Lyrian
Member
I would gladly spend small amounts of money regularly if they offered more reasonable deals more frequently
Instead the only worthwhile packages ask large sums up front. 75-100 bucks isnt happening
Get me to spend 1, 5, or 15 bucks here and there throughout a month or so ... Im game
I would agree that the game is still in whale-chasing mode and that's harmful to everyone.
I have no problem spending money on the game ( American ), but I want to wait until the rules guaranteeing a 4* and 5* base in a 11-pull are in place first.
There's the funny issue of precognition again. In this case, it is highly damaging to the game that Western players have a reasonably sound perspective on what will happen for the next 9 months or so.
Would you have been willing to 11 pull if there was no such knowledge of the gacha changes further down the road?
If you're too generous, you create a situation where you'll never be able to scale back and players will expect it. You do want to give enough to keep the F2P player base active. More players, the better it is and more for all players to play. The next goal should be converting those F2P to Paying customers. Either offering lower bundles, skins, etc. Maybe like a low cost monthly option. Something like a once a month, 1500 Lapis deal + 5 tickets for 10$. It won't offset the whales, but I think something like that which is a once a month deal will get a lot of players who haven't spent, to continually spend.
Basically, how I think is how can I take the MMO model into a F2P game. Because, clearly people do not have an issue with a 10-15$ fee. But once you push it, they'll squirm. So a generous 1/1 monthly deal is the ideal. Whales get a slight increase for their bang and suddenly a lot of players can rationalize that 10$ cost a bit more.
Good daily rewards are also needed. You want to hook all players. So I think they are on the right track with this. Bit more generous with the Lapis in the monthly and it would be perfect(maybe like replacing 50 with 100)
But I would also begin to add in other type of rewards too into the game. I.E. Stuff like this.
Once a month Lapis deal, for 300 Lapis, get half energy for 24 hours.
Introduce the 4* Tickets and offer one now on if you log in every day(Day 28). Or put one in if you buy the 100$ bundle.
For your first purchase every month, get a free 5 slot increase to your choice. If over 30$, get a free 10 slot increase of your choice instead.
Purchase over 50$ and get a 24 hour token for 2x Exp.
And if it was me, I would offer a progress bar for purchasing. The more money spent, the bigger the reward. One time only.
Like at 10$, 2 free tickets, 20$ 5 freeticket, 50$, 10 free tickets, 100$, 10 Free Tickets and a free 10+1 Pull. 150$, A free 10+1Pull and 5 4*+ Tickets, 250$ is a 10+1Pull, 10 Free Tickets, and 1 5* Ticket. , etc. These are just ideas. But I know enough where how people work. You give them the carrot and they'll chase it.
Offer overlay skins for the game. Want a FFVII overlay? 10$. Etc.
Generally, I agree here. These are good ideas.
As mentioned earlier in this response, the game is too busy chasing whales to notice the rest of the community right now.
I have to wonder though, if that the reason why these lower cost incentives are not in place is because Gumi thinks that this action would damage the rate and which whales are purchasing the mega packages (which apparently must be good at the moment).
As someone who in a past life used to pay the $15/month MMO subscription fee, the monthly surcharge fell quickly out of favor when F2P became a thing. Why pay $15 a month, when I can play for free? Only WoW and FF14 can get away with that anymore.
I do like the progress bar incentive for purchases. That is a good idea. Tie long-term purchasing goals to a guaranteed 4/5* base unit? Depending on how that's balanced, that might get me to break ranks for a change and pony up some cash.
Don't see the 4* tickets happening until the gacha changes though. Still not enough units in the pool to avoid needless and aggravating dupes and give a strong sense of variety in the available units.