Final Fantasy Versus XIII was announced in 2006. It is now 2012. These are facts.

I bet Konami is at the bottom of your list because of what they did to Suikoden. :p
I know Konami is at the bottom of my list.
What's a "Konami"?
;)

But seriously, you nailed it. I can't even begin to fathom their incompetence.

Aeana said:
1. Falcom
After reading the Gamasutra article you linked before, I think I'm starting to feel that way.

SEGA's studios might be good to me from a developer standpoint this gen. I'm not sure if I like SEGA as a publisher (Infinite Space and Resonance of Fate notwithstanding).
 
It helps being not hyped (and possibly pessimistic) towards big games. I know that it made me think XIII was OK rather than terribad in the end.



I wasn't hyped for XIII at all, as a matter of fact I thought it would be terrible.

Still came away feeling like it was terrible.
 
That's actually a very unique case, our IV was never for NES, our IV was going to be V, and there was going to be a IV for NES, but they canned it.

Wouldn't this thinking negate FFIX as a counter example though, given it started development as a non-numbered FF but was changed to FFIX?
 
I'm really glad that they're still able to be independent. I hope that never changes.
I love that they stick to their guns with their design philosophy too (Zwei excluded, and, well, I'm not really digging Gurumin's combat much...), electing to care more about how the game plays and having that is the driving force and pull behind the game, as opposed to centering the game around a particular character or story to attract the audience (though the Kiseki games may be an exception to this).

Their independence fosters this sort of philosophy, and I certainly hope this sort of thing never changes.
 
I haven't found expectations to really affect my opinion of a game either way. Even hype, no matter how long it builds for, only matters until the moment you're playing it. By the time I played XIII, everyone hated it, my PS3 died a few weeks before it came out, so I played it late, I came in expecting it to be dog shit, I found it to be overall good, moments of excellence, moments of desperately bad design. XIII-2 was more consistent in it's quality, but never got to the standards of Gran Pulse.

I came into XII late too, day one in the UK, but that was months after everyone else had played it. I heard it was this grand masterpiece, and I hated it. It doesn't seem to make any difference either way.

I think expectations affect people's opinions as they're stated, but not as they're actually experienced. I really believe the only reason people shit all over XIII is because it's a Final Fantasy game, if it was called The Last Remnant, and TLR was FFXIII, the opinions would have migrated with the brands.
 
I haven't found expectations to really affect my opinion of a game either way. Even hype, no matter how long it builds for, only matters until the moment you're playing it. By the time I played XIII, everyone hated it, my PS3 died a few weeks before it came out, so I played it late, I came in expecting it to be dog shit, I found it to be overall good, moments of excellence, moments of desperately bad design. XIII-2 was more consistent in it's quality, but never got to the standards of Gran Pulse.

I came into XII late too, day one in the UK, but that was months after everyone else had played it. I heard it was this grand masterpiece, and I hated it. It doesn't seem to make any difference either way.

I think expectations affect people's opinions as they're stated, but not as they're actually experienced. I really believe the only reason people shit all over XIII is because it's a Final Fantasy game, if it was called The Last Remnant, and TLR was FFXIII, the opinions would have migrated with the brands.

I just think it's a bad game period, not a bad Final Fnatasy.

I don't even know what a "good Final Fantasy" is, but I can say I hated just about everything XIII had to offer.
 
And that video from last January didn't really make me feel confident about the game's attacking system at all... It looks simplistic, not very fluid, and rather boring to me, especially in comparison to other games with similar attacking systems. I can only react to what they put out in front of me, not make assumptions about the rest of the game because that wouldn't be fair at all.

I've always wondered why Square doesn't ask for input from guys like Kamiya or Itagaki for Versus' battle system. It always gave the impression of being more action-oriented than your average ARPG, so it would make sense to get involved with the best game designers in the genre.
 
You know would stop the fanbase from bailing out? FFXII: IZSJS: HD Remix with Matsuno's "director's cut"/story he wanted to make.

Everything after 8 has been disappointing for me in the FF series until XII dropped. And then the whiney Square-Enix fanbase wanted to wallow in shit instead of actually evolving their game. They reap what they sow.

But that Versus 13 trailer that someone posted from IGN actually looks interesting.

I liked XII, but I really wanted another FF title that pushed turned based menu battles. Dragon Quest, Final Fantasy, and main series SMT games/Persona were the last big series I felt I could count on to have battles of that type. At least the offline entries anyway.
 
Everything it had to offer? So did you finish it?

Got to chapter 12.

Stopped because I seriously did not care what was happening anymore in the story and the characters were pissing me off.

Watched the ending on youtube, and then watched the ending get retcon'd in XIII-2.
 
Since finishing XIII-2 I've gone back and started replaying XIII, and to be fair its actually more fun than I remembered it was. But then again 50 hours of giant tortoise killing is enough to sour anyone's buzz.
 
Got to chapter 12.

Stopped because I seriously did not care what was happening anymore in the story and the characters were pissing me off.

Watched the ending on youtube, and then watched the ending get retcon'd in XIII-2.
So you put probably fifty hours into a game you hate? Bizarre.
 
