MetroidPrimeRib
Banned
Beat this roday, playing on Officer.
Really did not like it. I'm not sure why it ever got the title of the "good" Final Fantasy. Thought even XIII was better.
Didn't like the combat and could never figure out how to use items on the field save for the assigned slot, which didn't really matter since the game is overly stingy on Phoenix Downs, the only item that's even worth using. I think it only worked if the character was still one the screen? If so that is a goddamn terrible design decision, considering it's the only way I found to revive outside of Rem's auto-resurrect spell, and the game just loves to kill you for no reason, like with the White Falcon L'cie. Yeah thanks, that's really cool game. Story was not good, dialogue was also pretty bad, characters (they hardly existed) were pretty awful, Machina being the main problem. God, I don't think I've hated a character so much since Star Ocean IV, although I don't think FF has ever been strong at that, it was just mind blowing how bad it was here. The ending probably would've been cool if I gave a shit about anyone in the game. The English voice cast is almost hilariously bad, and the translation isn't localized. Who thought Nine ending every sentence with "yo" was a good idea? The motion blur, goddamn why? Couldn't play it for more then an hour at a time because of how terrible it was. That and the camera could be awful when trying to fight something big or that moves around a lot. I also never figured out how killsights work, it would seem sometimes you have to do a kind of counter to do it, but others it was just completely random.
And there were just a bunch of weird things about it. What's the point of the mission time limit? Why should I care about Phantoma? So I can upgrade my magic even though it lasted me fine pretty much unupgraded the entire game? Why doesn't it do more if the game forces you to absorb it before you can proceed? Why can I only use three abilities at once? Why did they take out multiplayer? Why are there so many bosses you have to lose to and so many times the game just kills you for funsies? In fact, why do all the bosses suck? How come there was so little when it came to equipment options? Why is the upgrading system so lame and boring? Why did the game only take advantage of the M rating in the first scene, then never again?
I dunno what to say except it was pretty bad. Perhaps I was missing out on a bunch of systems I didn't understand, but if I did I sure as shit didn't need them to beat the game properly. It's really late so I hope I don't sound like a rambling crazy person, but this game was super disappointing to me in nearly every facet. There didn't seem to be any point to side content since Gil was pretty useless, I don't think I even bought any equipment aside from the base stuff from the armory, and I don't know WHO is ever going to gather all the L'Cie crystals for the big guy and stuff like that. One of the things I liked is that every character played pretty differently, that was cool. Although there being so many characters, none of them really develop at all. The music was good as well, and I love having just a huge compendium of knowledge like the book in the library. Telling me it's been updated every single time I go through a screen is annoying though. I dunno why I spent $60 on this. Hoping the FFXV demo serves me better.
Fuck Machina.
Really did not like it. I'm not sure why it ever got the title of the "good" Final Fantasy. Thought even XIII was better.
Didn't like the combat and could never figure out how to use items on the field save for the assigned slot, which didn't really matter since the game is overly stingy on Phoenix Downs, the only item that's even worth using. I think it only worked if the character was still one the screen? If so that is a goddamn terrible design decision, considering it's the only way I found to revive outside of Rem's auto-resurrect spell, and the game just loves to kill you for no reason, like with the White Falcon L'cie. Yeah thanks, that's really cool game. Story was not good, dialogue was also pretty bad, characters (they hardly existed) were pretty awful, Machina being the main problem. God, I don't think I've hated a character so much since Star Ocean IV, although I don't think FF has ever been strong at that, it was just mind blowing how bad it was here. The ending probably would've been cool if I gave a shit about anyone in the game. The English voice cast is almost hilariously bad, and the translation isn't localized. Who thought Nine ending every sentence with "yo" was a good idea? The motion blur, goddamn why? Couldn't play it for more then an hour at a time because of how terrible it was. That and the camera could be awful when trying to fight something big or that moves around a lot. I also never figured out how killsights work, it would seem sometimes you have to do a kind of counter to do it, but others it was just completely random.
And there were just a bunch of weird things about it. What's the point of the mission time limit? Why should I care about Phantoma? So I can upgrade my magic even though it lasted me fine pretty much unupgraded the entire game? Why doesn't it do more if the game forces you to absorb it before you can proceed? Why can I only use three abilities at once? Why did they take out multiplayer? Why are there so many bosses you have to lose to and so many times the game just kills you for funsies? In fact, why do all the bosses suck? How come there was so little when it came to equipment options? Why is the upgrading system so lame and boring? Why did the game only take advantage of the M rating in the first scene, then never again?
Why is the awesome airship hidden behind a side mission trial, and howcome I only get to to use it for about 20 minutes before the game enters the final level?
Why did they lift a plot point with Machina/Rem crystallizing and saving everyone wholesale from FF XIII when Fang and Vanille did it? Why is Seven just Lightning with grey hair?
Why is there an option to choose the L'cie ending if it forces you to lose and pick the stay human ending? That's just mind boggingly stupid.
Why is the last part of the game fucking terrible? Did they look at the semi-final level of Dante's Inferno and say to themselves "Yes this is great, we should copy this" because it sure as shit seems they did. Why did the game make me split up my group so many times for pretty much no reason? Seemed to only be important on the last level where I kept switching around.
I dunno what to say except it was pretty bad. Perhaps I was missing out on a bunch of systems I didn't understand, but if I did I sure as shit didn't need them to beat the game properly. It's really late so I hope I don't sound like a rambling crazy person, but this game was super disappointing to me in nearly every facet. There didn't seem to be any point to side content since Gil was pretty useless, I don't think I even bought any equipment aside from the base stuff from the armory, and I don't know WHO is ever going to gather all the L'Cie crystals for the big guy and stuff like that. One of the things I liked is that every character played pretty differently, that was cool. Although there being so many characters, none of them really develop at all. The music was good as well, and I love having just a huge compendium of knowledge like the book in the library. Telling me it's been updated every single time I go through a screen is annoying though. I dunno why I spent $60 on this. Hoping the FFXV demo serves me better.
Fuck Machina.