Teknoman said:
Well yeah I dont mean really far, just outside of most aoe range/ not close enough for the enemy to physically hit them.
Couple contributions to the problem:
- Even with provoke, monster threat is completely out of control. I cast Cure once? Good luck getting that mob off me.
- Most mobs have a ranged attack anyway that they'll use if its aggro target isn't in melee range.
- When healing, I still don't have a reliable way of curing others while in combat due to the terrible targeting system. The easiest way is just target myself (which IS easier now at least... but targeting others is still alot of clicks) and stack right on top of whoever I want to heal.
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I do think it's kind of funny that the most efficient way to level up, by the game's design, is to solo all your levequests, and then trick other players in letting you mooch off of them. Awesome job.
As for comparisons to WoW, I think they're completely valid - WoW is pretty much a good target due to the streamlined UI and the amount of polish Blizzard tends to put in it. While I'm not saying this game has to be another WoW-clone like most MMOs of late, there's definitely a lot of apt comparisons they can use as guidelines, e.g:
- In WoW if I want to heal someone I just press my heal hotkey and then click their unit frame. Why do I have to go through an 8 click process in FF14 to do the same thing?
- In WoW if a party member disconnects or crashes they stay in the group unless removed by a player. Why do I have to hunt down where the party went in FF14 and beg for a reinvite?
- In WoW I can hit the Windows key and my game *won't* blow up!