Just realized I've gone through 9 Chapter without ever upgrading weapons :lol :lol I did now.... but even with that the Pulsework Knight are kicking my ass. wut:lol
True, but I had expected a game bearing the FF logo and being part of the main series to fare a bit longer at full price. That said, the market is changing definitely changing in regards to how long games stay at full price.
I'm not trying to make filler posts to get the thread to 20k (I didn't even know it was that far along), just felt like discussing FF13.
i really wish they can release an international edition to fix that weapon upgrade bullshit system.
i do not know what were they thinking when they came up with such shit in the game.
I've been making my way through FFXII... I really don't understand how anyone could thing a completely linear jrpg was a good idea. Hopefully it isnt too long.. I think im on chapter 7 now.
I'm extremely bored, so I've started an attempt to play this FFIV/IX style (everyone has one set class). Excluding the Eidolon fights because they're nearly impossible without sticking to the strategy the game wants you to use, I'm going to see how long I can last without getting stuck or tired of the tedium.
The bright side is that I feel like I finally have a reason to think about how I use my accessories, weapons, and items, the downside is getting less than five stars when I know I could've done better. :lol
VALKYRAY said:
i really wish they can release an international edition to fix that weapon upgrade bullshit system.
i do not know what were they thinking when they came up with such shit in the game.
Completed the Tower, Oerba and finally got to chapter 12.
WTF is going on with this plot? It seems nonsensical if you put any kind of thought into the characters' motivations. The whole Gran Pulse journey seems like a freakin' waste of time now. That said, the game is pretty enjoyable so I'll keep at it :lol
PS: Also, what was up with the race scene at the start of chapter 12? Seemed like Square needed an excuse for a sweet-looking cutscene and just jammed it in. I made a new save there so I can watch it again though
If the loot/gil system weren't broken the upgrade system might actually be bearable.
Linearity isn't the issue with this game. FFX was just as linear but it was much more immersive. You really cared about Tidus and Yuna and you could at least identify with the motivations of the others.
FF13 fails in that regard. Maybe it'd have been better if they made Snow the lead. The other characters' issues aren't really expounded upon and after a while you forget about what's driving them...
It's not a bad game and it's kept me intrigued enough to finish it even after a 2 month break (which is more than I can say for FF12 )
Finding the combat boring to be honest, I'm on chapter 6 now and all I'm basically doing *still* is mashing X. Auto attack was a pretty lame decision, and the frantic pace of the battles and it's placement at the top makes it really hard not to use it. There is no middle ground.
And people weren't joking about the nonstop corridors, I really thought that was something that people blew out of proportion.
The voice acting is pretty good so far, bar Vanille but that's just such a shitty character anyway that it can't be helped. I'd probably be more invested in her if she wasn't so skinny too, all that skin and nothing to look at.
PS: Also, what was up with the race scene at the start of chapter 12? Seemed like Square needed an excuse for a sweet-looking cutscene and just jammed it in. I made a new save there so I can watch it again though
The battle system is really what carries this game. It's probably one of maybe three RPGs where I looked forward to - and actually sought out - battles. The others are Chrono Trigger and Kingdom Hearts.
The battle system is really what carries this game. It's probably one of maybe three RPGs where I looked forward to - and actually sought out - battles. The others are Chrono Trigger and Kingdom Hearts.
PS: Also, what was up with the race scene at the start of chapter 12? Seemed like Square needed an excuse for a sweet-looking cutscene and just jammed it in. I made a new save there so I can watch it again though
It was an over-stylized, poorly orchestrated piece of bullshit. Had nothing to do with anything and tried too hard to 'ooze' cool that you couldn't even tell what was happening onscreen half the time. I got the same sensation watching it that I do when sitting too close to the theatre screen at an action movie, except I was 10 feet away. :lol
I'd still be very surprised if no deluxe/international edition showed up for this game; any new word or rumblings? I mean, a psp KH and Dissidoa are getting that treatment; XIII simply has to as well, right?
Yet, we have seen nothign from either IP at this point in regards to a next gen title....C'Mon gents, I know RPGs are way down in overall popularity, but we need more sweet console RPGs!
Completed the Tower, Oerba and finally got to chapter 12.
