I tried crafting and harvesting out today.
Crafting needs a major UI overhaul, but the fundamentals seem solid enough. I'm curious how they're going to expand it... I'm guessing with more manuals? I also wonder if we'll eventually see group synthesis circle jerks ala Synergy - could be cool to see you whack on the thing, throw it to someone else who sews it, etc.
Harvesting was a big surprise - not only was running around and doing stuff more relaxing than expected, the Experience Points rewards were fantastic. So much so that I'm thinking my first order of business in the final game may be to level some harvesting jobs for Physical levels before I start in on others.
Crafting needs a major UI overhaul, but the fundamentals seem solid enough. I'm curious how they're going to expand it... I'm guessing with more manuals? I also wonder if we'll eventually see group synthesis circle jerks ala Synergy - could be cool to see you whack on the thing, throw it to someone else who sews it, etc.
Harvesting was a big surprise - not only was running around and doing stuff more relaxing than expected, the Experience Points rewards were fantastic. So much so that I'm thinking my first order of business in the final game may be to level some harvesting jobs for Physical levels before I start in on others.