Come on, I love Vincent but how is his dlc more expensive than Yuffie? She comes with a whole bonus Wutai sidequest mission! All Vincent does is bitch at Hojo.
Kind of obvious this was going to happen when you think of the size and scope of VII. If you ever wanted to see it, this is how it was gonna happen. I'm fine with it.
That's kind of why it was a big deal when it was announced. The simple fact that it couldn't be done. Any asshole studio can release FF7 in tiny chunks, but an honest-to-goodness remake would be HUGE.
Come on, I love Vincent but how is his dlc more expensive than Yuffie? She comes with a whole bonus Wutai sidequest mission! All Vincent does is bitch at Hojo.
OK, I know that generally consumers don't really care about how game development works, but if you want to try to understand why they are going this way, I'll try my best...
A JRPG.
We're talking VII here. It's the most sought after remake and one of the ultimate legacy games, with hugely influential characters. A game btw, that became a huge, massive hit, and single handedly put JRPGs on the map in the West, in a market that previously was lukewarm to the genre at best. Not just "A JRPG. "
You give treat this project right with development, and give it real, proper marketing, and it'll compete with any AAA game today.
I'm sure they will, but no one who has been wanting this to happen for well over a decade will be able to wait for a complete box set.
My main concern is that the game will end up being a linear experience devoid of a world map and mostly comprised of Kingdom Hearts style environments that feel less like actual towns, cities, and real environments, and more like themed battlefields.
I haven't played many episodic games that allow much in the way of seamlessly backtracking into areas of previous episodes. I'm also worried that the whole "unique experience" thing in that each part could be handled as differently as they were with FFXIII I, II, and III.
Sure, maybe it won't be as bad as I fear, but with S-E's track record, I remain bothered by this news.
The game was about to 11 millions with the steam release according to wikipedia. That's far from 50 millions. It was a game that was huge 12-17 years ago. It's also going to be expensive to make and SE is trying to complete another behemoth right now that took forever to build.
This post needs to be quoted again.
Honestly, this decision pisses me off as someone who has been a huge fan of FF7 since it came out. This is not what I wanted, at all.
Yes, because the two are completely comparable.Guys, it's a remake. FFVII came out on 3 discs. They're recreating it authentically, so FFVII remake will come out on 3 discs. Not sure what the problem is.
And few reused assets?
None of the people claiming that remaking FF7 this gen is a technical impossibility without splitting it have played any modern MMO's in the last like... 10 years.
Don't fucking talk to me about "different locales" and "voicework" and "textures" and "caves" and shit. I don't know how these people managed to convince gamers that this cannot be done. It has to be one of gamings most surreal mysteries.
OK, I know that generally consumers don't really care about how game development works, but if you want to try to understand why they are going this way, I'll try my best.
1- Final Fantasy VII was a full game, they just needed to remake that.
Every remake means taking the original product and improve on areas not possible before. Anyone expecting this as a graphical/audio remake only would be disappointed no matter what. That would be a Remaster. Everything from aspect ratio, gameplay systems, storytelling mechanics, environment assets, locations and so much more were made for a 1997 game with limitations from that era.
Some of these limitations are responsible for specific features in a game. One of the best known cases is how Silent Hill's fog was created to hide pop-in, which was impossible to avoid. But that can go to generic examples which fit any title: divide locations to mask loading and avoid memory issues, camera positioning to hide weird visual glitches and so on.
So a remake is also an opportunity to improve on some of these limitations and also create something new and refreshing.
2- The data size can't be that much. They could fit it in a couple Blu-Ray discs.
FF VII has a lot of unique assets and locations. If you are curious, take the original or one of its ports and see how many unique assets you can find. They were able to do this in exchange of static rendered backgrounds and no voice acting, which are impossible to get away with in a modern AAA game.
3- Final Fantasy XIII Trilogy has content comparable with FF VII and their data sizes weren't as big.
