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FINAL FANTASY XIII-2 |OT| Change the Future

Ah found something which describes it

Sentinel
Draws and defends against the attacks of enemies.

Saboteur
Focuses on weakening opponents, debilitating them when overwhelmed.

Synergist
Focuses on augmenting offense and defense, defending when overwhelmed.
 

Autofokus

Member
What's a good late-game SEN to invest in? My Navidon just ain't cutting it.

I moved from Pulse Soldier -> Pulse Knight -> Pulse Gladiator (always maxed & infused it's predecessor), leveled the Bunker Beast to ~Lvl20 and infused them all to a maxed silver chocobo (lvl45). Went trough the whole endgame content without any problems.

QJy6Y.jpg
 

Papercuts

fired zero bullets in the orphanage.
I guess people complained FFXIII was too hard when it really wasn't.

...the best idea would have been to implement difficulty settings rather than NERF EVERYTHING and implement only two difficulty settings.


Synergist -- Buff party with shields protecting against magic/physical attacks, or spells that enhance the characters' damage output (though monsters have access to these spells, I think).

Saboteur -- Debuff enemies with spells which can, for example, decrease Physical Defense, Magic Defense, inflict poison, increase susceptibility to elemental spells, inflict wound damage, etc.

Yeah, it'd help to have a Hard option instead of an Easy. -_-

I just fought Rasputil or whatever, was a pretty good challenge but at this point I'm maxed out and chichu has insane power. I also am kinda cheesing with my flanitor, I have him with intentionally shitty health (~800), so when chichu is low I just swap to a med/med/med and a single cure fully brings him up, so when I go back to the chichu it actually gives me thousands of HP.
 
The NA SE Members blog On the Sazh DLC:

A new story starring a playable Sazh takes players through a parallel adventure to the main storyline. Additionally, two new card games were added to the Casino: Chronobird and Serendipity Poker. Plus once the story is completed, players are rewarded with the option of adding Sazh to their regular party during the game. These new minigames and the ability to use Sazh in battle guarantees long-term playability of this new story-driven DLC making it a sound investment for any fan of the title.

This just sound SO MUCH more than just 2 new minigames especially as they say "Additionally two new minigames"...meaning the real meat is the Sazh storyline.

But I guess with Se its best to go in expecting a small 10 minute cutscene as the "story"
 

Nohar

Member
These new minigames and the ability to use Sazh in battle guarantees long-term playability of this new story-driven DLC making it a sound investment for any fan of the title.

A sound investment ? Really ? Nope, still not convinced.
 

RPGCrazied

Member
Yeah. I'm going to need a review of it, before spending $5 on that. I seriously doubt its going to be over 2 hours, whatever the content though.

I'm guessing this. Opening cutscene, play card game 1, cutscene, play card game 2. End cutscene. Over.
 
Yeah. I'm going to need a review of it, before spending $5 on that. I seriously doubt its going to be over 2 hours, whatever the content though.

I'm guessing this. Opening cutscene, play card game 1, cutscene, play card game 2. End cutscene. Over.

If thats the case and if the card games aren't that great I think just watching cutscenes online might be the better option.
 

Mario007

Member
Yeah. I'm going to need a review of it, before spending $5 on that. I seriously doubt its going to be over 2 hours, whatever the content though.

I'm guessing this. Opening cutscene, play card game 1, cutscene, play card game 2. End cutscene. Over.

I'd say there will be a bit more than that. I mean you got the structure right, but from the screens we can see that something happens to Sazh and he's got evil eyes. Plus the screens show two different rounds of just one game. So while you're obviously right that the whole thing will be a cutscene, play this game, cutscene, play this game...I'd say it will be longer.

Plus if the two games are good and give you a lot of replayability then it's worth it. And let's not forget we can get Sazh as a party member (something which I actually like about all this DLC is that basically this is SE feeding us older characters for our party, but gives us a fight or a story segment to play to get them)
 

Perfo

Thirteen flew over the cuckoo's nest
This game must have some of the worst designed minigames and extra I have seen in a long while. And people were complaining about the Hunts in XII and XIII... at least those were worth the efforts.
 

Neki

Member
I didn't use a Sent monster for the whole game, I feel so left out. :(

that's what I get for running Ti-Disaster constantly.
 

Neki

Member
I used COM/SEN/RAV and COM/SEN/SYN so much in FFXIII, but in XIII-2, all I do is burst people down and only switch to SEN when there is a big spell inc. oh well, attacking is more fun than defending/buffing!
 

K' Dash

Member
i've been trying to catch a Red and Blue Chocobo, fought them like 20 times each but can't get them, is there any way to improve the catch rate?
 
