definitely have been launched with hard mode available as that felt like the correct balancing for the game on it's first run. I feel like they did a good enough job with the EZ-mode rings to make up for any players experiencing difficulty. ( Sidenote: I am actually grateful for the EZ-mode rings, as trying to beat the Cronolith trials on hard mode for the trophy, for me at least, even with 3 playthroughs under my belt, felt impossible without them. It was the first time I thought to take advantage of them and I found they were well designed, as it was possible to keep the flow of combat interesting enough by using the one that let's you manage the dodge timing as opposed to auto dodging for example).
My biggest issue with FF16 was the boss checkpoints. They cheapened the feeling of reward whenever there was any challenge as they are too forgiving. You are given items, health and your rage meter refreshed upon death. The latter are all fine If they removed the boss checkpoints as it would have left the challenge and feeling of reward. This game really wanted you to complete it, and I feel like the extra handholding was not necessary.
The best challenges came from the DLC content, and in general I feel like they did such a good job with it for such a short DLC.
I enjoy the aspect of dying against a boss. It's nice to not know that you are not always going to beat something on your first attempt. I think that an option to disable the boss checkpoints would have fixed my issue with FFXVI.
I am really hoping that FF7 Rebirth follows on Remake's game design, and that the game balancing will be the same, but I am admittedly a little worried after FF16 that this may not be the case.
What are your thoughts on my wall of text? Do any of you agree?
I have also played 8 (liked it but didn't finish as my memory card corrupted ) and 9 (Liked it until I realized how hard it would be to complete since I play in a way that I have to collect everything and fully complete the game. I got burned out).
I never played FF6 in the hopes that it would have been remade or remastered, at this rate, I am more likely to play the classic one day when I retire as I know it is a well regarded masterpiece.
I played FF7R on release on a PS4 at the time while visiting my brother in another country, and back when I played it I remember Normal mode being well balanced. There were points due to some great boss mechanics that had you take pause and realize you need to adjust around that. I often had most of my best materia on display as I did not have time to max out everything - I was playing it on his PSN account at the time.
Last week I just replayed this on my own account on my PS5 and knowing that I will need the Materia all levelled up for hard mode, the Normal mode was more challenging but still extremely fair and hard mode truly felt rewarding in that all your learned knowledge and effort building Materia pays off. As far as video games go, I feel like this game really got the balancing right as your first playthrough is as good as your second. The combat in this game is really it's own thing, and it was a joy to master.
Having recently gotten the platinum on FF16, I can't help but compare.
FFXVI is a game in the franchise I really loved thanks to an interesting story and great cast and voice acting. I enjoyed the combat and hope they improve on this formula in future installments for the series as I would like to see how it evolves.
I love playing video games in general and never locked myself down to one style of game as being the only way to play it, so I am not in camp 'turn based is the only way'. As a reminder, my favorite game in the series was FFX and having mastered that game as a teenager with time on my hands, I can say the turn-based system there was truly epic and well made in it's own respect. With that out of the way, let's move into the grit of the issue!
During the first playthrough of FFXVI, I always felt like the game was too easy. It should definitely have been launched with hard mode available as that felt like the correct balancing for the game on it's first run. I feel like they did a good enough job with the EZ-mode rings to make up for any players experiencing difficulty. ( Sidenote: I am actually grateful for the EZ-mode rings, as trying to beat the Cronolith trials on hard mode for the trophy, for me at least, even with 3 playthroughs under my belt, felt impossible without them. It was the first time I thought to take advantage of them and I found they were well designed, as it was possible to keep the flow of combat interesting enough by using the one that let's you manage the dodge timing as opposed to auto dodging for example).
My biggest issue with FF16 was the boss checkpoints. They cheapened the feeling of reward whenever there was any challenge as they are too forgiving. You are given items, health and your rage meter refreshed upon death. The latter are all fine If they removed the boss checkpoints as it would have left the challenge and feeling of reward. This game really wanted you to complete it, and I feel like the extra handholding was not necessary.
The best challenges came from the DLC content, and in general I feel like they did such a good job with it for such a short DLC.
I enjoy the aspect of dying against a boss. It's nice to not know that you are not always going to beat something on your first attempt. I think that an option to disable the boss checkpoints would have fixed my issue with FFXVI.
I am really hoping that FF7 Rebirth follows on Remake's game design, and that the game balancing will be the same, but I am admittedly a little worried after FF16 that this may not be the case.
What are your thoughts on my wall of text? Do any of you agree?