Sweet. Thats the one I want. But, does that say February 1st? Not really day 1, but one day is cool.
Feb 1st in Asia is Jan 31st in the US.
Sweet. Thats the one I want. But, does that say February 1st? Not really day 1, but one day is cool.
Not only are reviews saying the story is average, but the ending lacks resolution. Do you guys think that Final Fantasy XIII-3 will turn into reality?
Personally, I hope they leave XIII alone... no more sequels or spin-offs. The characters and world were not that interesting to begin with, in my opinion.
Personally, I hope they leave XIII alone... no more sequels or spin-offs. The characters and world were not that interesting to begin with, in my opinion.
I feel that since they have an aggressive six month DLC schedule along with a lot of multimedia projects, it suggests an intention that they want to keep the universe of XIII alive.
Whether that means more games or not, I feel I can't make a good hypothesis until I see the DLC.
Honestly, I don't care one way or another. I love FFXIII's characters and world and would not mind seeing more.
But then I know I'll probably love whatever FFXV becomes as well so...
Yeah I'm a complete fan. And I wouldn't have it any other way. Nothing beats being happy.
Personally, I hope they leave XIII alone... no more sequels or spin-offs. The characters and world were not that interesting to begin with, in my opinion.
I am actually a little surprised they never went this route. At least with FFX-2, you had a clash of ideologies and policies regarding how the world should be run, and which people and factions should be included in deciding these things.I would think the next logical step after 13 would be "humanity vs Pulse" in an epic struggle of survival (considering humans were pampered and taken care of by fal'cie until 13's ending), tied together by political intrigue, or basically power struggles between various factions trying to rule Pulse following the Sanctum's downfall.
*chuckle* That's what I first thought of the battle system too in earlier chapters of the original XIII. I really didn't like it at all. In all honesty, the game doesn't do much to support CSB very well unless it throws harder enemies at you, and this only happens about four times during the main game, and most of the time in late-postgame in FFXIII. With FFXIII-2, at least in the demo and what I've played of the main game, the balancing is thrown out, and the game gets pretty easy since it's very easy to level up and use the same Optimae over and over.All you do is select attack attack attack over and over again and occasionally changing roles when needed. The interface is also really bad makes it hard to see enemy health and generally what is going on in battle like who my auto matically controlled team mate is attacking.The role system also means you can completely screw yourself over if you dont have the correct ones equipped.
13-2 seems to have gone in the wrong direction. I would think the next logical step after 13 would be "humanity vs Pulse" in an epic struggle of survival (considering humans were pampered and taken care of by fal'cie until 13's ending), tied together by political intrigue, or basically power struggles between various factions trying to rule Pulse following the Sanctum's downfall. I think that would be a story worth telling.
For it to exist, we would need to determine a workable schedule.Continuing to support an entry that most fans deemed disappointing probably isn't the best of ideas... Japanese sales are proof of that and western ones will follow.
I too thought that they would at least go with the FFX-2 route and expand on the world of Pulse and the challenges faced by the Cocoonians... Instead we get this. With areas that still feel stagey, leading to a disconnected sense of the world. And a myopic look at what happens after XIII.I am actually a little surprised they never went this route. At least with FFX-2, you had a clash of ideologies and policies regarding how the world should be run, and which people and factions should be included in deciding these things.
Throwing the fact that the Cocoon people were babied by the Cocoon fal'Cie all their lives and never really had to do things on their own before, you'd think that they'd have difficulty establishing a well-organized civilization as a result. Notice how strongly these people felt about being supported by the Cocoon fal'Cie in both Eden and Palumporum--you'd think that there'd be a lot of conflicts along the way to establishing order and government.
Personally, I hope they leave XIII alone... no more sequels or spin-offs. The characters and world were not that interesting to begin with, in my opinion.
The beauty of FF was that there was the chance to start fresh with every entry..... but with the last decade of direct sequels and "polymorphic content", we are at constant risk of getting lost in one mediocre world of content :/
As far as changes go... they really changed a lot of names/terms that were already in English in the Japanese version...
It's odd.
Who knows, maybe a completely different team is on FF15. I'd rather that goofy goober Toriyama stay on side stuff anyway.
As far as changes go... they really changed a lot of names/terms that were already in English in the Japanese version...
It's odd.
Were the original English terms in the Japanese version naturally English-sounding?As far as changes go... they really changed a lot of names/terms that were already in English in the Japanese version...
It's odd.
Were the original English terms in the Japanese version naturally English-sounding?
Does it seem like they made the changes in an effort to make cosmetic and more "appealing" terms rather than creating naturally-flowing English lexical items?
Personally, I hope they leave XIII alone... no more sequels or spin-offs. The characters and world were not that interesting to begin with, in my opinion.
I think the scenario was great, but the actual plot, writing, and characters killed it.
Yup. In an alternate world, the Cocoon/Pulse setting could have been amazing.
Maybe I'm crazy but I recall reading an interview with the devs early in 13's development that sold the game as more of an open-world. They made it sound like the player could travel between Pulse and Cocoon at will, with Pulse focusing more on side-stuff and Cocoon advancing the plot. A more open approach like that would have been great.
Unrelated to plot but I thought it was worth mentioning.
I need to find that interview. I know I'm notcrazy.that
So basically cosmetic (ie: for little reason)?They were perfectly fine imo. For example there is a dragon you fight... in the Japanese version its name is Marduke... in the English they changed it to Faery or something like that... another example, demi fal'Cie -> proto fal'Cie.
Ugh, is there an item that makes taming monsters easier? I've been trying to get a flanitor lol
Yes, but it will be a while before you can get it.
Will be getting the game tomorrow along with SC5 =D
Gonna try and trade in some games to lower the price to under 100 dollars hehe.
So any tips (non spoiler of course) I should take note of?
How so? I'm at the "last boss" or what I assume is pretty darn close to the end lol.
Any tips would be appreciated!
It's one of the fragment skills. Go talk to the lady in Xanadu (or whatever it's called in English) if you haven't already.
I didn't get most of my fragment skills until after attempting the final level.
The review thread got me thinking. Does this game have the doom counter? Please say no!
Tomorrow people! The wait is finally over. Negative stuff aside about the game, I'm excited!
That was quick. How long did it take you total?Ok just finished the game. Umm.
(yeah I don't know what reviewers thought of it, didn't read any)
I think the Blood Damage system makes up for Doom counters.