Does anyone else who has this on xbox have problems with the sound? The mix is terrible. The vocals are too soft and the music is too loud. I cant adjust.anything.

All I hear is:
Kupo!
Mumble kumble mumble
Kupo kupo!

Rinse and repeat. Esp when its someone with a mask on...i cant hear anything!
 

Perfo

Thirteen flew over the cuckoo's nest
Can we blame Tri-Ace for that lol?

I blame fanboys asking for old-school stuff to return in a genre that without was doing pretty well untill now. Also, please someone stop MMORPGs from influencing my RPGs (FFXIII-2, Xenoblade). I'm done with loosing my life over collecting unuseful stuff. I want real and interesting quests worth my time, not just brainless fillers.
 
So, I finished the game up. Overall, I didn't really have any issues with the ending (I didn't think it was great or anything, but it didn't really piss me off either). I thought the game was a bit too easy, but it was still a ton of fun and I enjoyed most of the content provided. I'll probably try and get all the fragments.
 

Dark Schala

Eloquent Princess
I didn't use a Sent monster for the whole game, I feel so left out. :(

that's what I get for running Ti-Disaster constantly.
I feel left out because I didn't do much to my monsters at all, and I didn't use them outside of two battles. All I did was infuse a Pulse Knight into my Bunkerbeast for Mediguard for that one battle. You all know that one. I should just try it
solo
next time.

Yeah, it'd help to have a Hard option instead of an Easy. -_-

I just fought Rasputil or whatever, was a pretty good challenge but at this point I'm maxed out and chichu has insane power. I also am kinda cheesing with my flanitor, I have him with intentionally shitty health (~800), so when chichu is low I just swap to a med/med/med and a single cure fully brings him up, so when I go back to the chichu it actually gives me thousands of HP.
Having no Hard option is an extreme oversight, and I really dislike artificially increasing difficulty by doing no crystarium runs or no monster runs, etc. because you aren't using the systems to their full capabilities. It's fun to play with the systems in general, I feel. I tried No Crystarium Run for FFXIII once and it just wasn't very fun at all.

Try fighting Raspatil with no monsters. So exhilarating!
 
I want side quests like Tales game...

I've never played a Tales game...how are they?

Can't wait for Graces F, it'll be my first Tales game!

I blame fanboys asking for old-school stuff to return in a genre that without was doing pretty well untill now. Also, please someone stop MMORPGs from influencing my RPGs (FFXIII, Xenoblade). I'm done with loosing my life over collecting unuseful stuff. I want real and interesting quests worth my time, not just brainless fillers.

hmm maybe!

And I'm only 13 hours in but so far the sidequests seemed like less "filler" than the monster hunts in XIII to me anyway. Maybe that changes later.
 
I have over 200k CP saved and only 4 roles maxed. I've beat all the hard stuff, except Yomi and some of the Paradox Ending stuff. No Sentinels either, I like long battles.
 

Clear

CliffyB's Cock Holster
Perfo said:
I want real and interesting quests worth my time, not just brainless fillers.

Not likely to happen, and here's the reason why:

Basically if your "side" content requires as much bespoke/unique content as a passage in the game's main story, its expensive and time consuming to put together. Which begs the question why are you expending so much effort on stuff that not all players will actually see?

You might think that's a stupid question, but its a very real issue that every developer has to face. You have x amount of time to make the best product for the biggest audience you can, its hard to get management to sign-off on this sort of extravagance.

Obviously the push is always to do as much as is possible (and then some) *and* meet your milestones/deadlines, but if the latter is in jeopardy, content-cuts will inevitably be made under triage rules. Which obviously places non-essential but time/cost expensive content at the top of the list.

Systemic side content, (or spam as I like to call it), like the puzzles in FF13-2 has an advantage in that you can wring a lot of instances out of it at very little cost once you have the base code up and running. Its actually smart, efficient, design because if you consider it to be at least adequately entertaining, making more of it can't be considered a bad thing from a gameplay perspective and its a hell of a time-saver.

That's the way it is. Like it or not.
 

jimmypython

Member
I've never played a Tales game...how are they?

Can't wait for Graces F, it'll be my first Tales game!

Tales games are pretty fun, like super anime-flavored FF games to me...But all battle systems are real time action.

The structure is similar to Star Ocean.

Battle system in Graces F is very deep and addictive. Everyone has unique moves and play styles, almost like a 3D fighting game....Even better is that it allows to switch between party members real time during battle.
 

Go_Ly_Dow

Member
FUUUUUUUUUUUUUUUUUUUUUU...........

