Do we know how much did XIII-2 sold in its first week in NA/Europe?
No.
Do we know how much did XIII-2 sold in its first week in NA/Europe?
Where did you hear that? Was it the S-E Financial report?
The start of the game and the ending sections obviously received more attention than the others, you can especially notice it in cutscene direction and spectacularity in general. That is the Final Fantasy I've come to love in the past; what comes in between not much.
Mostly from people who track these kind of things on various boards. Until SE comes out with figures, nothing is concrete yet, just guesstimations.
Mostly from people who track these kind of things on various boards. Until SE comes out with figures, nothing is concrete yet, just guesstimations.
What kind of people? Tracking what kind of things? On which boards?
The last few sequences in FFXIII-2 almost feel like an entirely different game in some ways imo.
The entire fight with Chaos Bahamut followed by Caius while standing on a floating airship flying over the night skyline of a city below seemed heavily inspired by some of the scenes of Versus they showed last year in the 6 minute trailer.
The cutscenes where Noel fights Caius are also significantly more detailed in motion and storyboarding compared to any other cutscene in the game. It's really odd because the motion actually felt exciting, which is more than I can say for most of the cutscenes throughout the game.
Gamfaqs, IGN, Magicbox, VG24/7, BG (huge FF11 board), etc. Again there's no concrete numbers yet.
I'm going to be nice and just tell you that the "numbers" most people throw around are probably from a site which is banned here because they make up shit.
I did hear (was it here?) that the Lightning battle DLC was the most downloaded PSN item last week.
The entire fight with Chaos Bahamut followed by Caius while standing on a floating airship flying over the night skyline of a city below seemed heavily inspired by some of the scenes of Versus they showed last year in the 6 minute trailer.
The cutscenes where Noel fights Caius are also significantly more detailed in motion and storyboarding compared to any other cutscene in the game. It's really odd because the motion actually felt exciting, which is more than I can say for most of the cutscenes throughout the game.
I think Serendipity is the worst location in FFXIII-2.
There was this weird thread on Gamefaq from someone which apparently detailed the DLC schedule and even described what characters would join and what the overall content was. Now, I know to be VERY careful of Gamefaqs threads but the strange thing is that the thread itself was deleted. I never saw threads get deleted there, especially the obvious trollbait threads that are everywhere. The DLC it talked about sounded quite phenomenal actually but until we see the first post Lightning DLC, I'll have to err on the side of caution.
For those who are curious,1. 5 DLC episodes with Leviathan, Ultima, and Anima eidolen fights
2. can recruit Hope, Sazh, 'Paradox' Vanille and Fang, Snow, and Serah returns to life as a l'Cie, Yuel as a guest character in battle.
3. Option of a Crystarium reset
4. final DLC would be a battle to recruit Valhalla Lightning to fight for you.
In the UK FFXIII-2 was number 1 on its launch week with 54/42 split in favour of PS3, this last week it dropped to 2 (under Kingdoms of Amalur) with a 48/47 split in favour of 360.
Figures are from the usual reliable sources GFA/Charttrack and via the Guardian's gaming blog.
duckroll said:Do we have Fifa %s to estimate numbers from those yet?
There was this weird thread on Gamefaq from someone which apparently detailed the DLC schedule and even described what characters would join and what the overall content was.
The last few sequences in FFXIII-2 almost feel like an entirely different game in some ways imo.
The entire fight with Chaos Bahamut followed by Caius while standing on a floating airship flying over the night skyline of a city below seemed heavily inspired by some of the scenes of Versus they showed last year in the 6 minute trailer.
The cutscenes where Noel fights Caius are also significantly more detailed in motion and storyboarding compared to any other cutscene in the game. It's really odd because the motion actually felt exciting, which is more than I can say for most of the cutscenes throughout the game.
Jeez getting pretty hyped for this "end section" now, it better be good haha
The last few sequences in FFXIII-2 almost feel like an entirely different game in some ways imo.
The entire fight with Chaos Bahamut followed by Caius while standing on a floating airship flying over the night skyline of a city below seemed heavily inspired by some of the scenes of Versus they showed last year in the 6 minute trailer.
