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Final Fantasy Brave Exvius |OT5| Our Golden Anniversary Brings Us Hope

RedZaraki

Banned
Well damn.

I'm actually at a point where I might not pull on this NIER banner at all, because of how bad the rates are going to be. I don't even know if 9S is worth it.

It will likely take 80 tickets or so just to get a single 9S unit.

And with those 80 Tickets, I could be pulling AFTER rate ups instead, and probably get one or two rainbows.

This whole situation is depressing.
 

Syntsui

Member
Well damn.

I'm actually at a point where I might not pull on this NIER banner at all, because of how bad the rates are going to be. I don't even know if 9S is worth it.

It will likely take 80 tickets or so just to get a single 9S unit.

And with those 80 Tickets, I could be pulling AFTER rate ups instead, and probably get one or two rainbows.

This whole situation is depressing.
9S is worth it.
 

Syntsui

Member
This one specific change on JP is one hell of a buff for characters like Victoria. The damage boost from her Magical Activation is insane and it stacks with standard buffs from songs and the likes.

For characters that can attack multiple times per turn, when using [Store] or similar abilities, the damage increase from [Store] will now apply to all attacks past the first one.
 

Doctor_No

Member
A2's Great Sword is kinda nice as its non-elemental, but it sounds like Gumi is basically just giving us that +125 atk Loto(Erdrick) sword from the DQ event with AOE attack added on. And that was just a normal event sword gotten from a Mog King. So in some sense, this is kinda disappointing.

I sure hope that AOE attack is really nice. It seems like its Beast Lord from the game, the swords lv4 move was "Beast Roar/百獣王の咆哮", it was kinda a forgettable move that didn't really add anything, so I think it'll just be a more powerful Bladeblitz.


So Ulrica and Heltich are getting 6-stars

On Veritas awakenings.

Dark Veritas is getting a 1H weapon, DH trait. His 1-hit attack that imperils is getting a damage boost and grants him Killers for Beast, Human, and Dragons. Impact is getting a big damage boost and now imperils all elements in addition to MP reduction. His chain attack is getting the standard buffs.

Fire Veritas is getting two Large damage increases to Full Charge Stomp but no activation enhancement. So uh, that might be really powerful, lol. His Attack buff is getting a duration and potency upgrade too. Incoming 5 Turn 100% ATK/MAG? He also gets a new skill called Double Axe, it seems

Light Veritas gets a Heavy Armor ATK/MAG up traits and can use Saint Buster for 1 turn at the start of a fight. Increased Killer damage on traits, Ultima buffs, Saint Shot getting damage buffs, and increased imperil turn effect.

Water Veritas gets a similar Heavy armor trait but for MAG/SPR. Also gets a 100% Water Imperil counter on physical hit. AOE Silence/Confuse attack gets a SPR down and changes to a new attack called Psycho Skewer next turn. Water's Ability Unlock is getting duration and buffs to the abilities you unlock too. The defensive buff is getting a magic damage cut added which is new, I think. Up until now it's only been all damage or physical damage.

Earth Veritas gets HP/DEF with heavy armor and HP Regen. Guardian, is getting buff similar to what EV got in GL. Inflame Process (100% Provoke) is getting some kind of interesting parameter change effect and a a 2 turn damage cut making EV like Wilhelm and Gabranth

Wind Veritas gets HP/ATK and a bunch of killers when equipped with heavy armor. All the jumps are getting damage increases too.

DV's enhancements are pretty interesting, incentivizing DH is a bit weird, but given the enhancement to Dark Edge with a bunch of killers, they seem to be setting him up as more of a finisher. But adding Imperil to Impact is the most interesting, I wonder how much it will be, or if it will be as strong as Marie's Anti-element, which is -40% to all elements.

Lack of activation of Full Charge Stomp for DF is a disappointment, especially as Balthier got an activation to his Finisher, but his Full Charge Stomp has gotten a lot more powerful, so I'm guessing they are trying to balance that out. Its also weird how they added the new ability "Double Axe", you fully enhance Flamelord to get access to Double Axe. I guess they are adding new abilities to existing units via enhancements in this way.