WTF is going on with this plot? It seems nonsensical if you put any kind of thought into the characters' motivations. The whole Gran Pulse journey seems like a freakin' waste of time now. That said, the game is pretty enjoyable so I'll keep at it :lol
PS: Also, what was up with the race scene at the start of chapter 12? Seemed like Square needed an excuse for a sweet-looking cutscene and just jammed it in. I made a new save there so I can watch it again though
I was always broke till I fixed Vanille's robot in Oerba. It drops stuff you can sell for 500,000 gil
Linearity isn't the issue with this game. FFX was just as linear but it was much more immersive. You really cared about Tidus and Yuna and you could at least identify with the motivations of the others.
FF13 fails in that regard. Maybe it'd have been better if they made Snow the lead. The other characters' issues aren't really expounded upon and after a while you forget about what's driving them...
It's not a bad game and it's kept me intrigued enough to finish it even after a 2 month break (which is more than I can say for FF12 )
I think it would have been a lot better if the party weren't split up for like half of the game, and spent more time with each other. You spend a large chunk of the game jumping from character to character, and each person only interacts with one or two people. Then once the party regroups, the character interaction suddenly dies down significantly, and they're just quietly moving forward until the game is over.
I actually don't even remember Snow and Sazh ever saying a single word to each other throughout the entire game. :lol
Magnus said:
I'd still be very surprised if no deluxe/international edition showed up for this game; any new word or rumblings? I mean, a psp KH and Dissidoa are getting that treatment; XIII simply has to as well, right?
They are doing one sort of, it's the release of the 360 version in Japan this December. The only addition within the game is Easy Mode (it'd be cool if they unlocked things that are locked for no particular reason until later in the game, like the ability to rearrange your party), but it comes with some other stuff.
I think it would have been a lot better if the party weren't split up for like half of the game, and spent more time with each other. You spend a large chunk of the game jumping from character to character, and each person only interacts with one or two people. Then once the party regroups, the character interaction suddenly dies down significantly, and they're just quietly moving forward until the game is over.
I agree. The splitting up not only hurts the character dev, it also keeps the best features of the battle system away from the player for like half the game!
There's no rule that rpgs need all these characters so I'd prefer them to have less or go the FF7 route and make them optional
Just started playing this now (thanks Amazon), going in with low expectations. Not too bad so far, very linear but the combat is pretty fun. I haven't played an FF since 8 though.
The graphics are really impressing me. Actually more than the usual favorite U2 , mostly because the IQ is very clean and of the art style. The lighting and faked AO does it huge service to the overall presentation IMO.
Can't say much about the story so far but what's up with all the details being hidden in the datalog? The whole bit with Hope being
pissed at Snow for his mom dying and him going about it like a grumpy child with his candy stolen from him
feels so weirdly setup and Sat morning cartoon style. Cringe worthy dialogue too. I hope they "westernize" the plots up more in future installments.. it's just too much cheese. Still, a decent game up to this point.
What I meant was I think it would be refreshing to see them step away a bit from the fantastical anime stuff and make it more serious and not as lighthearted.. as most western stuff is usually geared towards. Something more like a FFT-like plot would be good in my book.
What I meant was I think it would be refreshing to see them step away a bit from the fantastical anime stuff and make it more serious and not as lighthearted.. as most western stuff is usually geared towards. Something more like a FFT-like plot would be good in my book.
Was it entirely clear from that earlier interview precisely why they had to cancel the FFXIII DLC? I can't even begin to describe how disappointed I am in that, because the game's deeply in need of some very simple fixes. The story's basically busted, but as it stands there's basically zero replay value because the game takes about 15 hours to finally get out of tutorial mode. Some sort of hard mode or new game+ would have been so nice or even just getting a patch with the AI tweaks that are apparently coming to the Japanese 360 release.
What I meant was I think it would be refreshing to see them step away a bit from the fantastical anime stuff and make it more serious and not as lighthearted.. as most western stuff is usually geared towards. Something more like a FFT-like plot would be good in my book.
Was it entirely clear from that earlier interview precisely why they had to cancel the FFXIII DLC? I can't even begin to describe how disappointed I am in that, because the game's deeply in need of some very simple fixes. The story's basically busted, but as it stands there's basically zero replay value because the game takes about 15 hours to finally get out of tutorial mode. Some sort of hard mode or new game+ would have been so nice or even just getting a patch with the AI tweaks that are apparently coming to the Japanese 360 release.