Didn't know the slot machine fragment had to be achieved in a single god damn sitting. Ughhhhhh.

That's 4000 coins down the drain!
 

Dark Schala

Eloquent Princess
This game must have some of the worst designed minigames and extra I have seen in a long while. And people were complaining about the Hunts in XII and XIII... at least those were worth the efforts.
I believe people took issue with the fact that the only thing you could do in FFXIII was fight monsters, and that the quests lacked diversity because was the same thing over and over again. Not to mention that some of the quests and best battles in the game aren't feasibly approachable for most players until postgame.

At least XII had some diversity with its questing system, secret espers, bazaar, sky pirate's den, etc. It isn't much, but it felt more diverse in comparison. Though in my experience, I don't know many who took issue with XII's questing at all...

FUUUUUUUUUUUUUUUUUUUUUU...........

Didn't know the slot machine fragment had to be achieved in a single god damn sitting. Ughhhhhh.

That's 4000 coins down the drain!
Yeah, it sucks, doesn't it? That's why people left elastics on their controllers overnight.
 
Tales games are pretty fun, like super anime-flavored FF games to me...But all battle systems are real time action.

The structure is similar to Star Ocean.

Battle system in Graces F is very deep and addictive. Everyone has unique moves and play styles, almost like a 3D fighting game....Even better is that it allows to switch between party members real time during battle.

Sounds really great, I did rent SO4 and loved the battle system in it but for some reason never really finished it though.

FUUUUUUUUUUUUUUUUUUUUUU...........

Didn't know the slot machine fragment had to be achieved in a single god damn sitting. Ughhhhhh.

That's 4000 coins down the drain!

m-night-shyamalan.jpg
 

Lumination

'enry 'ollins
Cannot wait to sink my teeth into this. Loved XIII, and preordered the CE. Played till when the demo started (Atlas fight), and really liked it. Wanted to finish some loose ends in Dark Souls before I dug in, but now that I'm done, it's time to waste my weekend on this. =)
 

pelicansurf

Needs a Holiday on Gallifrey
Why is everybody talking about using a Flanitor? What's so great about that monster? That's the one in the Augusta Tower, correct?

Sweet healing spells/power, but mainly it's feral link ability instaheals your whole party without any button inputs(except for hitting square to activate it) and fills up mad fast.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
FUUUUUUUUUUUUUUUUUUUUUU...........

Didn't know the slot machine fragment had to be achieved in a single god damn sitting. Ughhhhhh.

That's 4000 coins down the drain!

No, you need to get 10k additional from your original pool. Example you started at 1.5k, you need to have 11.5k regardless if you won or lost money.
 

Perfo

Thirteen flew over the cuckoo's nest
Not likely to happen, and here's the reason why:

Then for me they can take everything away, I don't need rushed content in the game just to say the game is long 60 hrs of *nothing*. Anyway, I thught I enjoyed my time with the side-missions in Mass Effect 2, they had some plot related that made them interesting, and they were all pretty fast to close. I think that instead of doing 500 fetch quests, delivering just 5/10 well done quests with some variety in gameplay will be enough for everyone. Quality over quantity afterall...
 
I think Deus Ex Human Revolutions is a game where the side content and the main story are both pretty compelling most of the time.

But that's because of how the game itself is built, Deus Ex HR's gameplay can lend itself very easily to good side content because of the various styles of gameplay.
 

Go_Ly_Dow

Member
No, you need to get 10k additional from your original pool. Example you started at 1.5k, you need to have 11.5k regardless if you won or lost money.

Is that for the Serendipitiy trophy? I got that easily via the Chocobo races in under an hour.

I thought for the slots fragment you just need to get 7,777 coins in one sitting on them.
 

Nohar

Member
Quick questions :
- I read that using Feral Link increases the odds of catching a monster. So do I need to kill said monster with a Feral Link, or just using it is OK ? Do mutiples Feral Links stack ?
- Let's say that I want to do the 10 000 coins trophy : Can I save in Serendipity, leave the game, come back to Serendipity and not lose the count, or am I forced to not even turn off the console ?
 
so I just saw some pictures from the upcoming Sazh DLC.

Those lazy bastards didn't even give him a new outfit like everyone else?

Poor Sazh. My favorite character in XIII just gets screwed over in every way imaginable for this sequel. :/
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Is that for the Serendipitiy trophy? I got that easily via the Chocobo races in under an hour.

I thought for the slots fragment you just need to get 7,777 coins in one sitting on them.

Whoops yeah, to get the fragment part you need to get over 7,777. This part is more of pure luck I believe.
 
anyone have any suggestions where I can farm/buy power or mana orbs?