30.

I was waitin for it to get better, people always complain when you stop playing a game because they are like "bawww you didn't even finish it".
I drop games when I'm not enjoying them, which means considering I did finish XIII, I put it above any game I haven't finished. It's funny to see people who platinumed XIII shit on it after the fact.
 
I get the feeling that SE will change Versus XIII to "Final Fantasy XV". With rumors on how they're going to announce FFXV at E3 this year, and that it's an action-RPG, I wouldn't be surprised. I doubt a game as huge as Versus stays exclusive to PS3 as well, knowing SE.
 
I think if they were going to rename Versus XIII they would have done it last year when they renamed Agito. Renewal of the trademark recently also suggests they're still going to use it. At this point, I think it's up to Nomura anyway since he seems to have the most control over the project (and part of the reason it's taking so long).
 
I drop games when I'm not enjoying them, which means considering I did finish XIII, I put it above any game I haven't finished. It's funny to see people who platinumed XIII shit on it after the fact.

And not everyone is you. I beat FFXIII and did not particularly like it. I've beaten plenty of games I haven't enjoyed, usually in hopes that it gets better or out of some misbegotten buyer's spite.


I can understand people being excited about this game for various reasons-- the team working on it, the setting, the graphics, and what-not, but the blind-eye people are turning to the gameplay is surprising.

It seems like a lot of people are willing to forgive everything we've seen due to it being 'early in development' or whatever, which is fair to an extent, but it's not really fair to outright dismiss those who're skeptical.

The game's been in development for quite a while, four years yeah? And this is all we've seen.
 
And not everyone is you. I beat FFXIII and did not particularly like it. I've beaten plenty of games I haven't enjoyed, usually in hopes that it gets better or out of some misbegotten buyer's spite.
I think that's fairly stupid, but that's fine. There's also quite a gulf between hatred and 'not particularly liking' something.
 
I didn't like XII either, it was extremely boring.

Then again I played XII when I was like 15 or something, my tastes could have changed since then.

Playing X is like drinking lukewarm buffalo piss. Playing XII is like drinking a fine wine. You should play XII again.
 
I drop games when I'm not enjoying them, which means considering I did finish XIII, I put it above any game I haven't finished. It's funny to see people who platinumed XIII shit on it after the fact.
lol, hours of turtle grinding would put anyone off. Getting that plat feels like a damn endurance run.

I don't hate it, though; I've played and beaten much worse, and I think people who say it's the worst game they've played this gen are super-lucky. I think the game is just mediocre, despite a lot of the more difficult late-postgame battles being more fun than anything in the main game (Bart battles excluded because those were actually good).

I've always wondered why Square doesn't ask for input from guys like Kamiya or Itagaki for Versus' battle system. It always gave the impression of being more action-oriented than your average ARPG, so it would make sense to get involved with the best game designers in the genre.
I wasn't expecting that calibre, as nice and interesting it would be if it were intended to be a high-class party-oriented action game; yet I do wonder why SE doesn't ask others who are more experienced with action combat for input. Collaboration isn't necessarily a bad thing, imo... but I guess they'd rather do this entire thing internally and make it a full-fledged SE game as opposed from getting help from anything else.

I'd also like to say that I didn't like the combat HUD in that January trailer either.
 
I drop games when I'm not enjoying them, which means considering I did finish XIII, I put it above any game I haven't finished. It's funny to see people who platinumed XIII shit on it after the fact.

I agree with this.

I know many people who have platinumed XIII and then go around acting like playing it was like walking on glass...I just do not understand why they would platinum it.

Playing Superman 64 felt like walking on glass to me, and what did I do? i stopped playing it after 1 hour and never went back.

People might do it, but its one of the things I really just won't understand.
 
I think it's just depressing how long it's taken. It's clearly WAY better -looking- from what we've seen so far, than the other teams' work. Why do they keep cannibalizing manpower to finish other projects (like XIII)? Square Enix is spreading itself too thin IMO, they're just not able to provide the same quality anymore, at least definitely not in house. Their owned studios do better work than they do now it seems.
 
I think if they were going to rename Versus XIII they would have done it last year when they renamed Agito. Renewal of the trademark recently also suggests they're still going to use it. At this point, I think it's up to Nomura anyway since he seems to have the most control over the project (and part of the reason it's taking so long).

Eh, there's no point in renaming something so long before it comes out, and having to rebuild the hype machine from scratch.

If a rename happens I expect it to come right at the start of the pre-launch marketing build-up, just like Type-0.
 
Should just start locking final fantasy threads as soon as they start turning into list wars about which final fantasy is your favorite and why you think someone elses opinion sucks. Who fucking cares?
 
Eh, there's no point in renaming something so long before it comes out, and having to rebuild the hype machine from scratch.

If a rename happens I expect it to come right at the start of the pre-launch marketing build-up, just like Type-0.

I didn't like that they renamed Agito XIII. I don't think they'll do it for Versus, however. Nomura seems to be sticking to it.
 
Top Bottom