Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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I did Brayflox twice this weekend. It's really easy. Not as easy as the level 15 dungeons, I guess, but it's still really easy. I tanked it on my GLD and our WHM was bored so I took off my armor and tanked in an Onion Doublet for the last boss. Still easy. We died more in Halatali (2 wipes lol) our first time than in Brayflox (0 wipes).

Funny enough, I did a similar thing in Brayflox, but it was all unintentional though. I tanked it on my pld with 0 attribute points allocated (forgot about them on my Legacy character funny enough), and half my gear broken from some earlier stuff. On top of that; our healer only had Cure I, he didn't know he had to re-do his class quest on his legacy character to get Cure II back. But, even with all those factors, it was still easy...

After years of playing FFXI... it's finally come back to this, eh? :P xD

Yeah, in 1.x I had to resort to chaining exp quite a few times on my way to 50 on a couple classes. I'm expecting the same to be needed in ARR if you're attempting to hit cap on more then a couple of classes. So I hope you still have that love for good ol' fashion grinding!
 
And pre-ordered

It's weird actually, i'm really liking the pace of this game, first beta coming from Tera i was shocked at how slow the battle system and everything was, then this weekend the game just clicked

It feels totally different from what i am used too and that's probably the best thing of them all, leveling, exploring, just going around the town

So freakin relaxing, i never felt the rush to get a new quest, i was never irritated because i couldn't figure where to go, i just got into the world and fell in love with it

this is also the first mmo where making my own soundtrack seems useless, the music is just too GOOD




Let's see how this goes in the long run, got my hopes up atm :D
 
Well, Ifrit lvl 50 in 1.0 was tricky and I'd say quite hard until you did it a few times. Lvl 20 in ARR should be easy for anyone that did Ifrit at least a couple of times in 1.0.

The lv20 fight is indeed easier, no doubt about it, but you are just assuming that anyone or everyone are competent players, but that's not the reality and applies for any type of game really, sometimes you wonder what's going on with the minds of some people, even after you explain them everything thoroughly and repeat things over and over, but no matter what you try to do they always suck.

Anyway, just because someone was a 1.0 doesn't mean they actually knew what was going on about with an Ifrit fight, or with anything in the game really.
 
So before the beta closed last night I finally unlocked and did the first dungeon. It was kinda fun and easy but it was a pug so there wasn't really much communication between us. I can't wait to check out the other dungeons, hopefully with some gaf parties.

I have a question about Gladiator vs Marauder tanking tho. I was a gld tank and there were two marauders and a healer with me. They were all a bit higher level them me and it seemed like I couldn't hold hate at all. The cone aoe they used earned more enemity then my flash and cure did. Does this mean Marauder's are better tanks or is that just because the level difference?
 
Any impressions from the Ps3 version? I wanted a good consol-mmo since PSO, i hope this will be it.

The PS3 version looks like an HD remaster with inconsistent framerate and the pad controls are only functional when you're soloing, killing one monster at a time, without much strategy.

The graphics don't hinder the experience (IMO) but the controls obviously do. If the PS3 version accepts kb+m, then you should go for that.
 
The PS3 version looks like an HD remaster with inconsistent framerate and the pad controls are only functional when you're soloing, killing one monster at a time, without much strategy.

The graphics don't hinder the experience (IMO) but the controls obviously do. If the PS3 version accepts kb+m, then you should go for that.

What issues were you having with the pad controls? Was it just an issue with the PS3 version? I noticed no difference between the PS3 and PC pad controls. Both felt very responsive.
 
I have a question about Gladiator vs Marauder tanking tho. I was a gld tank and there were two marauders and a healer with me. They were all a bit higher level them me and it seemed like I couldn't hold hate at all. The cone aoe they used earned more enemity then my flash and cure did. Does this mean Marauder's are better tanks or is that just because the level difference?

Level difference affects greatly basically everything. MRD seems like a better crowd control tank.

I was reading some tests about enmity somewhere else, and it seems like Cure is not really an effective way to increase enmity compared to the Savage Blade combo.
 
I started a new character for this beta, but only made it up to level 7 due to limited time. I started in Gridania for the first time, though, and I think this place is my favorite of all the areas. Love the atmosphere and visuals.

Any idea when the next beta starts?
 
I have a question about Gladiator vs Marauder tanking tho. I was a gld tank and there were two marauders and a healer with me. They were all a bit higher level them me and it seemed like I couldn't hold hate at all. The cone aoe they used earned more enemity then my flash and cure did. Does this mean Marauder's are better tanks or is that just because the level difference?

