TT is setup, take her for a spin guys! Didn't enhance Ultima, everything else is +2.
LOL @ Demon Rain's enhancements, god damn!
https://www.reddit.com/r/FFBraveExv...anthermits_should_you_enhance_batch_7_oct_19/
Demon Rain
Rarity: 5★ to 6★
Enhancements:
Name Enh Description Gil Type T1 T2 T3 T4 T5
Counter BASE Chance to counter Physical Attacks (30%) w/ 100% ST Physical Attack - - - - - - -
Counter +1 Chance to counter Physical Attacks (30%) w/ 200% ST Physical Attack & +10% Critical Chance 120,000 Guard 15 8 5 - -
Counter +2 Chance to counter Physical Attacks (40%) w/ 300% ST Physical Attack & +30% Critical Chance 120,000 Guard 23 12 8 2 -
Very interesting enhancement to Counter, providing a massive counter proc boost due to his Demon's Revenge passive. His final, standard physical counter chance goes from an already great 75% to a 100% chance, guaranteeing one counter at every physical attack thrown at him. Not only that, but the counter's modifier is upped to a pretty decent 300% and D.Rain gets a free +30% critical chance, which can further boost the counter's modifier to 450%! Due to his innate DH (and enhanced TDH!), D.Rain's counter damage won't be a joke like pretty much everything else we've seen at this point.
Name Enh Description Gil Type T1 T2 T3 T4 T5
Doublehand BASE +50% Equip ATK Bonus when single-wielding (1-handed weapons only) - - - - - - -
Doublehand +1 +100% Equip ATK Bonus when single-wielding (1-handed weapons only) 250,000 Tech 20 15 10 2 1
Doublehand +2 +150% Equip ATK Bonus when single-wielding (including 2-handed weapons) GIL Tech 30 23 15 4 2
Oh boy oh boy, Cloud's been dethroned as the first unit with physical TDH. This enhancement is very heavy on the cryst side of things, but provides a massive ATK boost to Demon Rain and allows him to make use of the positive variance of 2-handed weapons. It turns his counters from puny LB crystal generators to extremely scary 1k+ ATK nukes.
Name Enh Description Gil Type T1 T2 T3 T4 T5
Demonic Fury BASE +30% ATK when HP drops below 30% - - - - - - -
Demonic Fury +1 +60% ATK & +60% DEF when HP drops below 30% 500,000 Support 15 10 8 1 -
Demonic Fury +2 +120% ATK & +120% DEF when HP drops below 50% & +30% HP 500,000 Support 23 15 12 2 1
And it just keeps on coming. This enhancement turns Demonic Fury into one of the strongest crisis buffs in the game and gives Rain some solid extra HP to boot. These buffs are permanent and the triggering threshold is incredibly fair for a tank to reach with ease. Where it lacks in giving him SPR, it provides in ATK, further boosting his massive counter potential.
Name Enh Description Gil Type T1 T2 T3 T4 T5
Demon's Taunt BASE Self 1 Turn +50% Physical Mitigation - - - - - - -
Demon's Taunt +1 Self 1 Turn +100% Provoke & Self 1 Turn +50% Physical Mitigation 500,000 Guard 15 10 8 1 -
Demon's Taunt +2 Self 3 Turns +100% Provoke & Self 3 Turns +50% Physical Mitigation & +12 MP cost 500,000 Guard 23 15 12 2 1
I'm already out of positive adjectives at this point, but holy crap Gumi, the favoritism here is real. Another expensive enhancement, but another great one. It turns a crappy Swipe-Down-For-8-MP to a significantly better version of WoL's enhanced Brave Presence
Name Enh Description Gil Type T1 T2 T3 T4 T5
Ignite BASE AoE 3 Turn +40% ATK/MAG - - - - - - -
Ignite +1 AoE 3 Turn +60% ATK/MAG 250,000 Support 15 8 5 - -
Ignite +2 AoE 3 Turn +80% ATK/MAG & Grant Demon's Wrath & Inner Fire for 3 Turns to Self 250,000 Support 23 12 8 2 -
Okay Gumi, please stop, this is getting ridiculous. While the jump from 40% to an 80% offensive party buff is great, the unlocked skills completely seal Demon Rain's entire kit: Demon's Wrath (500% ST 1 Hit Physical Attack) is a fantastic nuke that allows him to forgo his tanking job and go nuts as a finisher and damage dealer and Inner Fire (Self 5 Turns +80% SPR & Self Recover 50 MP + 0.5x Split over 5 Turns) provides a great self SPR buff and MP sustain.
Round-Up:
I think it should be abundantly clear who's Gumi's favorite between the two main characters. Anyway, Demon Rain's enhancements are very expensive, but they turn a TMR-Fodder unit into an extremely relevant one. 150% innate TDH, 100% chance to counter each physical attack he takes with a 300% hit (450% 30% of the time!), a permanent 120% ATK/DEF crisis buff, a 3 Turn 100% Provoke with built in 50% Physical Mitigation and a goddamn AoE 80% offensive buff that grants him a 500% finisher.
Enhanced Demon Rain is freaking nuts. The only thing he really lacks are innate stat passives and AoE Cover, but his crisis buff and TDH more than make up for the first one, while the AoE Cover can be given to him by Illusionist Nichol, or you can simply use him as a provoke tank/nuker.
I don't think you really need priorities here, as you should be enhancing everything if you plan on using D.Rain, but his enhancements do depend on what you want him to do in your party. If he's to be a tank, priorities lie on Demon's Taunt +2 to provide a 3 Turn Provoke, then Demonic Fury +2 for the DEF crisis buff.
If you want to prioritize damage dealing, Doublehand +2 is the first on the list, followed by Counter +2 so his counter damage potential skyrockets, then a tie between Ignite +2 if you want him to have a reliable finisher to use on your own turn and Demonic Fury +2 if you're not constantly running Soleil on your team.