devious.one
Member
In FFXIV, it seems these things are one in the same. You do your quests which take you to the instances and that's where you get your EXP and rewards. If you get off of the train to try and beef up your character, all you see is FATE and hunting logs. You can't go and get that rewarding feeling of obtaining something that you know will change your character's performance relative to everyone else's. There's no way to stand out because everyone is progressing along the same path.
That's the thing though, it isn't one in the same. The first three dungeons, sure. Yoshida specifically wanted it that way as a way to slowly teach and introduce newer players to the idea of grouping up for instances, but once those three dungeons are complete and you're 18+ (teehee) your open to a variety of ways of leveling and gearing up.
Besides, to agree with what's being said above, the idea of Leaping Lizzy boots or Emp's Hairpin lasting til cap isn't very appealing gear progression.