RedAssedApe
Banned
400AF is so f-ing annoying with the encounter rate.
Sold.
EDIT:
After beating it, there's only two things this game does better than 13.
-Side quests. And this is because they're simply just not in 13. They were all shit. 90% were photo-hunt fetch quests.
-Plot. I'm going to get shit on for this, but I liked it a lot more. Hell, I barely even remember what happened in 13. This was at least fun and stupid. Noel was a great addition, and puts everyone in the original game to shame. And it even had a decent villain.
That's it. As for what they did worse:
-Monster system. Neat idea, gets annoying rather quickly. It sucked only having 3 job choices in the third party slot.
-Battle system in general. Ruined by the awkward difficulty. I plowed through almost every trash mob in the game by just sitting on com/com/com. What's the point of the stagger meter when you only use it during boss battles?
-Dungeon design. Ehhhh. The layouts were better, but the areas (that weren't re-used) looked terrible. Everything did, actually. Even the menus. Clear lack of polish on everything.
--Crystarium. Cocked that up pretty nicely. You need to spread out your leveling to get the most benefit out of your jobs, which I didn't notice until the end. You need to have a node (maybe a big node?) activated in that level of the crystarium to be able to select the bonus perk at the end. I rushed RAV and COM to 99 on both, so now the jobs I intended to use primarily are nowhere near their max potential. There was also absolutely no reason for the monsters to have to use items to level.Giving the two main cameos to Hope and Snow, ffs. The two worst characters in the original game, by far. They are worse than the moogle.
-Music. Aside from a few decent additions (final battle), it's mute-worthy bad.
-Jumping. Only becomes useful in the last hour of the game, when you get the floaty jump.
-Academia.Every god damn section of it devises a new way to be terrible. First time? Obscene encounter rate for no XP. Second? The introduction of the quiz machines. It also dawned on me how badly designed the entire city was on this trip. Third? Well, actually. I kind of liked the third one. But, I had the floaty jump.
I'm too tired to keep complaining.It was good, despite the numerous flaws and idiotic decisions.It sucks they probably won't even make a sequel. And if they do, it will be a weird rush job like this.
Do people generally prefer XIII's plot? I thought XIII-2 was much better.
Do people generally prefer XIII's plot? I thought XIII-2's was much better.
Do people generally prefer XIII's plot? I thought XIII-2 was much better.
When Sazh joins your party, it is as a pseudo-monster right?
Storytelling was better in XIII-2 to me, but I did like the story of XIII better.
How is storytelling better? I feel like you're misusing that word...
I just felt like pacing was better. They left the filler stuff more to side quests.
I thought XIII-2 made sense.
Do people generally prefer XIII's plot? I thought XIII-2's was much better.
Yeah. Characters were better in XIII-2, but the storytelling--bearing in mind that this is in retrospect and in comparison to XIII-2--was better in FFXIII, despite the narrative essentially falling off a cliff in Chapter 10.With the exception of Noel and Caius, XIII is far superior. At least XIII was coherent and made some sense. This made no sense.
Raspatil was reeeeeeaaaally fun. When I finished the battle, the first thought that went through my mind was, "Why can't the rest of the game, including the final boss, be like that?!"Clear said:Yay 160 fragments got. Raspatil was a fun fight, probably the most enjoyable non big-event fight in the game.
One thing XIII completely outclassed XIII-2 on was the cutscene direction, there is some horrific blocking on some cutscenes, bizarre crazy high cameras for no reason. Really poor.
I'm trying to find the graviton core zeta in Oerba -400 AF-, but I have a slight problem; how do I get to Oerba -400 AF-? Where is the gate?
The game is in every way cheaper than XIII, so that's why also cutscenes apart from the opening and ending sections are not impressive at all. As a super fan as I am, I'd like to see more money put into the next FFs. This is not what I'm accustumed to.
dear................ god
all thedistortion puzzles in Oerba 300/400
just... wow
That might have been the single most excruciating experience in a game right behind the turtle killing in XIII.
I think both games have pretty bad plots but since the dialog between Noel and Serah was so much better it made their adventure more fun to watch.Do people generally prefer XIII's plot? I thought XIII-2's was much better.
I just to the bit after the second Academia section where the plot is sort of explained. One question from Caius' exposition:
So Etro saved the Fal'cie at the end of the FF XIII, which caused a rip in time or something that is causing all the Yeuls to die. Caius wants to stop this by destroying history altogether? Ok. But did Etro actually save them? Weren't they saved from being Falcie and turned back to humans because they did their Focus? What did Etro actually do to save them?
XIII: Awesome plot/lore, poor storytelling. Supporting Chars/Villians/Narrarative were poorly developed.
XIII-2: Crazier plot, but story was at least more engaging. Characters overall more likable.
I guess the plot makes sense. But I sure didn't understand it. Then again even if I were to make sense out of it, in not sure I would enjoy it.
Locke_211 said:One question from Caius' exposition:
In the beginning, the god Bhunivelze defeated his mother, the goddess Mwynn, to take control of the world for himself as Mwynn disappeared into the invisible world. But fearful of his eventual death due to what he believed was the curse Mwynn left on whatever lives within the Visible World, Bhunivelze created the first three fal'Cie: Pulse, Etro, and Lindzei. Giving no power to Etro due to her unintended resemblance to Mwynn, Bhunivelze gave Pulse the task of terraforming the world so the doorway to the Unseen World could be found, while Lindzei was serving as the god's protector as he enters a deep rest until the time comes for him to awaken once Pulse succeeds. However, fueled by their Focuses, Pulse created the fal'Cie of Gran Pulse, while Lindzei fashioned the fal'Cie that would create and rule Cocoon, a floating continent built to house humanity as a paradise.
As for Etro, motivated by her powerlessness, faded into the Unseen World after unknowingly creating humanity from her self-mutilation. By then, Etro finds Mwynn as she is consumed by an energy mass called Chaos that was caused by Bhunivelze's actions in creating the fal'Cie. Though unaware of the meaning behind the goddess's final words to ensure the stability of the worlds, out of love for the humans destined to follow her in death, Etro installed humanity with pieces of Chaos that they would call "hearts". Soon after, as their Maker Bhunivelze remains in deep sleep because of the balance restored by Etro's act of compassion, Pulse and Lindzei were worshiped by humans while Etro herself became known as the goddess of death.
You don't have to do those puzzles unless you are going for 160 fragments.