rocketskates
Member
This isn't going to be one of the new PS3 games with the blue banner on the front and spine is it? (like the vita and PS4 games)
I found a unboxing video if you want to see what it looks like
https://www.youtube.com/watch?v=RH0RjeTKI4M
Y'all can gush over Sphere Break all you want, but the best thing about X-2 is the Wind Crest song.
That one is most useful since Yuna lacks offense for a huge part of the game. Especially since she has a higher magic stat than Lulu I believe.
Expert is good in quite a few ways. For example everyone starts in the same area at the middle, so I like to place early Sphere Nodes so they can all reap the benefits. Like the Strength Sphere you get for winning the blitzball tournanment
But he was indeed called "der Richter" in the original Japanese version.It seems like I was wrong and he's called Penance in English.
New one I guess? So you can choose your roles from the start.If I was planning on doing those crazy optional bosses in this version, should I use the new sphere grid or stick to the old one? Does it really matter?
If I was planning on doing those crazy optional bosses in this version, should I use the new sphere grid or stick to the old one? Does it really matter?
The original has more nodes so you can be more powerful if you fill up the sphere grid
You can still get 'max' stats on the expert sphere grid. The only thing you have to give up is HP, which doesn't really matter, unless you really want 99,999.
This thread explains stat maxing w/ the standard grid, it's basically useless agility. Accuracy is also useless late game: http://www.gamefaqs.com/boards/197344-final-fantasy-x/55386150
Can't wait to try the Expert Grid. I think I'll reverse Yuna and Lulu for the hell of it, since I rarely used Yuna in the original game.
Actually both Yuna and Lulu have the same magic stat.
Yuna
HP: 475
MP: 84
STR: 5
DEF: 5
MAG: 20
MDEF: 20
AGL: 10
LCK: 17
EVA: 30
ACC: 3
Lulu
HP: 380
MP: 92
STR: 5
DEF: 8
MAG: 20
MDEF: 30
AGL: 5
LCK: 17
EVA: 40
ACC: 3
The bolded shows the superior beginning stat. Yuna has more HP and is faster but Lulu has more MP and her defense is good. In the end, it really comes down to preference since Lulu can basically jump on Yuna's grid and get more magic since it has more magic nodes. Lulu's grid has more defensive nodes (Evasion, Defense, MDefense).
The thing is, that Lulu's overdrive depends on her black magic skills (though I guess nobody really use it frequently lol) and Yuna has summons which is a huge advantage over Lulu.
Not gonna lie I want to play it because I miss the sphere grid. What a great thing that was.
September 2011 - FFX HD is announced for the Vita
February 2012 - I buy a Vita at launch because of that announcement
March 2014 - My Vita purchase is finally justified
I really can't wait for this game. Easily one of my all time favourites and to be able to have it on the go is just perfect
If only there was cross-buy as well as cross-save. That way I could pick up the PS3 CE but actually be able to play on my Vita ;_;
Buy a PS3 for FFversus13...
square works in mysterious ways...
You guys are so lucky, i bet the 1st thing you're gonna do is go to the 30 min drama.
You guys are so lucky, i bet the 1st thing you're gonna do is go to the 30 min drama.
No idea what happened to it lol.What happened to that thread what talking about that and Will? That thread was an amazing train wreck.
New trailer. I recommend you avoid any trailers if you haven't played them before.
https://www.youtube.com/watch?v=Snyo6kSnGt4
Is it accessible off the bat?
So what exactly is the new sphere grid?
I never touched FFX-2, so I'm looking forward to actually checking it out finally and see what's the hubbub about the battle system.
Actually both Yuna and Lulu have the same magic stat.
It has fabulous job change animations.
As newbie to X, would recommend me using the default grid?I'm going with the Expert grid. So used to using it after my numerous playthroughs of the game. Plus it lets me experiment a bit for the story in terms of character roles.
As newbie to X, would recommend me using the default grid?
One thing I like about FFX-2's combat system is that unlike Final Fantasy III or V, Job switching can be done during combat (based on the configuration of the Garment Grid)
You can say for example start the battle as a Black Mage, and it just so happens the enemy you are fighting is immune to Magic, you can (if it's setup right) change into a Warrior class on-the-fly and continue the battle to deal physical attacks instead of relying on magic.
Whereas in FFV whatever jobs that are assigned to your characters is static until you get access to the main menu outside of battle and can then change. Being able to dynamically change your jobs during combat adds an extra layer of strategy for various situations, there are some bonuses for swapping jobs too, I mean other then just changing your appearance and the current skill set (stat bonuses or bonus abilities for certain Garment Grids when you swap classes for example)
As newbie to X, would recommend me using the default grid?
As for background, I have only beaten one mainline FF game and that was 13. I have beaten Crisis Core and most of FF4 (Stopped playing at the final dungeon). Played some of 12, but got stuck and sold it. I got to what was assumedly the final boss in 13-2, but I could not finish it because my ps3 died.
http://www.escapistmagazine.com/art...2-HD-Remaster-Review-Auron-You-Glad-Its-In-HD
Changing characters/classes in mid-combat helps to massively open up combat options. Also changing equipment as well. Giving the player access to all their options rather than forcing them to go into a battle with a set team makes the battles more enjoyable and strategic. I consider X the most mechnically sound in the series, while X-2 is my favorite in the series for grinding and it's quick pace. Jim Sterling's review laments on how other RPGs don't encourage switching characters mid-battle, I miss it from things like FFX and BoFIV, it makes perfect sense.