I'm talking about the PS1 and SNES versions, I don't think they hold up. The DS and GBA versions are superior. Things like the Augment System and a visible ATB just made those games more playable in my opinion. Tiny additions I know, but they meant a lot to me.
Post.
Not sure if it has been posted here (tried googling, found nothing), but apparently a couple tied the knot here and had a Final Fantasy-themed wedding.
Viral: Cosplay-themed Wedding in Quezon City
I find the concept a bit tacky but I was completely sold on that adorbz Vivi cosplay and that adorbz Palom and Porom.
Edit: Found more pictures here. I have to say that some of the costumes were well-done.
Oh, and no Lightning to all FFXIII haters.
How do you feel about Tidus?
None of those opinions are that rare. Even I can admit Lightning wasn't that bad in XIII. Serah is decent in XIII-2 but she doesn't hold a candle to Noel.
FF TYPE-0... Screw SE for not releasing this in the wast. I'm playing it on PPSSPP in anticipation for the fan translation and really liking it.
He's okay. Being a whiny bitch at first contrasts the way he is when he mans up.
Also i wish serah and Noel had hooked up
Love this game so much.
FF TYPE-0... Screw SE for not releasing this in the wast. I'm playing it on PPSSPP in anticipation for the fan translation and really liking it.
I remember back when we were hoping for an NTR scenario and it never happened. Plus it riled a lot of people up, haha.I'm sorry but Noel/Serah with their non chemistry worked better than Serah and Snow lol
I'm not so hot on FFType-0. I think it has a myriad of issues (especially gameplay and balancing issues). Odd design issues everywhere with little depth in combat. If you get a Kill Sight/Break Sight, which isn't very hard to do, battles go very quickly and have little depth. I actually feel like the game has less depth than FF13, given that things are so easy to do and the variances in weapon skill probably won't matter as long as you hit your Kill Sight (easier to do when you have ranged attacks all over the place--there are certain characters who can naturally break some difficulty given their skillsets and animation speeds). With that said, I feel like the balancing throughout the game is all over the place, which is something a little consistent with Crisis Core and T3B, so it was somewhat expected. The RTS missions are worse than Suikoden V's, and that's a special kind of bad.
I also felt like this was more ideal for a platform with two analog sticks than the PSP. The PSP controls are a bit annoying for me. Especially when some commands are mapped to the same areas and you should probably make your hand out like a claw to open the SO menu or something like that.
Outside of Nayuta no Kiseki, Final Fantasy Type-0 is one of the best-looking games on the system.
I really don't like that you have to play through it twice to get the full story, either, even if the narrative is a little interesting.
But whatever, my opinion's one out of many. I think Bebpo, and now me since I went through it a few weeks ago, were the only folks to express those sorts of grievances with it. I'm pretty sure a lot of other people will like it. I'm picky, you see.
I remember back when we were hoping for an NTR scenario and it never happened. Plus it riled a lot of people up, haha.
Huh, I didn't know you had issues with it at the time outside of the RTS parts.I had similar issues with Type-0, but I didn't bother voicing them because I didn't really want to get embroiled in an argument at the time. Type-0 is a fairly undercooked game with some great ideas... and that's why I was so interested in a Type-1 or something.
I did play it again recently on Vita and the second stick really helped a lot.
Can't speak for how it was received for the entirety of Japan, but on mk2, it was mixed: http://pspmk2.net/title.php?title=1155How was it received in Japan?
Actually, I feel like the linear design in missions work because they're missions, and they're timed. If they consisted of huge mazes a la an Assassin's Creed game, or something, I don't think it'd work as well since either the timer would have to go up (which makes missions longer and considering the game was about ad-hoc multiplayer anyway, it would increase the chances of drop-in/drop-out, maybe), or mission constraints would probably be stricter.To be real honest, a lot of the complaints about FFXIII could also be used for Type-0, like the levels are very linear, but so far I'm enjoying it.
Shame I have a UMD copy instead. I would've bought it to play on Vita for the second analog stick/remapping.
I forgot you could do that. :OYou can do UMD Passport with Type-0 and get a digital version for 500 yen.
I had similar issues with Type-0, but I didn't bother voicing them because I didn't really want to get embroiled in an argument at the time. Type-0 is a fairly undercooked game with some great ideas... and that's why I was so interested in a Type-1 or something.
I did play it again recently on Vita and the second stick really helped a lot.
You can do UMD Passport with Type-0 and get a digital version for 500 yen.
Is there any way to do this if my account is not Japanese? I legally own the game and would kill to have it on Vita.
No, it's only available on JPSN. You can switch your Vita's account, but it's a bit of a pain and it works best if you have multiple memory cards.
I had similar issues with Type-0, but I didn't bother voicing them because I didn't really want to get embroiled in an argument at the time. Type-0 is a fairly undercooked game with some great ideas... and that's why I was so interested in a Type-1 or something.
Type 0 has it's flaws and has signs of evidence that it was a rushed product. Still a decent game though. I was also looking forward to the next Type game. Instead people can look forward to Agito. I doubt it will be as grand as Type 0. Not sure how it will play.
I find it crazy that Type-0 started as Final Fantasy Agito XIII, a mobile game. Changes it's title to Final Fantasy Type-0 and is released on the PSP. Now a mobile game called Final Fantasy Agito that features characters from Final Fantasy Type-0 is being developed. Talk about coming full circle.
In fairness, mobile phone tech's come a long way since 2006, and the market has expanded significantly.
So, in a rare moment of positive words about Square's mobile gaming stuff, I recently picked up Chaos Rings, and it doesn't seem that bad yet.
You guys' issues with Type 0 scare me...
I hope the people hailing Bravely Default as being a better FF or whatever weren't expecting an FF-tier memorable story because this is god-awful and Agnes might be one of the dumbest heroines in RPG history. And I still have 2 chapters to go.
Is XV still considered part of FNC?
Is XV still considered part of FNC?
Yeah, but that is by no means a bad thing.
I know. I don't mind. Just curious how far away from "Versus XIII" it's gotten.
In an alternate world Rosa and Cecil are better characters than Yuna and Balthier.
Mental note: Do not read the Kotaku comments section anymore, it isn't healthy.
My brother was just explaining the story to me on the way to work and yeah, seemed a bit shoddy. Though as a secondhand account he could have framed it poorly.
The first half is okay but the second half is just a total mess. The characters' actions make absolutely no sense and the game just falls off a cliff. All those Chapter 5 horror stories anyone looking at BD threads has read about are absolutely true.
Someone make it stop.
In an alternate world Rosa and Cecil are better characters than Yuna and Balthier.
Heh, I was waiting for someone to get to this bit.XIII > the second half of BD. This shit is unacceptably awful.
The tail end of BD's story is actually really neat. It's just the beginning of it that might... well...And what was wrong with the BD story?
Rosa...ugh. Has no character except wanting to be attached to Cecil's hip at all times
And what was wrong with the BD story?