Perhaps you are the one who is confused?
10-2 already took ATB and did it better, by setting up different charge times for abilities. 12 evolved on that by going seamless field to battle, which allowed for positioning and aggro mechanics. The gameplay of the original FF7 is not even 'some' of the pinnacle of turn-based ATB combat anymore. It is hard to take you seriously when you say things like that, because it gives the impression that you haven't played anything but FF7-9, and didn't bother with subsequent FF or other games outside of FF games.
Grandia 3 for instance is far above FF7 in terms of an active, turn-based combat system. In terms of non-ATB turn based combat, Shadow Hearts 2 surpassed FF10. For action combat, the Tales games and TriAce games of years ago are still head and shoulders above FF15. FF is a series better known for its characters, world, and story rather than its gameplay.
FF7's combat is a relic. Present day or even years-old turn-based games are better and more fun to play.
I just think that it was incredibly wishful thinking to assume that the FF7 remake was going to be the exact same original game, but with a modern HD look. That's a viewpoint mired in nostalgia and resistant to evolution and change. It prevents developers from exercising any degree of creative freedom at all, and it also reflects a very 'skin-deep' love for FF7. Because apparently if it "looks like poop" you totally cannot handle that, so you have to have "pretty looking" thing with all the trappings of game design from 20 years ago.
What the fuck are you talking about. I've been playing JRPGs since FF IV. Rogue Galaxy, Cross, FF X, Grandia, Star Ocean, certainly not fucking limited to PlayStation 1 FF games..
Anyway, you're proving my point more than refuting it. In fact you're not refuting it at all. You're just trying to cock block for no reason. Even worse is how relevant is Grandia II or 3 to people in this thread who think ATB is purely shit and doesn't even have a place in modern gaming? They don't even know what the fuck it is, but they might have some clue as to what FF VII gameplay is (probably not that either tbh though).
FF VII was still top tier even at the time, and still to this day. Overall it was basic, but it was also providing an intuitive and well designed method for customization of the core gameplay through the materia system. Not only was it accessible and easy to start using, it also provided fantastic customization, directly integrated into the story system, and overall the game was pretty well balanced if not mostly easy though. Plus it was the most popular JRPG by far and people loved the game. What is the need to hate on the game because Grandia III has fantastic ATB gameplay? Like fuck bro, what are you doing?
Saying Grandia is better is just going for a ridiculous cock block while at the same time basically saying "turn based has a lot to offer even above what FF VII offers" which is basically my point.
Get informed about what this discussion first. It's about advocating for turn-based gameplay, not comparing which between Grandia turn based and FF VII turned based is better.
What a ridiculously counter-intuitive post you made. Do you honestly think by being so contrarian you are achieving any good means here? You're not advocating what ATB can do if you just want to shit on FF VII using Grandia III? No man, what the fuck are you thinking. That is not advocating ATB based gameplay. That doesn't explain how traditional ATB based gameplay evolved into games like Grandia III or FF X-2 or XII or etc. or how games like Valkyrie Profile or Tactics games can exist simultaneously with similar game systems in big JRPG series.