Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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Got a cool shield in Tam Tara Deepcroft :3

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Is there a way to do mouseover macros? Like if I wanted to heal someone without clicking on them?

How can I do more Gladiator guild quests after I finished the one for level 15 (was the 4th quest I think)? Currently level 22.

I think the lvl15 class quest is the final one in the beta. There will be more on release. After doing that, go talk to the Wandering Minstrel NPC outside one of the Grand Company buildings to unlock your level30 skill, though.
 
One step closer to phase 4. Fine by me.

Yeah, I usually use each test to try something or other and give input if I can. The faster it gets released, the faster I can start not skipping cutscenes and actually paying attention to what I'm doing lol.

Anyone know if Arcanist is supposed to make it to Phase 4 or anything or if it's just for launch?
 
Is there a way to do mouseover macros? Like if I wanted to heal someone without clicking on them?



I think the lvl15 class quest is the final one in the beta. There will be more on release. After doing that, go talk to the Wandering Minstrel NPC outside one of the Grand Company buildings to unlock your level30 skill, though.

Ok thanks.
 
I believe launch which sucks cause I wanted to start as one at Phase 4.

Well I have not looked into them much but since skills work across classes (they still do right? lol) can use phase 4 to get like whatever skills you may need from other mage classes,
 
On my way back to the PC after a day in the sun. Time to spend another night winning rolls and poking stuff with my lance!
 
Yeah, you finally get the combo line from Impulse Drive and Heavy Trust.

Heavy trust is nice because using from the side give an attack boost and Impulse Drive is more potency from behind so adding them to your rotation is a good idea. Then life surge and Blood for Blood adds quite power to the class. And obviously Invigorate

Nothing mindblowing, but it's not as straightforward.



I feel it would be better if all attack skills were part of a combo. No reason why Doom Spike and others dosn't have a combo tree.

I don't see why everything would need to be part of a combo, as long as theres a reason to use them then combos are unnecessary. The LNC side is mostly fine, everything has a purpose, and anything not in a combo has a powerful side effect. For low levels, I do think that Impulse Drive should switch places with Phlebotomize.

The big issue is the DRG side where the jumps are all redundant, boring and add no new elements to the class.
 
Ok so got to lvl 16 with a THM, tried the lvl 15 story quest and I got wrecked so asking the chat they said that lots of THM went to the conjurer gm to get a healing spell and make things easier, so I did the same.

Now I got a question, using Cure as my THM will reflect that class level or it will heal as if I was using my conjurer class?

Sry but first time changing classes and such so I'm kinda lost :/
 
all i got from the dungeons was a plundered cuirass, it looked kind of like the lvl15 bronze armor :<

I can't even dye it!

My friend got a cool looking skirt, fuckeverything.gif
 
I'm feeling smothered by all the stuff in the screen. Trying to enjoy it but holy shit, so many goddamned sub menus with info that open more sub menus and another submenu. ):
 
You may possibly want to bring an iPod, a thing to examine or even just concentrate on the tattoo patterns on the wall at the shop but uncover somewhere to target your brain and continue to be in your joyful area.

Those are some good pro-tips.

And you say these tips will help me raid end-game?
 
Tanking is addictive in this game. I used to love it in XI as well.

I don't think it's anything like XI. The core of XI was so focused on one mob at a time, this game feels like WoW with multiple mob pulls and aoe thread moves.
 
Found a bug on PS3. If you bring up the XMB while the game is loading, it freezes at the end of the loading process.

Is there an official forum for us to post bugs?
 
I don't think it's anything like XI. The core of XI was so focused on one mob at a time, this game feels like WoW with multiple mob pulls and aoe thread moves.

Most of the skills I've played with so far still seem one target focused, like the lancer's abilities attacking from specific sides and stuff. Plus usually if the multiple mobs are my level it tends to get harder to live.
 
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