Seems like the orbs are the only things that can beef up my Silver/Green Chocobos at this point and stupid-ass Chocolina doesn't sell them.

FYI, I haven't taken the "Are you sure you want to go forward" gate in Academia yet.
 

Clear

CliffyB's Cock Holster
You don't need to be "up" from your basic winnings for the Serendipitous trophy, you just need to have won more than 7777 coins within a single session within the casino. Meaning that you can take a break and go and buy more coins and it won't affect your ongoing tally, just don't go back to the HC.

All wins count. Not just Jackpots, I know this because I got my trophy immediately following a small win.

This is why Victory/Super Victory Mode are vital, because the coin return is scaled up across the board.

The reel spins aren't totally random either. For instance if you manually feed the machine and stop the reels in the order middle-right-left you'll get the same combination over and over, interspersed with the occasional small win.

More usefully, in auto-mode you can effectively "lock" the leftmost reel by keeping the autoplay held down. Basically spin the reels with pauses inbetween until you get a combination that looks nice (moogle on middle, 7 on lowest row is a good one), then keep the button down and that same combinbation will repeatedly drop on there for a number of subsequent spins.

If something else drops in, simply go back to stop-starting until you get the wanted combo again, then keep the button held down to restore the "lock".

There are videos on Youtube showing this, and I can confirm that it works exactly as described on PS3 at least.

Oh yeah, and obviously only ever play after the attendant tells you the machine's mood is "hot as a summer's day". If you get "on Fire" ask again until you get it.
 

Papercuts

fired zero bullets in the orphanage.
You don't need to be "up" from your basic winnings for the Serendipitous trophy, you just need to have won more than 7777 coins within a single session within the casino. Meaning that you can take a break and go and buy more coins and it won't affect your ongoing tally, just don't go back to the HC.

All wins count. Not just Jackpots, I know this because I got my trophy immediately following a small win.

This is why Victory/Super Victory Mode are vital, because the coin return is scaled up across the board.

The reel spins aren't totally random either. For instance if you manually feed the machine and stop the reels in the order middle-right-left you'll get the same combination over and over, interspersed with the occasional small win.

More usefully, in auto-mode you can effectively "lock" the leftmost reel by keeping the autoplay held down. Basically spin the reels with pauses inbetween until you get a combination that looks nice (moogle on middle, 7 on lowest row is a good one), then keep the button down and that same combinbation will repeatedly drop on there for a number of subsequent spins.

If something else drops in, simply go back to stop-starting until you get the wanted combo again, then keep the button held down to restore the "lock".

There are videos on Youtube showing this, and I can confirm that it works exactly as described on PS3 at least.

Oh yeah, and obviously only ever play after the attendant tells you the machine's mood is "hot as a summer's day". If you get "on Fire" ask again until you get it.

I'm pretty sure these are both the exact same actually. If she says it's on fire you can talk again and she says it's like a hot summer's day. Same with if she said it's a little down in the dumps, talking again has her say a different negative phrase.
 

Clear

CliffyB's Cock Holster
Yikes, what I wrote applies to getting the lucky coin fragment, really not sure how I got Serendipitous, maybe betting on choco races, which is pretty much a safe bet if you wait until you have a moderately levelled silver or gold bird.
 

Nohar

Member
A silver one without any fusions, but with 800+ in STR and MAG is excellent (with Potent material only), and win most Fal'cie races with ease.
 

Nose Master

Member
Why is everybody talking about using a Flanitor? What's so great about that monster? That's the one in the Augusta Tower, correct?

He's got a god damn siren on his head! Also his feral link ability is nice, and charges up really fast with him spamming Cheer.

So, the higher you hit the Feral Link, the better your chances of capture, right? Cause I got a Gigantaur the first time I fought one, and his feral link is around 700% if you hit it perfectly. Sogood.
 
But that's because of how the game itself is built, Deus Ex HR's gameplay can lend itself very easily to good side content because of the various styles of gameplay.

Your absolutely right about that but I felt the narrative of the side missions was well above average compared to side mission narrative in other RPG's in the sense that unlike ME2 side missions which complemented the main plot pretty obviously the ones in Dues Ex didn't do so a whole lot but at the same time gave interesting stories...that made it enjoyable as well as the variety in styles.

I guess the main quest of the game being shorter than the average JRPG kind of helps in the sense that devs could focus more on the side content.
 

Ricker

Member
Wow at Academia 4xx,beautiful graphics of the city and all,game is gorgeous as hell sometimes...off to find the Graviton Cores.
 
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