Does anyone have any advice for finishing Duty, Honor, Country as a Thaumaturge?
I can't for the life of me finish the second phase. It's nearly impossible at lvl 15 to take on the gargoyle dude. Am I missing something or do I just need to level up more?
Does anyone have any advice for finishing Duty, Honor, Country as a Thaumaturge?
I can't for the life of me finish the second phase. It's nearly impossible at lvl 15 to take on the gargoyle dude. Am I missing something or do I just need to level up more?
I don't see how a mob following you blindly to a zone line is necessarily a huge improvement in AI.
wheres the quest to be able to dye armor again?
Vesper Bay in Western(?) Thanalan.
Got the same thing myself, let me know if you find out anything useful.
Bring Hi-Potions and Antidotes.
Also, just fight the monster. The mage won't bother you if you leave him alone. When the monster is almost dead, someone will come help you.
Leveling up more wouldn't really do you any good because you get level synced down. Pull the gargoyle back away from the mage so you won't get poisoned and kill it. Should have less problems that way.
Won't have anything for a while. Waited on the chat for a representative, then when I hit #1 in the queue, a message came up saying there were no representatives available and it exited the queue. Thank goodness I was killing an hour at work. Now to wait on an email response if any.
Are you trying to do PC or PS3?
Quick question:
Do all the races start in the same area for the beta?
Or in other words, should my friend and I select the same race if we want to run together straight away?
Thanks
Same. I'm excited to see all the little touch-ups and maybe some extra content for the beginning levels. Not to mention everything past the beta's levels.
So is everyone pretty much decided on their race/class choice? Did any of you end up wanting to main a character you weren't expecting from when you first started the beta?
You should change both "4x [4x Multisampling]" and "4x Sparse Grid Supersampling" to "2x [2x Multisampling]" and "2x Sparse Grid Supersampling". I think I'll try this as well later to see how it looks and in case the difference isn't that great gain a few fps.
Maybe going further than 10 feet from it's pathing, before It grows a magic shield of invulnerability and retreats back, to regain all it's HP immediately, is a little too much to ask I guess...I'm sorry, I could have sworn MMOs were meant to be immersive experiences.
Maybe going further than 10 feet from it's pathing, before It grows a magic shield of invulnerability and retreats back, to regain all it's HP immediately, is a little too much to ask I guess...I'm sorry, I could have sworn MMOs were meant to be immersive experiences.
(2) To prevent the aggravation of being chased by every mob to the zone line, the infamous "trains" in FFXI.
(3) To prevent players from being attacked by stray mobs which are walking back to their spots, this was a huge problem in FFXI because players would purposely initiate "trains" to wipe other parties grinding in the same area.
I hope La Noscea getd more populated later on or in the final game.
Yup. They say it's not guaranteed if they find a bug, though.Will Phase 4 progress carry over into launch?
Or in other words, should my friend and I select the same race if we want to run together straight away?
Thanks
The codes that everyone received, are they only for this weekend?
The codes that everyone received, are they only for this weekend?
Unfortunately, gameplay mechanics must take precedence over individual ideas of immersion if games are to be playable.
The reason why mobs spring invincible shields and walk back to their spots ignoring everything until they reach their spots after a player runs too far away is:
(1) To ensure that mobs aren't chasing players everywhere in zones, preventing players who are looking for the mob to kill it from finding it.
(2) To prevent the aggravation of being chased by every mob to the zone line, the infamous "trains" in FFXI.
(3) To prevent players from being attacked by stray mobs which are walking back to their spots, this was a huge problem in FFXI because players would purposely initiate "trains" to wipe other parties grinding in the same area.
(4) To prevent exploiting by attacking a target mob, triggering it's leashing mechanism, and then damaging it while it's vulnerable to damage but ignoring everything while walking back to it's spot.
So yes, believe it or not, the reason why mobs do what they do in MMOs has actually been thoroughly considered. Mobs in MMOs generally all behave this way because of rampant player griefing and exploiting. Note that in FFXI, trains for MPKing people were such an issue that they eventually made it so mobs which chase you to the zone line don't walk back to their spots at all, they just vanish and instantly reappear in their spots. In other words, this is indeed why we can't have nice things.
"As of right now?" Yes, and probably forever.
Levequests, FATEs, guildhests, hunting logs, and dungeons provide plenty of ways to get exp once you're done with all the one-time main/side quests.
Its the best looking area but it is just dead,Yeah, SE really fucked up badly with the area in the beta.
Some people might complain because they are rolling multiple characters and having to sit through it more than once, along with the prospect of having to do it again at phase 4/launch. That is really a non-issue since most people will only play a single character and none of these quests are repeatable on other classes or jobs.
In addition, a lot seasoned players would prefer to just jump right into the action with little instruction and figure things out on their own. I understand this but they're being very narrow minded. This game needs to appeal to wide range of people and will be introduced to a large audience that is completely unfamiliar with MMOs.
Its the best looking area but it is just dead,
Been hanging around this one place for over 3 hours and haven't seen a single player.
This calvary armor loot is a pain in the butt
I think that will change at launch when people (old and new) flock to level up Arcanist (myself included probably). That's definitely a class I want to try asap. Are we thinking Scholar will be a healer/buffer and Summoner a damage dealer?
Yes. We know that Scholar will be a Healing over Time type healer and Summoner will be a damage dealer with Damage over Time and pets.
Pet classes are always super popular in MMO games so I think it should do a lot for that area.
Cool. I hope Scholar is more entertaining to play than White Mage. WHM has potential, but there's just not enough interesting spells/abilities when you heal.Hoping Scholar has a lot different types of heals and buffs.
Scholars will at least have that nifty spell animation of writing into their books. I'm oddly hyped just for that.
Yep, really thinking about skipping Phase 4 and waiting for the retail release to be able to start as an Arcanist.
Not to mention, I wanted to start at Limsa as well.
Maybe going further than 10 feet from it's pathing, before It grows a magic shield of invulnerability and retreats back, to regain all it's HP immediately, is a little too much to ask I guess...I'm sorry, I could have sworn MMOs were meant to be immersive experiences.
I think that's the last time I ever do a duty finder. Ran into the worst healer of all time. Constantly pulled aggro and got themself into trouble and never healed me. Then I died because of it. They're level 25 so I don't understand how they've survived this long.
You can pretty much ignore the dungeons past the 3 story ones at 15-17 in this beta and just solo. I'm guessing it won't be that way when the whole story is in, all the dungeons will be mandatory and not optional.
I'll just make sure I have a party of GAF people rather than randoms. Or at least mostly GAF members.
so how do i become a monk? I've seen some people say lvl 30 PGL, Lvl 15 Lancer but i'm not sure. Anybody can help me with that?
Job quests aren't in the beta yet.