Separate from below, but since I've finally cleared all the Nightmares; I haven't crafted a single 6* ability, what should I be looking at? Bear in mind I wasn't able to clear U+/U++ stuff for a while so I do not have the 6* crystal reserves most folks do, not even sure if I can craft every single option at the moment. The only things I've seen mentioned really worth crafting are Meltdown and Curada, is this accurate?
-Chain Stonega/Biora are the least volatile elements right now. Rarely resisted but rarely taken advantage of. Obviously the need for them changes if you pull Maria's/Quistis' BSB's during OSBfest, but I like them. It means I can run 3 mages with full 5/6* abilities at max power, with the other 2 slots for Support/White mage.
-We are getting Tiamat from XIV which is a wind element summon that does a max of 3 hits, depending on your MAG. You'll need to run Mage Meta to get up to 3 hits, but it allows Mages (along with Meltdown) to hit that rare wind element that they usually don't have. Otherwise, Bahamut it up. (Keep in mind you will need Leviathan for Summon Nightmare 2).
-Arise you could probably shatter, especially since we are moving towards more Last Stand effects in SBs. Titan depends on if you pull an EnEarth mage SB. Flare Strike is going to be outclassed real quick, the Twin Spellblades are coming quite soon. I quite like Tornado Strike and Doppelblade, but their multipliers are quite low.
-Physical Darkness for me isn't that great. Death Throes, despite powering up Reaping Scythe with Doom, overwrites any +50% Atk buffs with it's own weaker one unless you play smart and use it before Shout/Whispering Ballad, etc. Up to you, but I can think of better places for those Dark Orbs.
-Meteor Crush/Fires Within are both excellent skills and allow physical to hit Earth Element (along with Gaia Cross). Up to you, I don't have any BSB/SSBs for Monks but I still enjoy using them because they work so well in mixed teams/alleviating healing pressure.
-Same case with Dragoon Jump/Lightning Dive. Just give a dragoon a synergy weapon and spam away. Blood of the Wyvern is only worth it if you can't be bothered manipulating air time. Otherwise it's fairly trash, bring both DJ/LD for high DPS.
-There's no Twin Spellblade: Water yet in Japan, so Sapphire Shot is physical's source of 2 hit water damage. Up to you, but I love this ability.
-Curaise is okay in MP, but only if you manually target. The amount of times I've seen a healer auto use Curaise to get someone up only to fall back down again while the rest of the raid is slowly dying infuriates me to no end. Lower healing potency than Curaja though.
Thanks for the response!
-I got Quistis' BSB last month (?) and totally forgot it has en-Bio so I'll go ahead and hone Chain Bioga because why not. I'll probably hone Chain Stonega as well just because. I'm assuming your Chain spells are all at r3 right? r4 seems like it would be nice but way overkill.
-Hmm, I'll look into what Tiamat needs for hones. I also haven't crafted Leviathan, I'll get that done. Is Bahamut REALLY that good? I'm assuming any Summons ideally need to be r3 minimum, is he really that good to justify the resources for it?
-I'll probably keep Titan just to be on the safe side since it's a 5* Summon and you never know (I don't currently have any en-Earth stuff). I'll scrap Arise and Flare Strike, I'm still like 99% sure I crafted that completely by mistake to be honest. I'll sit on it for a bit but I'll probably scrap Tornado Blade as well, Doppleblade I miiiight hold onto for now, a 5* AoE Ninja skills seems useful but it's multiplier is low like you mentioned and the resources needed to hone it are probably not worthwhile.
-The physical Darkness stuff I'm only even considering because I've got Sephiroth's SSB so his base ATK is pretty high (probably about the highest of any of my non-level 99 folks) and that might be a good setup for CM purposes if I need to use him. Also I use Dark orbs approximately never, but I'll hold onto these for now just in case that need arises; was more wondering if I should just shatter them but I'll wait just in case.
-I agree with the Dragoon stuff, but outside of maybe CM purposes I just never bring a Dragoon since I don't have any notable Dragoon stuff. And if it's a CM I already had Blood/Sky Grinder/Dragoon Jump at r3. I honed all that stuff a while ago though before Lightning Dive came around, as long as the target doesn't absorb Lightning that does seem pretty solid so I'll keep it for sure, but will probably wait to hone it until I get a good Dragoon relic or I need it for a CM against a Lightning-weak boss or something.
-Same with the Monk stuff; I'll keep them obviously but it's hard to justify expensive hones when I don't have any A-Team monks or anything. Next time there's a CM and a monk is an option I'll do some honing maybe. I don't doubt they're good or anything, I've just reached a point where I don't really
need them for clears or whatever. I'm planning on doing 2 pulls on the first Orbfest banner so maybe I'll get lucky and get Refia's BSB or something.
-I was probably going to hone Sapphire Shot anyway, but since there's no twin water spellblade on the way that definitely cements it. Have you bothered with Hydroburst at all? Seems potentially neat but needing to exploit an AoE water weakness seems incredibly niche/rare.