Aeana said:
Would you not say that FF12's hunts and optional areas like the Necrohol of Nabudis count?
I'd agree that the amount of side content has dropped off, though, certainly.
I'll admit that this is probably just subjective, but no those don't count to me. I really think it's "adventure" that's gone missing.
I guess, to me, stuff like hunts and "optional areas" feel like exactly that; designed optional content, rooms that you can step into as you walk down the hall of the game. Sort of like a big neon sign that points down to HIDDEN AREA/OPTIONAL CONTENT: PRESS X TO ENTER.
Whereas in a game like FFIX, it feels like there's an actual cohesive world to explore and no one is really telling you whether or not it's what you should be doing- optional or not. You feel like the world is there, living and breathing. Whether you're at a particular location or not, those characters are there living their life. There's something really immersive about that and I miss it.
Example 1: You gain access to a boat. This is exciting, now you can travel across the ocean and see what's on the other side! I hope the monsters there don't slaughter my party though... Maybe I need to level up first...well, I'll go ahead and take a peek...
-Exciting
Example 2: Would you like to go on a hunt?
Yes.
Which area would you like to go on a hunt in?
Brown Desert. ** (level 5) Prize: Earring.
Green Valley. *** (level 10) Prize: Shoes.
*Proceed to cross the appropriate dashed-lines to load the correct area*
-Boring
The first example is how the older games feel to me without even considering optional content, the second example is why I don't like Final Fantasy anymore.