We all strive to be like you
Nah, then your mood would be really sour and you'd start being snippy.
Actually what happened with Lightning Returns on Sunday was interesting because it had never happened before. I play a lot of crap. But on Sunday I was feeling really annoyed and miserable with that game because I was like, "this game could be so much better but it's not! It's a jumble of stuff mashed together without any cohesion or decent manner of actual overall game design that it's annoying the crap out of me!" I was getting pretty annoyed, which doesn't usually happen. Even when I'm playing true kusoge. Then someone had to step in, give me a break, and we made light of the game together at once. It felt nice.
I think I realized what the issue truly was, though. When I play a shitty game, I
know it's a shitty game. If it's on the Kusoge of the Year list, then I'm going in with the mindset that it's a bad game. I didn't have a lot of expectations for LR. My bar was pretty low, to be honest. But even then! I legitimately could not understand
why some things are designed the way they are in that game. It just irritated me further when I finished the main quests and had tons of in-game time to do fetchquests (and you guys know how much I
love those) or exterminate monsters (battles don't seem to matter outside of drops). It's so
tedious and it utterly wastes my time as a player. So it's more like I know they can do so much better with this game, design this game to make it more player-friendly and more palatable to users, respect the player's time, among other things. Because this series has done it before. It's amazing how it went from tighter game design in even 13-2 (where I didn't think the game was that cohesive) to... whatever gobbledygook in Lightning Returns. Wanna try something new? Keep it in the oven a bit longer to refine it as opposed to pushing it out within a year or two of announcing it.
I don't get it. That's why I got really annoyed on Sunday and someone felt the need to say, "hey, let's do this together instead of you going at it alone." LR is more disappointing to me, to be honest, as opposed to being considered a bad game. I don't think it's Kusoge of the Year calibre. I think it's a poorly-designed game with some bad dungeon design, silly platforming which told me they didn't learn from 13-2's faux-pas with it, feels restricting, has some weird pacing, boringly-paced combat because it's basically FF13 but with one party member and less skills to go around, etc.
The only part of the game I legitimately enjoyed was the Yusnaan bit because it seemed like the strongest-designed part of the game with a lot of the main quest and involved subquests being designed to take place over the course of one day and one night. Designed well while keeping in mind what the player can do (Chronostasis, spells in possession, etc) and what they cannot do.
And now I'm playing DQ7 instead. I feel better.
So... no. Playing only bad games isn't beneficial at all. It just puts you in a bad mood.