For Light Veritas, getting access to Saint Burst from first turn is a pretty big upgrade. That 1600% Hybrid holy attack would be great for OTKO runs as an Orlandeau holy chain finisher. Those increased killer passives are also real nice
 

Syntsui

Member
Oh shit, the 4* unit on CG Lid banner will have a 130ATK Fire Axe. That new Dual Axe for Fire Veritas just got a little bit more interesting now.

Pretty hype week for JP.
 
we dont have movesets for Eve and A2 yet right?

Outside of the on crappy TM im not sure we need to freak out just yet

His TM needs to be +100% def or higher to even be worth talking about though
 

Syntsui

Member
How do we get it?
I misread that, it's actually an accessory that gives Doublehand, so whoever was playing when they gave Doublehand materia on the Mog King just won the lottery and now has 100%ATK of free stuff basically...

Event Equipment
キリアンのスカーフ: [Accessory] 20 ATK, +10% Fire Resist, Gain: [りょうてもち技法]
→ [りょうてもち技法]: Doublehand

we dont have movesets for Eve and A2 yet right?

Outside of the on crappy TM im not sure we need to freak out just yet

His TM needs to be +100% def or higher to even be worth talking about though
Anything from 100% to 124% will still be trash because we can achieve that with buffs that will be up the entire fight regardless. That shit needs to be 200%+ to be relevant.
 
I misread that, it's actually an accessory that gives Doublehand, so whoever was playing when they gave Doublehand materia on the Mog King just won the lottery and now has 100%ATK of free stuff basically...




Anything from 100% to 124% will still be trash because we can achieve that with buffs that will be up the entire fight regardless. That shit needs to be 200%+ to be relevant.

Ehhh I could see a use

The 100% -124% party buffs are rare and take up a valuable unit slot

Its all about your team build and whether or not this TM has a place. It sucks that its DEF only. I would have preferred a lower modifier if it covered both

Like say 80% Def/Spr when HP drops below 50%. That would be pretty cool for any unit and would allow you to build more offensive teams and use less support units
 

Whizkid7

Member
Been meaning to post this for a few days now, but haven't had time. On Veritas banner, started with 39 tickets, after 20 with nothing of real note I figured I'd go down to 10 and stop. Lo and behold, magic ticket #25:

8BpweUF.jpg


Booyah. That gives me a reason to run DKC now. Although Aileen is going to be ready much faster than him. Can DV work okay with her too? Just pleased to finally have some really good DPS units after Luneth was my only for a long time.
 

bonkeng

Member
Ehhh I could see a use

The 100% -124% party buffs are rare and take up a valuable unit slot

Its all about your team build and whether or not this TM has a place. It sucks that its DEF only. I would have preferred a lower modifier if it covered both

Like say 80% Def/Spr when HP drops below 50%. That would be pretty cool for any unit and would allow you to build more offensive teams and use less support units

I dont think it's a good idea to equip a threshold materia on an offensive unit. Offense unit like Fryevia has little to no def/spr/hp as their stats are focus on atk/mag. Even if it triggers these offense units will most likely still die. If you need def materias, it's better to equip Patriotic Recall as it gives Def/HP without any condition.

These threshold materias are more suitable to supports and tanks like Zarg and Wilhelm, in case they're losing their tanking duties and the def-up on threshold will help them survive as their def/hp are naturally high.
 
I dont think it's a good idea to equip a threshold materia on an offensive unit. Offense unit like Fryevia has little to no def/spr/hp as their stats are focus on atk/mag. Even if it triggers these offense units will most likely still die. If you need def materias, it's better to equip Patriotic Recall as it gives Def/HP without any condition.

These threshold materias are more suitable to supports and tanks like Zarg and Wilhelm, in case they're losing their tanking duties and the def-up on threshold will help them survive as their def/hp are naturally high.