According to duckroll's OP from the DLC thread: "After being moved to a DLC package, the team ran into more problems both in terms of quality content and in terms of technical aspects."
If the main game is an example of where the bar is set, I shudder to think of what was "not up to the quality they wanted." Ah well.
Maybe there'll be a full International rerelease at some point, although that seems doubtful. There was about half a year of lag time between FFX and FFX:I; about an year of lag between FFX-2 and FFX-2:I; and nearly a year and a half between FFXII and FFXII:I. Who knows, I mean maybe we'll hear something about something like that this January. But the fact that Square-Enix staff were openly talking about cancelled projects makes me think that FFXIII has been put to bed; whether we'll get a sequel or not is another matter, but I think that an International-style rerelease (apart from the slight additions made to the 360 version) is extremely unlikely.
If the main game is an example of where the bar is set, I shudder to think of what was "not up to the quality they wanted." Ah well.
Maybe there'll be a full International rerelease at some point, although that seems doubtful. There was about half a year of lag time between FFX and FFX:I; about an year of lag between FFX-2 and FFX-2:I; and nearly a year and a half between FFXII and FFXII:I. Who knows, I mean maybe we'll hear something about something like that this January. But the fact that Square-Enix staff were openly talking about cancelled projects makes me think that FFXIII has been put to bed; whether we'll get a sequel or not is another matter, but I think that an International-style rerelease (apart from the slight additions made to the 360 version) is extremely unlikely.
Yeah. I don't think FFXIII did enough successful world-building (compared to, say, Spira or Ivalice) to get a sequel, but then again neither did FFVII and it got a whole Compilation of sequels/prequels, so who knows. There might be an FFXIII-2 in our future, there might not be. I'll be curious to see when Square-Enix next announces a new Final Fantasy game; it's been a hell of a while, and it's making me think their pipeline is badly broken.
Yeah. I don't think FFXIII did enough successful world-building (compared to, say, Spira or Ivalice) to get a sequel, but then again neither did FFVII and it got a whole Compilation of sequels/prequels, so who knows. There might be an FFXIII-2 in our future, there might not be. I'll be curious to see when Square-Enix next announces a new Final Fantasy game; it's been a hell of a while, and it's making me think their pipeline is badly broken.
I feel the opposite. I think they created an extremely rich world, and I really want to see more of the world of XIII. That's one of the reasons I want to see a XIII-2 (also, I flat out loved the game and the combat system).
Decided to finally pick this up after not being interested. I guess I've put it off for long enough but my curiosity keeps getting the best of me. That means putting off Fallout New Vegas which is a good thing in the end. I really need to wait for some technical reviews before that comes out. I like the new developer but I've had some issues with some of their games when they are first released so. Maybe I'm asking for more punishment after FFXIV but then again perhaps this will redeem SE in my eyes in terms of Final Fantasy.
Linearity while seeming an issue might not be to much of a problem in the end when I rethink it. I'm still playing through Tales of Vesperia (slowly when I have time) so not really up for to much exploring at the moment. Even then Fable 3 is coming which could possibly fulfill that desire. I know ToV certainly. What worries me most is the cut scenes.
Has anyone figured out how much time cut scenes take up in the game?
Are they used to simply help tell the story or is the game more of an interactive movie the way Xenosaga 1 came off? Where you spent more time watching the game then playing it.
Yeah. I don't think FFXIII did enough successful world-building (compared to, say, Spira or Ivalice) to get a sequel, but then again neither did FFVII and it got a whole Compilation of sequels/prequels, so who knows. There might be an FFXIII-2 in our future, there might not be. I'll be curious to see when Square-Enix next announces a new Final Fantasy game; it's been a hell of a while, and it's making me think their pipeline is badly broken.
Yeah, I already with they would produce a FFXIII-2 to actually fully explore the world of Pulse, I'd love to see how it looks after it re-civilized. Hey, maybe we could get some HD towns out of it!
