Seyken
Member
For a long while now Square Enix has held the belief that "every Final Fantasy game should be different from each other".
And while that has held true over the years, something changed along the way. From 1 through 9, all Final Fantasies were indeed different, but from a story, characters and world perspective. The core system of the game was still the ATB, and they just iterated and polished around that, adding some sprinkles like the materia system or the junction system to varied degrees of success. Still, when you bought a Final Fantasy game, you mostly knew what to expect.
From 10 onwards though, they went rogue. The series went through multiple VERY.DIFFERENT. systems in rapid succession. To do something like this in this day and age, to me, is a stupid proposition.
Imagine a world where Naughty Dog creates Uncharted 1 and doesn't iterate on it and just goes to the next thing. A world where Ubisoft creates Assassin's Creed 1 and doesn't iterate on it and just goes to the next thing.
To find and create a great gameplay loop ONCE, is something that most game companies will go their entire existence without achieving. To have the hubris to think that you will be able to pull it off MULTIPLE times, in the FIRST TRY, is just downright lunacy. And yet it's something that they have been attempting for the longest time and mostly failing. It doesn't help matters when you think about development costs nowadays and how much longer it takes them to make their games, since they're essentially starting from scratch every.single.time.
The most revered games of the last years have been born by the process of iterating. You take something you did good at, and you refine it, and refine it until it's perfect. A concept that should be familiar to the japanese, the creators of the goddamn katana.
Baldur's Gate 3 wouldn't exist without Divinity 1 and 2 paving the way. Elden Ring wouldn't exist without Dark Souls / Bloodborne / Sekiro paving the way.
And so we arrive at the Final Fantasy VII trilogy, forcing Square to do what it hasn't done in ages. Take what worked from Remake and refine it. Take what didn't and change it.
The result? A fucking amazing game. The highest score for a Final Fantasy game in the last 20 years. The best combat system the series has ever seen (in my opinion). All that with ONE ITERATION. Imagine what the future could be if they just take the base formula from this to the numbered games and start refining upon it? Can we get less clunky world interactions and traversal? Even more varied open world activities? Even more refined combat? The sky is the limit.
Mayhaps even more important than this, you start to build a fanbase and a reputation. A fanbase that knows how your game plays and are fans of it - like Fromsoftware did, like Larian Studios did. When you buy a Final Fantasy game, you should know what to expect, like back in the day: a fucking awesome game.
And while that has held true over the years, something changed along the way. From 1 through 9, all Final Fantasies were indeed different, but from a story, characters and world perspective. The core system of the game was still the ATB, and they just iterated and polished around that, adding some sprinkles like the materia system or the junction system to varied degrees of success. Still, when you bought a Final Fantasy game, you mostly knew what to expect.
From 10 onwards though, they went rogue. The series went through multiple VERY.DIFFERENT. systems in rapid succession. To do something like this in this day and age, to me, is a stupid proposition.
Imagine a world where Naughty Dog creates Uncharted 1 and doesn't iterate on it and just goes to the next thing. A world where Ubisoft creates Assassin's Creed 1 and doesn't iterate on it and just goes to the next thing.
To find and create a great gameplay loop ONCE, is something that most game companies will go their entire existence without achieving. To have the hubris to think that you will be able to pull it off MULTIPLE times, in the FIRST TRY, is just downright lunacy. And yet it's something that they have been attempting for the longest time and mostly failing. It doesn't help matters when you think about development costs nowadays and how much longer it takes them to make their games, since they're essentially starting from scratch every.single.time.
The most revered games of the last years have been born by the process of iterating. You take something you did good at, and you refine it, and refine it until it's perfect. A concept that should be familiar to the japanese, the creators of the goddamn katana.
Baldur's Gate 3 wouldn't exist without Divinity 1 and 2 paving the way. Elden Ring wouldn't exist without Dark Souls / Bloodborne / Sekiro paving the way.
And so we arrive at the Final Fantasy VII trilogy, forcing Square to do what it hasn't done in ages. Take what worked from Remake and refine it. Take what didn't and change it.
The result? A fucking amazing game. The highest score for a Final Fantasy game in the last 20 years. The best combat system the series has ever seen (in my opinion). All that with ONE ITERATION. Imagine what the future could be if they just take the base formula from this to the numbered games and start refining upon it? Can we get less clunky world interactions and traversal? Even more varied open world activities? Even more refined combat? The sky is the limit.
Mayhaps even more important than this, you start to build a fanbase and a reputation. A fanbase that knows how your game plays and are fans of it - like Fromsoftware did, like Larian Studios did. When you buy a Final Fantasy game, you should know what to expect, like back in the day: a fucking awesome game.