Overpower. A crazy spammable ability that a MRD can use. It works very well when you have a MRD as your only tank because of the AoE threat they can generate with a group. Having two and others that out level will make a huge difference. Don't let it discourage you. As you progress through the game you should less of this kind of setup and more of the traditional trinity setup with instances.
 
Not really important but anyone else feel at least solo storywise there is a lack of romance in this game?
Not a big deal for an MMO but for a Final Fantasy its noticeably lacking.
 
People are complaining its too difficult? That's certainly not been my experience. The only to I had trouble was with the Masked Mage, and even then it was just simple trial and error. I'll be very disappointed if they reduced the difficulty because of some whiners.

My greatest disappointment with the game so far has been how easy everything is. Its horrifying to think that they intend on making thing even easier. At that point there should be no more tutorials and it should be ok for people to die over and over (x50) if they are unable to figure out the trick to defeating an encounter.
 
Not really important but anyone else feel at least solo storywise there is a lack of romance in this game?
Not a big deal for an MMO but for a Final Fantasy its noticeably lacking.

You are right, and there will probably be some side-stories with a romantic plot, but any romance done in the game will come from the players themselves.
 
The PS3 version looks like an HD remaster with inconsistent framerate and the pad controls are only functional when you're soloing, killing one monster at a time, without much strategy.

The graphics don't hinder the experience (IMO) but the controls obviously do. If the PS3 version accepts kb+m, then you should go for that.

Not true. I did 1.0 endgame as all classes and had no issues and ARR's gamepad controls are far superior. With the addition of another hotbar (R2+L2) being added before launch it will be even better.
 
Is it possible to craft unique gear? I still don't understand the point of crafting since you can buy everything.
unlikely you will be able to buy everything in game from npc
esp the higher level stuffs
and quests will definitely not be as generous with gear rewards
 
Overpower. A crazy spammable ability that a MRD can use. It works very well when you have a MRD as your only tank because of the AoE threat they can generate with a group. Having two and others that out level will make a huge difference. Don't let it discourage you. As you progress through the game you should less of this kind of setup and more of the traditional trinity setup with instances.

Level difference affects greatly basically everything. MRD seems like a better crowd control tank.

Thanks for the replies, I was getting worried gld/pld would get overlooked as a tank at higher levels, but I'll keep on trucking on.

One thing that bothers me with gladiator is the global cooldown with weaponskills and cure. I feel like magic and weapon skills should be on two different global cooldowns, but that might be too OP? Dunno. Cure just doesn't have the kick I want it to have.

That being said, Phase 4 can't come fast enough.
 
Is there anywhere I can see a full list of the dungeons and their levels/locations?

I'm hoping there are at least a new dungeon ever 5 levels or so or even more than 1 at each 5 level interval.

I only got as far as Halatali which was 20-22 range I'm guessing.
 
You are right, and there will probably be some side-stories with a romantic plot, but any romance done in the game will come from the players themselves.
I didn't really notice it or think about it till the princess was first mentioned, then there is an encounter with an npc later on.
 
Is there anywhere I can see a full list of the dungeons and their levels/locations?

I'm hoping there are at least a new dungeon ever 5 levels or so or even more than 1 at each 5 level interval.

I only got as far as Halatali which was 20-22 range I'm guessing.

Not aware of any list, but I believe that they've said there will be 16 dungeons at launch.

There are dungeon entrance icons on the map for several places you can't get into yet, though, like the Wanderer's Palace in Bronze Lake.
 
Is there anywhere I can see a full list of the dungeons and their levels/locations?

I'm hoping there are at least a new dungeon ever 5 levels or so or even more than 1 at each 5 level interval.

I only got as far as Halatali which was 20-22 range I'm guessing.

There's three(?) more after you can try out after Hala. It's getting to lvl 26 that's a little time consuming but with the right FATEs to camp, you should get there quick. Sorry I don't remember the names of them to the exact.

I think this next testing weekend is suppose to include the Duty Finder from what I've been seeing on the beta forums.
 
There's three(?) more after you can try out after Hala. It's getting to lvl 26 that's a little time consuming but with the right FATEs to camp, you should get there quick. Sorry I don't remember the names of them to the exact.

I think this next testing weekend is suppose to include the Duty Finder from what I've been seeing on the beta forums.

Cool thanks!

Yeah I'm hoping there is enough dungeon content in the game. Personally I like to take breaks from quests and grind out 2 or 3 levels through dungeons as I go.
 
Cool thanks!

Yeah I'm hoping there is enough dungeon content in the game. Personally I like to take breaks from quests and grind out 2 or 3 levels through dungeons as I go.