I think Serendipity is the worst location in FFXIII-2. Out of all the areas in the game, it feels the most unoptimized, it has the laziest design, and it's just... generally all round disappointing and doesn't meet even the bare minimum standard set by all the other areas in the game. It's really unfortunate, because it's also the area where they wanted to use to show that they could have a Golden Saucer type area in the game too, but instead it's even worse than the Nautilus in FFXIII. :/
.
I think Serendipity is the worst location in FFXIII-2. Out of all the areas in the game, it feels the most unoptimized, it has the laziest design, and it's just... generally all round disappointing and doesn't meet even the bare minimum standard set by all the other areas in the game.
Unfortunately this sounds totally fake. It doesn't even match up with what we know about the upcoming DLC schedule. We know they have DLC planned until May. The Sazh episode is at the end of this month, next month they will be releasing another Coliseum boss battle, and that leaves April and May for at most 2 more boss/story DLC. We know one of them is the "larger scale" Lightning story DLC they're working hard on now. So that doesn't really leave room for many others. Fan fiction is fun, but reality is often very different.
Academia is one of single most detailed locations I've seen in a RPG. I didn't really notice many similar assets from XIII either, so I found the location to be really impressive.
I wonder if tri-Ace worked on Academia. The overall visual look reminds me a lot of Star Ocean 3:
I wonder if the Ultimanias say anything about it...
Wow, proto behemoth and the cait with upgrade are insanely.
Wow, proto behemoth and the cait with upgrade are insanely.
I skipped that fight by retrying and retrying and retrying until I reached the edge and jumped to the next platform and never looked back.
I wonder if tri-Ace worked on Academia. The overall visual look reminds me a lot of Star Ocean 3:
I wonder if the Ultimanias say anything about it...
only time where I needed to re-try and run 10+ times just to get past it, lol.
Just looks like this to me:It does sort of look like that, but when I first came into Academia 4XX AF the first thing I tought was "Final Fantasy VIII's Esthar in HD".
Just looks like this to me:
Ah, yes. I was thinking I missed something entirely!Set wasn't the best word to describe it since there isn't an entire fragment section dedicated tobut if you look at the fragments forCaiusand some of theDying worldYaschas Massif ones you learn a lot of his history. Essentially was a war hero and was given the heart of etro so he could protect Yuel forever. Also explains (or rather doesn't explain) where he got the name Ballad and why he can use Bahamut.
159/160 fragments.
All that's left is the bestiary completion.....uggggh!
I spent 30 minutes trying to get one particular monster to spawn.I missed about 30 monsters and when I finally decided to take action, I spent about one hour getting what I missed. It shouldn't take you too long if you're around that number.
Mmm... I guess that's why I found XIII-2 to be easy. I didn't think XIII was difficult outside of the Guis' AI unpredictability, but I guess it's a your-mileage-may-vary thing on that. I think I started to realize that I play games differently from other people, especially since I try selecting harder difficulties first...What's funny to me is that XIII was the hardest FF game in years, whereas XIII-2 is the opposite and pretty much the easiest since VIII. I think if they can hit the sweet spot between the two with a second sequel, it should be about perfect for me.
Nice to see duckroll acknowledging the best ending in this game.Sunleth paradox ending = ROFLMAO. LOL. Comedy RPGs are the best. They definitely should make more, since they're more entertaining than serious JRPGs these days.
You can only buy one of them at Serendipity, and I know what you mean. I had to find a list of all the places that had wild fragments, and then go back to all of them to find the ONE that I missed. Pain in the butt. The one I missed was in the Clearwater Marshes, on a platform below the edge of the cliff where the water falls into the abyss (ie: where the plains stop). I didn't even see that when I went through there the first time. :/Its probably easier to buy them anyway than trying to work out how I missed one =/
So ive got around 140 fragments, but ive got 2 places left to unlock - but ive got no Wild fragments left.
Im assuming I didnt something in the wrong order, because im almost sure I didn't miss anything.
Its probably easier to buy them anyway than trying to work out how I missed one =/
Just noticed that I haven't noticed any screenshots of Vanille. Is she in this game? I never finished the original, but she was my favourite character.