Well thats why the modifier has to be high enough to make these worth it

and what funny is that many of these units already have some sort of threshold skill built in
 

Whales

Banned
lol yall already know its gonna be some trash like 30%

if yiou were gonna fuck us iver gumi, at least make the TMs pretty good... annoying
 
lol yall already know its gonna be some trash like 30%

if yiou were gonna fuck us iver gumi, at least make the TMs pretty good... annoying

well the lowest threshold skill is demonic life at 40%

My guess is that it will be 60-80 since its DEF only

But even thats not that great. I just dont expect it to be high enough since the TM is so easy to acquire with moogles and such

I just hope the Eve himself is decent
 
Summon simulator gave me (4) 9S in (55) tickets and two 10+1.


Second attempt netted me (1), but gave me a 2B, A2 and a Knight Delita.

Could this be a sign of good things to come?

No way lol.



Edit - 3rd attempt got me 2B and 2x 9S in (28) tickets.

I'm going to be disappointed now. :(
 
I misread that, it's actually an accessory that gives Doublehand, so whoever was playing when they gave Doublehand materia on the Mog King just won the lottery and now has 100%ATK of free stuff basically...




Anything from 100% to 124% will still be trash because we can achieve that with buffs that will be up the entire fight regardless. That shit needs to be 200%+ to be relevant.
Hot damn this is exciting for my JP account! I managed to snag that DH materia during that MK...
 

eggydoo

Member
Booyah. That gives me a reason to run DKC now. Although Aileen is going to be ready much faster than him. Can DV work okay with her too? Just pleased to finally have some really good DPS units after Luneth was my only for a long time.

Congrats! I've been using friend DV to chain with my orlandu. Im sure you can do the same, but reverse :)

I had a dream last night I pulled DV from a daily. Pulled when i woke up and got my 4th EV...
 
So this is going to be me with my luck right guys? This is a guy from reddit that did the simulator:

"I always seem to get stupid good luck on simulators, and I know it won't translate to the actual banner.

First single pull: 2B

First repeat till 5*: 3 pull, 2B and 7 9S

I did the repeat till 5* 6 more times, every single one resulted in a 2B and a pile of 9S in under 5 pulls, except for the final one which resulted in 2B and A2 in the first pull.

I'm calling shenanigans."
 
Wew. 1st 10 pull got 9S, 2nd 10 pull got 2 A2's and an Eve. 23 10 pulls later to get 2B.

Not sure how to feel.

Not good

This banner is nasty... i think

I dunno. 210 TM is awesome. Eve could maybe be a good unit?

9S is awesome. He is basically 6 star Tim though no LB passives...

A2/2B are nice additions though most of us are flush with DPS units

Still if you pull them easy TMs
 

across

Member
Not to interrupt another round of Summon Simulator Chicken Little, but here's a quote from Reddit that might be of relevance to people looking at the 2x-100x 9S loadout for 10-man trials or whatever:

Sort of. All units that use it move to the center, but the time between DW hits that determine how easy it is to perfect chain is dependent on the unit's unique casting animation.

Some units are extremely easy to perfect chain, like Wakka, and some are impossible.

So 'make any two units into chainers!' seems to have a condition. Some units have really lengthy/weird attack animations. Caveat emptor.
 
Not to interrupt another round of Summon Simulator Chicken Little, but here's a quote from Reddit that might be of relevance to people looking at the 2x-100x 9S loadout for 10-man trials or whatever:



So 'make any two units into chainers!' seems to have a condition. Some units have really lengthy/weird attack animations. Caveat emptor.

oh weird so this is a skill that uses individual attack animations?
 

jnWake

Member
Rates are always bad and they'll continue being bad, even after the 3% upgrade, so if you want to pull now just pull.
 
Not to interrupt another round of Summon Simulator Chicken Little, but here's a quote from Reddit that might be of relevance to people looking at the 2x-100x 9S loadout for 10-man trials or whatever:



So 'make any two units into chainers!' seems to have a condition. Some units have really lengthy/weird attack animations. Caveat emptor.