As Ravidrath said, they're planning to have 16 dungeons at launch, for this beta there's only 7:

- Sastasha Seagrot 15-17
- Tam-Tara Deepcroft 16-18
- Copperbell Mines 17-19
- Halatali 20-22
- Thousand Maws of Toto-Rak 23-25
- Haukke Manor 29-31
- Brayflox's Longstop 32-35
 
There's three(?) more after you can try out after Hala. It's getting to lvl 26 that's a little time consuming but with the right FATEs to camp, you should get there quick. Sorry I don't remember the names of them to the exact.

I think this next testing weekend is suppose to include the Duty Finder from what I've been seeing on the beta forums.

I believe it's Thousand Maws of Toto-Rak (23), Haukke Manor (29) and Brayflox's Longstop (32).
 
I believe it's Thousand Maws of Toto-Rak (23), Haukke Manor (29) and Brayflox's Longstop (32).

Yeah that's them. I'm looking forward to Manor and Longstop. Want to tank them like a beast! Toto-Rak was great though I think there's a lot of fluff that makes the place too long but the overall experience was good.
 
What issues were you having with the pad controls? Was it just an issue with the PS3 version? I noticed no difference between the PS3 and PC pad controls. Both felt very responsive.

During battles, mostly if you need to switch between multiple targets it becomes a mess. I felt the minute I entered a party the pad control started to fall apart (I cannot fathom being in a supporting role). Not to mention all the basic stuff like typing and selecting the HUD items.

I have to say I don't know how kb+m works on FFXIV. Maybe it is just as bad if not worse than a controller, maybe the game just controls badly overall. =P

Not true. I did 1.0 endgame as all classes and had no issues and ARR's gamepad controls are far superior. With the addition of another hotbar (R2+L2) being added before launch it will be even better.

I never played XI or XIV before so I don't know how end game works here, thus I won't comment on that part.

I'm sure I could get used to it, but it doesn't feel like the optimal way to control this type of game at all.
 
As Ravidrath said, they're planning to have 16 dungeons at launch, for this beta there's only 7:

- Sastasha Seagrot 15-17
- Tam-Tara Deepcroft 16-18
- Copperbell Mines 17-19
- Halatali 20-22
- Thousand Maws of Toto-Rak 23-25
- Haukke Manor 29-31
- Brayflox's Longstop 32-35

I had no idea they had so many dungeons in the beta. Very cool. I like how there's a dungeon every few levels so you'll have something to do if you run out of quests or just get bored doing them.
 
I had no idea they had so many dungeons in the beta. Very cool. I like how there's a dungeon every few levels so you'll have something to do if you run out of quests or just get bored doing them.

It'll get even better once the Duty Finder is in and we don't have to /shout like a certain 2001 era MMORPG just to get a party. :P

Have they said how extensive the Duty Finder will be? I know it'll be dungeons, and from the sound of it Guildleaves, and cross-realm...
 
It'll get even better once the Duty Finder is in and we don't have to /shout like a certain 2001 era MMORPG just to get a party. :P

Have they said how extensive the Duty Finder will be? I know it'll be dungeons, and from the sound of it Guildleaves, and cross-realm...

haha, indeed. I do fear that the Duty Finder will make the community a bit more... silent, I guess. I mean, I loved the dungeon finder thing they introduced in WoW for ease of use and no more waiting around forever, but.. at the same time, it really made the server community a bit less important. If that makes any sense. xD But like I said, I am excited about the Duty Finder being in the game.

EDIT: I'm not sure - it's definitely cross realm. Not sure about Guildleves, though.
 
It'll get even better once the Duty Finder is in and we don't have to /shout like a certain 2001 era MMORPG just to get a party. :P

Have they said how extensive the Duty Finder will be? I know it'll be dungeons, and from the sound of it Guildleaves, and cross-realm...

oh they're adding a "Instance Matching" option in the final game?


thank god
 
I've only played a little bit so far (like, level 7 or 8 Thaumaturgist and still have no idea what I'm doing), but I'm really surprised how well the game runs on a PS3. Everything feels pretty smooth overall despite a weird frame rate.

What struck me the most is how well the game plays with a PS3 controller. The L2/R2 hotbar stuff and XMB-esque UI work surprisingly well after an initial learning curve. Other MMOs should copy the shit out of it.
 
How is the instance finder going to work? Just automatic matchmaking?

That would suck so bad. I really despise what all those little features reduce mmos too. Something like a giant bulletin board where you could flag yourself for any number of missions or the like would be better. Then at least people would still have to speak to you before hand.
 