This is a continuation of comment on the second question. It might be true or not (I'm not sure, I never played that trilogy), but from what I've seen, asset repetition is more common. Not that it's a bad thing. I'd say it's impossible to avoid that without going overbudget and getting massive delays. Remember, this is a remake, with fully 3D maps, NPCs and, of course, a bunch of new content. Add to that a fully voice-acted game (with localization) and unique assets everywhere and your costs go way up.
4- They will make me stop playing or cut parts to make it episodic.
They might. If they miss this opportunity. Here's the thing. Every developer I've talked to about this (no one from Square, I should mention) understood this decision. Game development costs today are simply obscene. You add that to a project which turned into a franchise of its own like Final Fantasy VII and they explode.
I see this as basically: make it episodic (or multi-part series, if that somehow means something different) or don't make it at all, because the costs are prohibitive.
And this is also an opportunity for designers and writers to do their job well. Maybe they will stop an episode/part at a scene some of you speculated. Maybe they will create something new to make it fit better. Maybe they will mess up. Maybe they will find the perfect spot to stop and still leave you to explore an area. It is feasible, to say the least.
Making it episodic/multi-part means being able to recoup costs to still have budget to continue the game in this case.
Now, maybe you don't agree it's a good decision. I won't discuss on that because I don't believe in changing opinions. If you don't think it can work, that's OK. I just hope I shed some light on the decision.
This. so fucking much.Don't fucking talk to me about "different locales" and "voicework" and "textures" and "caves" and shit. I don't know how these people managed to convince gamers that this cannot be done. It has to be one of gamings most surreal mysteries.
Exactly! The PSOne Classic version regularly tops the best sellers list for years now. Steamspy says the PC HD port is near a million owners. The PS4 port just released a day ago already has 3,000+ ratings (while the PSOne version has 33000+). The love and thirst is real! FFVII is not any ol' jrpg for darn sure.A JRPG.
We're talking VII here. It's the most sought after remake and one of the ultimate legacy games, with hugely influential characters. A game btw, that became a huge, massive hit, and single handedly put JRPGs on the map in the West, in a market that previously was lukewarm to the genre at best. Not just "A JRPG. "
You give treat this project right with development, and give it real, proper marketing, and it'll compete with any AAA game today.
Maybe Square should stop working on 10 000 projects and start working actively on only one game ?
FF7 is already a complete game, they have characters, battle system, world, lore etc... They have the game engine and the people needed to make the project real, it's not like they are starting from 0.
It can be done.
But not if you want to make it look like Advent Children.
....and cash more? FF7 Remake...be ready to pay 60 .....er....120 ......errr 180 for the complete game. :/
Maybe all three parts will release at the same point?? Cause beating part 1 then having to wait 6 months for part 2 would be shit.
It can be done.
But not if you want to make it look like Advent Children.
*unfollowed*Just 10h ago. Imagine that.
![]()
A JRPG.
We're talking VII here. It's the most sought after remake and one of the ultimate legacy games, with hugely influential characters. A game btw, that became a huge, massive hit, and single handedly put JRPGs on the map in the West, in a market that previously was lukewarm to the genre at best. Not just "A JRPG. "
You give treat this project right with development, and give it real, proper marketing, and it'll compete with any AAA game today.
The Vincent DLC nets ya a copy of the PS4-PS2 Classic re-release of Dirge of Cereberus!Come on, I love Vincent but how is his dlc more expensive than Yuffie? She comes with a whole bonus Wutai sidequest mission! All Vincent does is bitch at Hojo.
This is my biggest fear too, but it's been my fear since the trailer really. When I posted my thoughts of the trailer I didn't mention this though, since I had nothing to substantiate my fears on, other then a general "vibe" the gameplay and environment gave me. But after hearing this news, I really have to question how an open world and exploration would work across episodic content.I'm sure they will, but no one who has been wanting this to happen for well over a decade will be able to wait for a complete box set.
My main concern is that the game will end up being a linear experience devoid of a world map and mostly comprised of Kingdom Hearts style environments that feel less like actual towns, cities, and real environments, and more like themed battlefields.