That's good to know. Bit disappointing.

I'm so anxious for Friday.
 

across

Member
oh weird so this is a skill that uses individual attack animations?

Somewhat like Bladeblitz, assuming I'm reading things right. Unit moves to the center front of the enemy's area then does their attack animation. With Bladeblitz, the attack's frames are the unit's own normal attack frames. With the 9S TM it's likely that they do their animation and then at the end, the frames of the 9S TM attack begin - Ultima Sword from Orlandeau's TM works this way. This is speculation on my part though, so don't write it in your journal.
 
I think I'm going to wait for Friday, try the Veritas banner again, and pull off-banner Nier units.

In fact, I'm now kicking myself for not doing that origInally.
 

Alkez

Member
Somewhat like Bladeblitz, assuming I'm reading things right. Unit moves to the center front of the enemy's area then does their attack animation. With Bladeblitz, the attack's frames are the unit's own normal attack frames. With the 9S TM it's likely that they do their animation and then at the end, the frames of the 9S TM attack begin - Ultima Sword from Orlandeau's TM works this way. This is speculation on my part though, so don't write it in your journal.

Yeah that's how I interpreted as well. Which makes chaining dual wield a lot more difficult. This just re-enforces my mindset of going for just 1.
 
Yeah that's how I interpreted as well. Which makes chaining dual wield a lot more difficult. This just re-enforces my mindset of going for just 1.

I mean

10 man trials require you to find separate units with synergy anyways

So it really doesnt change the current reality. But it is easier to pair up units with known frame data synergy

Using 9S combos will require a new dataset
 

robotuw

Member
Daily was Trey. Ok screw this banner I'm done. I bet money I'll pull Victoria or EV off-banner while getting Nier units anyway.

Global exclusive Nier TM's were as bad as I'd dreaded. The obvious guess of Eve's would be 110% def to match his brother Adam's 110% atk buff, no? Is A2's greatsword a passive 20% def or is it auto-protect like Save the Queen? Passive would at least make it a little nicer. The atk also should have been 130 instead of 125.

LOL at the summon simulator. I did a single 11x on Nier and got DV. Yes, that please!
 

tuffymon

Member
A2's Great Sword is kinda nice as its non-elemental, but it sounds like Gumi is basically just giving us that +125 atk Loto(Erdrick) sword from the DQ event with AOE attack added on. And that was just a normal event sword gotten from a Mog King. So in some sense, this is kinda disappointing.

I sure hope that AOE attack is really nice. It seems like its Beast Lord from the game, the swords lv4 move was "Beast Roar/百獣王の咆哮", it was kinda a forgettable move that didn't really add anything, so I think it'll just be a more powerful Bladeblitz.

I'm ok with a repeat # dps on the great sword since we won't ever get the dq event ; ; the aoe is yet to be determined... if its bad? whatever high dps neutral... if its good? well hell ya, a new conditional attack~ it's also not limited to 1 unlike mk, that is if well... you're luck or wallet helps you pull multiples
 
Daily was Trey. Ok screw this banner I'm done. I bet money I'll pull Victoria or EV off-banner while getting Nier units anyway.

Global exclusive Nier TM's were as bad as I'd dreaded. The obvious guess of Eve's would be 110% def to match his brother Adam's 110% atk buff, no? Is A2's greatsword a passive 20% def or is it auto-protect like Save the Queen? Passive would at least make it a little nicer. The atk also should have been 130 instead of 125.

LOL at the summon simulator. I did a single 11x on Nier and got DV. Yes, that please!

It seems to be a passive 20% increase on A2's sword. If the AoE attack has a good multiplier or hit count, I may actually try to get her. Anything that makes farming faster and easier is a win for me, hence why I am going for 3 9S TM's even though it isn't necessary in any way it will make MK farming easier, and give you a greater chance of using full bonus units. That is worth it to me.
 
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