Decided to finally pick this up after not being interested. I guess I've put it off for long enough but my curiosity keeps getting the best of me. That means putting off Fallout New Vegas which is a good thing in the end. I really need to wait for some technical reviews before that comes out. I like the new developer but I've had some issues with some of their games when they are first released so. Maybe I'm asking for more punishment after FFXIV but then again perhaps this will redeem SE in my eyes in terms of Final Fantasy.
Linearity while seeming an issue might not be to much of a problem in the end when I rethink it. I'm still playing through Tales of Vesperia (slowly when I have time) so not really up for to much exploring at the moment. Even then Fable 3 is coming which could possibly fulfill that desire. I know ToV certainly. What worries me most is the cut scenes.
Has anyone figured out how much time cut scenes take up in the game?
Are they used to simply help tell the story or is the game more of an interactive movie the way Xenosaga 1 came off? Where you spent more time watching the game then playing it.
- There is no patches or DLC, like we all hoped there would be.
- The cut scenes are actually very well timed IMO. Not over drawn out and make sense in context of the story.
Towns, do they at least exist in FFXIII even though you can't access them? Can they be seen perhaps in the background when you are in some locations? Or is it that there is a complete lack of acknowledgment of their existence?
Cornbread78 said:
- There is no patches or DLC, like we all hoped there would be.
- The cut scenes are actually very well timed IMO. Not over drawn out and make sense in context of the story.
Great. Nice to know they didn't go over board. Not sure if I'm disappointed by no DLC or not. Less money to spend but more content is always good. Thanks.
Towns, do they at least exist in FFXIII even though you can't access them? Can they be seen perhaps in the background when you are in some locations? Or is it that there is a complete lack of acknowledgment of their existence?
Towns, do they at least exist in FFXIII even though you can't access them? Can they be seen perhaps in the background when you are in some locations? Or is it that there is a complete lack of acknowledgment of their existence?
Great. Thanks.
I decided to crack this one out again - I'm on Chapter 11 and am doing
Vanille's Eidolon fight.
Firstly - I NEVER use the character, which makes the fight itself pretty annoying considering their weapons/accessories aren't upgraded and SUCK. My main problem though is how the fight is presented - I get to the designated zone with Fang, Lightning and Hope in my party - ALL OF A SUDDEN - two of them disappear and can't help in the battle. I know it happens for every single Eidolon fight but this time it really irked me.
I get the feeling I'm not quite a high enough "level" either - but being made to grind is NOT what I consider fun
Beat the game yesterday. Loved it overall. Can't say I was a fan of the ending, though the overall experience of the game was enjoyable. It is a step down from FFXII, but so are many games this generation.
I'll likely be building my characters and fighting hunts on and off for the next month (don't want to start a new game with exams coming up) but after fighting a hunt which took away 9,999 not too long before I beat the game, it's going to be harder then I thought :lol
Been playing the game for about an hour now. Up to the the Snow section in Chapter 1, after the part with Sazh and Lightening at the beginning. Not to bad. Things are moving pretty fast, perhaps to fast in battles. Might have to mess with the battle speed. What I can see being a problem in the future is battles are so busy. Now I understand why they decided to go with you only controlling one character. I thought that might be a problem but in actual practice it works and makes.
Speaking of which at the moment I like Sazh and Snow, even Snow's group. Lightening I'm torn. I was okay with her for the most part until that flying scening and that rubbed me the wrong way. Though I guess I'll hold off judging her to harshly until I see more of her.
I do like the datalog. Similar to the system in Mass Effect but without the voice overs. The one in FFXIII is easier on the eyes though. I am appreciating the numerous save points so far.
Finally at the last chapter in this game. The game knows nothing of pacing. It would have made a great game back on the SNES because that's where the core gameplay is at technically. It just feels so drawn out.
Also, I checked an FAQ to see how long the last "dungeon" was and discovered that I've been using completly different classes than the FAQ listed. I've been using a COM-RAV-SYN as a starter switching to a COM-RAV-RAV to build up the stagger bar once everyone has their buffs and switching to COM-RAV-MED whenever enough damage was being dealt to the party. I've managed to finish everything so far with little-to-no effort and haven't used SEN once except the fights that force you to use it. SAB only used whenever I've needed to burn down an enemy fast. Am I doing it wrong?