I haven't played many episodic games that allow much in the way of seamlessly backtracking into areas of previous episodes. I'm also worried that the whole "unique experience" thing in that each part could be handled as differently as they were with FFXIII I, II, and III.
Sure, maybe it won't be as bad as I fear, but with S-E's track record, I remain bothered by this news.
Why, cause the market doesn't really care for JRPGs as much? Like it didn't when VII first came out and became a gargantuan hit?
I know we don't know much about what this really is or what the "multi-part" means with regards to if it's just episodes or different stories completely, but what kind of head of marketing would allow this kind of announcement or developer of such a huge high profile game allow this decision in the first place?
Square Enix always said that remaking a game like FFVII with modern technology is a supermassive undertaking, which is why they've hesitated making it.. And people HAVE been wondering how they'll actually pull it off considering the workload. A lot of people assumed they would just cut fucktons of content & corners, but SQEX seems to be doing it in a way where they can retain as much of FFVII as possible, but just divided into more than one game due to that. Remaking FFVII isn't impossible, it's just a really huge undertaking if they are going to do it in the way that people who saw that PS3 FFVII tech demo all those years ago have been imagining. FFVII on PS1 wasn't a cheap, that made with PS4 level graphics & more modern design sensibilities would be far more expensive & take a hell of a lot of time, especially if people want an experience that doesn't cut too many of the things they liked about the world, story & setting of FFVII.Amen. Before this was said I don't recall ANYONE suggesting or hoping that the goddamned game would be diced up and sold to us in small pieces. Now all of a sudden they pull this bullshit and they have defenders everywhere swearing that there is no alternative to such an approach. As if the advancing technology of the last 20 years means nothing, and that somehow as time has progressed, remaking FF7 has strangely become impossible.
I realize FF7 was a seminal game in gaming history, but that really doesn't mean this project is for sure going to make them vaults of money. It's probably one of the most risky projects they've ever taken on, honestly.
Considering that VII has so many unique assets, do you think they'll be able to fit it all into one disc for when the world opens up?
Well that's one way to make the 20th anniversary deadline.
People have been fine with DQ remakes that are barely good enough for late PS1 era.
The truth is Square set themselves to standards they themselves haven't been able to follow over this past decade.
I love how some people are so ridiculously sure this is going to sell like gangbusters. It's ridiculous. I don't think there's even any congruent scenario to compare this to. Has any other company remade a game with this sort of scale before? Not talking remastering or touching things up after porting, but literally remaking a game from the ground up? Is there any history there of it succeeding so wildly?
I love how some people are so ridiculously sure this is going to sell like gangbusters. It's ridiculous. I don't think there's even any congruent scenario to compare this to. Has any other company remade a game with this sort of scale before? Not talking remastering or touching things up after porting, but literally remaking a game from the ground up? Is there any history there of it succeeding so wildly?
I realize FF7 was a seminal game in gaming history, but that really doesn't mean this project is for sure going to make them vaults of money. It's probably one of the most risky projects they've ever taken on, honestly.
You finally step out of Midgar and stare at the beautiful distance. A huge overworld stretches as far as the eye can see, rendered in perfect HD graphics. Your characters look stoic and prepared. Ready for a new adventure.
"To be continued in Final Fantasy VII Remake, Part 2".
FUUUUUUUCK.
Then you have to wait 6 months for the next episode. You finally download it, start it and...
Your characters immediately start at Kalm. You cannot leave the town. Cloud comments on how amazing it was to get there, to fight the monsters, to see the creatures, to see the hills and plains.
I realize FF7 was a seminal game in gaming history, but that really doesn't mean this project is for sure going to make them vaults of money. It's probably one of the most risky projects they've ever taken on, honestly.
Great post that sheds light on the difficulties of modern game development. Considering that VII has so many unique assets, do you think they'll be able to fit it all into one disc for when the world opens up?