Some thoughts on the beta.
Obviously controls are a big issue, but everyone has already claimed that.
Things like in FFXI, where you could press CTRL-T and it would bring up the name of the last personal to /tell you, you could also cycle through - this more than ever is so important with the double names, but I have faith in them to provide it in the final game.
Also other shortcuts, such as in FFXI /ta name - would allow you to target NPC's, players and Objects without having to cycle through everything else on the screen, or wait for them to load. Also inviting people to a party seems so confusing in this game. It just seems odd to be stepping backwards.
Mixed thoughts on the battle-system. For instance the fact that my battle bar (name?) was overlapping my HP, MP and TP - Although I was unaware that you could move them, however if you want a good sized horizontal chat window, it will still provide the same problem. I quite like the system, timing your attacks in-tune with your stamina, however if the connection was anything below green, it didn't work - which seems like a pretty massive flaw to me - basing an entire games battle system on stamina when you can't utilise it.
Also, I played FFXI for 3 years - Imagining that I had to press a button every time I wanted to do a normal attack seems pretty crazy, which is essentially what you do in this game. Don't understand the stacking thing, I should read up on it, but I still expect tutorials for things like this in-game - they need to make the game as accessible to people at the start as possible, otherwise they'll get scared off by complexity too early on.
However, I can really imagine this battle system becoming something special if they pull it off, looking forward to seeing what they do with it - and also learning how the hell it all works.
The levelling thing is kind of more complex, having a class rank and a physical level is an interesting idea, not sure how it works yet but I seem to be oblivious to how everything works really so better do some learning.
Animation and visuals are great, in a game you play for months - this needs to be good. Love the running/battle/cut scene animations, also love the designs of all the mobs.
Equipment looks really nice and customisable, lots of slots. Inventory looks well organised, with different sections for different items. Levequests look interesting, just as long as they become deeper than 'kill 2 of these' or 'kill 5 of them'.
Death - how does this work? In FFXI, you die - have the choice to go to your home point instantly, or wait for a raise with an hours limit. In this beta you die, lie there with nothing in terms of an instruction, eyes wide open and blinking, staring into space.