I expect Yuffie and Vincent to become mandatory in the remake. They're both cemented as canon characters as joining Cloud. Plus with the voice acting now they'd have to have multiple versions of cutscenes to compensate for each outcome (Yuffie but no Vincent, Vincent but no Yuffie, both of them, none of them). Just have a cutscene in a forest where Yuffie ambushes the party. And for Vincent, just have the exit to Nibelheim blocked until you get him.
Just get the PS4 version. It looks really nice and the 3X speed, skip random encounters, and insta-Limit Break and max HP/MP upon a click of a button is pretty great if this isn't your first rodeo with the game.:
Disregarding the obvious absence of the vocals in "One Winged Angel", I still contend the PC MIDI OST played on one of the higher end MIDI modules of the day is better than the PS1 version.
I really think the samples in FFVII are a step below the samples used in FFVI or even many SNES games (and for some reason the entire FFVII OST lacks low-end completely, something the SNES had no issue with - on games scored by Uematsu or even Koshiro), I don't know if that was a stylistic choice or Uematsu just coming to terms with new hardware.
Those sound decent, however, there are numerous problems that come about by relying on the sound card of each person. Back then, I'm sure a lot of people playing were using low quality cards.
Not to mention the fact that it sounds like the instruments need to be remixed. When you change the instruments, sometimes the not sounds different or trails off at a different timeframe, and it gives the song a completely different effect. Just listen to the bombing track- the intro of the original has longer notes, whereas that version the notes trail off faster, and it sounds weaker. Not to mention the percussion and piano sounds have a different resonance.
There's always a matter of preference, but I like to hear it as the creators intended. I have heard some great sounding remasters with new midi samples, but those were created with someone carefully picking out which instruments to use so that it sounded great, but also mimicked the original as closely as possible.
I prefer the originals.
EDIT: Also take note, the prelude track is totally missing the low end on the PC version.
This screen was the bane of my existence when I first played the game a couple years ago. I was stuck for a good 20 minutes. That purple beam toward the end just did not click in my brain.
Speaking of Kalm and the flashback sequence, assuming Final Fantasy VII - Episode 1 will be the Midgar section expanded, do you think Kalm/Nibelheim will be the prologue to Episode 2?
If you want to just run through the game again to get the experience and not worry about the grind, the cheat mode is amazing. I always wanted to just run through and experience the story again without having to put all of the work into it once again.
Man, how did they manage to mess up the ost so freaking badly in this port? From abrupt cut-offs to using music in the wrong scenes. I love the extras an' all, but I think I'll stick with the psx ver. for future play-throughs.
Yeah, I've been using god mode from time to time because, honestly, I've played this game enough that I've earned a nice relaxing playthrough to just experience the story again.
Man, how did they manage to mess up the ost so freaking badly in this port? From abrupt cut-offs to using music in the wrong scenes. I love the extras an' all, but I think I'll stick with the psx ver. for future play-throughs.
There's a couple that comes to mind, such as when you're trying to
recruit yuffie for the first time
or when the
sister ray is about to fire on diamond weapon
the music during that scene repeats twice and when
Hojo talks about using the sister ray to give sephiroth mako
the wrong music is playing. And those are just a small few that I can think of right now.
The majority of the inconsistencies happen during FMV transitions, though. When music is playing when it shouldn't or the music from the previous scene (usually battle music) carries on into the FMV.
edit:
The worst offender imo was when
Tifa is inside clouds subconscious, and you've just found out that Cloud was there the whole time and threw Sephiroth into the life-stream. The last part of that scene has it's music replaced with the Mako Reactor music
Tifa is inside clouds subconscious, and you've just found out that Cloud was there the whole time and threw Sephiroth into the life-stream. The last part of that scene has it's music replaced with the Mako Reactor music
Man, how did they manage to mess up the ost so freaking badly in this port? From abrupt cut-offs to using music in the wrong scenes. I love the extras an' all, but I think I'll stick with the psx ver. for future play-throughs.
There's a couple that comes to mind, such as when you're trying to
recruit yuffie for the first time
or when the
sister ray is about to fire on diamond weapon
the music during that scene repeats twice and when
Hojo talks about using the sister ray to give sephiroth mako
the wrong music is playing. And those are just a small few that I can think of right now.
The majority of the inconsistencies happen during FMV transitions, though. When music is playing when it shouldn't or the music from the previous scene (usually battle music) carries on into the FMV.
edit:
The worst offender imo was when
Tifa is inside clouds subconscious, and you've just found out that Cloud was there the whole time and threw Sephiroth into the life-stream. The last part of that scene has it's music replaced with the Mako Reactor music
Disappointed in all this OST crap. I was going to dig in soon but Xenoblade has completely taken over my time. There's no way I'm playing the game with all the music problems; its bad enough that it doesn't loop properly.
There's a couple that comes to mind, such as when you're trying to
recruit yuffie for the first time
or when the
sister ray is about to fire on diamond weapon
the music during that scene repeats twice and when
Hojo talks about using the sister ray to give sephiroth mako
the wrong music is playing. And those are just a small few that I can think of right now.
The majority of the inconsistencies happen during FMV transitions, though. When music is playing when it shouldn't or the music from the previous scene (usually battle music) carries on into the FMV.
edit:
The worst offender imo was when
Tifa is inside clouds subconscious, and you've just found out that Cloud was there the whole time and threw Sephiroth into the life-stream. The last part of that scene has it's music replaced with the Mako Reactor music
holy shit. i guess i made the right call when i decided to cut my losses and go back to the ps1 version.
been replaying my jp international copy for the last few days on my old 20" tube and having a great time.
the faster loading is definitely the big upside to it, but for me it doesn't quite make up for the other issues. if the first 20 minutes put me off this much, i can only imagine what other weird oversights and inconsistencies will pop up in the next 20 hours.
The music stuff wouldn't bother me so much if I could come up with a reason why it's so different. Like did they have to manually go in and add all the music again? Did someone really decide that certain tracks sounded better than the old ones in certain spots? It makes no sense to me.
I also have no idea what goes into porting these games so maybe it's harder than I think.
I haven't kept up, but have they addressed the music problem and fixed it yet? Have people found any other glitches?
I'm too deep into Witcher 3 at the moment, so I haven't played this port at all yet.
I read that they patched the music looping issue on PC right? Did that version have the misplaced music as well when it came out? Because if they patched that too then I have hope.
Tifa is inside clouds subconscious, and you've just found out that Cloud was there the whole time and threw Sephiroth into the life-stream. The last part of that scene has it's music replaced with the Mako Reactor music