Is there a link to starter tips for each of the 3 starting cities? I believe I can pretty much blitz through every single quests and events from level 1-10 in 3-4 hours. After completing your class quests along with crafting quests, is it a good idea to start on a second class or start traveling to the other starting cities?

I want to get as much done as possible during phase 4 and head start so I don't have to deal with the initial inrush of other players doing their quests at launch.
 
haha, indeed. I do fear that the Duty Finder will make the community a bit more... silent, I guess. I mean, I loved the dungeon finder thing they introduced in WoW for ease of use and no more waiting around forever, but.. at the same time, it really made the server community a bit less important. If that makes any sense. xD But like I said, I am excited about the Duty Finder being in the game.
How is the instance finder going to work? Just automatic matchmaking?

That would suck so bad. I really despise what all those little features reduce mmos too. Something like a giant bulletin board where you could flag yourself for any number of missions or the like would be better. Then at least people would still have to speak to you before hand.

You get what you give out. Personally, I've had tons of social experience with such features, but I actually try to communicate with other players.

I wouldn't use World of Warcraft as a good example of the feature however. With one exception (Cataclysm's heroics at the expansion launch), WoW's dungeons were designed so that monkeys could do it with no socialization. I don't think that'll be the case here.
 
How is the instance finder going to work? Just automatic matchmaking?

That would suck so bad. I really despise what all those little features reduce mmos too. Something like a giant bulletin board where you could flag yourself for any number of missions or the like would be better. Then at least people would still have to speak to you before hand.

I think it's automatic, and I think in 99% of cases that's better than having people be snobs and negotiate with each other, ask how good their gear is, etc.

I'm not sure how much I'll use it, but for people without a stable group of people to play with it will be a lifesaver.
 
hit level 12 on my LNC before the beta ended, totally loving this game.

its so NICE being able to solo past level 6 by yourself!!! although the dunes were a ritual that will forever be embedded into my mind, its nice being able to level without having to rely on finding a party.

playing on the PS3, im also loving the controller setup. after about 30-45 minutes of getting used to the controls, ive found it all works so smoothly. my only complaint was the select button being used to scroll through the different on screen menus but that eventually didnt bother me at all.
 
How is the instance finder going to work? Just automatic matchmaking?

That would suck so bad. I really despise what all those little features reduce mmos too. Something like a giant bulletin board where you could flag yourself for any number of missions or the like would be better. Then at least people would still have to speak to you before hand.

There is nothing inherent about "dungeon finders" that discourages people from communicating. They don't communicate because the content doesn't give them a reason to. Unfortunately, it looks like ARR will be a silent type.
 
It's getting to lvl 26 that's a little time consuming but with the right FATEs to camp, you should get there quick.

Fastest place to get FATEs to level up/get seals is in South Shroud. Lots of level 20-30 FATE's happening all the time in close proximity to one another.
 
I dont think theres even going to be a romantic plot involving your character, especially when you will be able to marry other players.
Yeah.


I am enjoying this so much I probably will get it at release and then again for PS4 in 2014.

I wish they had the DCUO styles thing, once you equip an item you can select its appearance even if you are actually wearing different stuff.
 
Fastest place to get FATEs to level up/get seals is in South Shroud. Lots of level 20-30 FATE's happening all the time in close proximity to one another.

Do you get seals from GCs only if you do FATEs in their corresponding nation?

Also, is it only on L20 and above FATEs, or does it work on all of them?
 
During battles, mostly if you need to switch between multiple targets it becomes a mess. I felt the minute I entered a party the pad control started to fall apart (I cannot fathom being in a supporting role). Not to mention all the basic stuff like typing and selecting the HUD items.

It's actually really smooth. Currently, all you have to do is push up or down on the Control Pad to cycle through party members in order. I will say though, if you aren't in a group and attempting to heal people during a FATE, it gets a little tedious trying to maneuver your targeting reticule to the right person.

How is the instance finder going to work? Just automatic matchmaking?

That would suck so bad. I really despise what all those little features reduce mmos too. Something like a giant bulletin board where you could flag yourself for any number of missions or the like would be better. Then at least people would still have to speak to you before hand.

Seems like a small price to pay to avoid the same problems FFXI had. A friend of mines spent more time in Jeuno shouting then actually playing the game due to his choice of job (DRG).
 
Do you get seals from GCs only if you do FATEs in their corresponding nation?

Any and all.

You can also get seals by doing the quests at your GC's front desk. Repeatable, but on very a long timer.

FATEs are simply the fastest way to accumulate seals (and non-quest exp) at the moment. Several hundred seals for the 20-30 range FATEs.
 
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