Londa said:Because this is a beta and they haven't released player homes yet. How do you think people would get their mail if they have no mog home???
Omiee said:is this true, cuz if it is it realy sucks.
http://www.sankakucomplex.com/2010/08/24/final-fantasy-xiv-players-only-allowed-1-hour-a-day/
link NSFW
Square Enix is introducing a fatigue system to upcoming MMORPG Final Fantasy XIV which will apparently see players hit with crippling penalties if they play more than an hour a day, with those daring to play more than 4 hours having their XP reduced to 0.
Square Enix acknowledge the existence of the system in an interview and in previous comments, but are strangely reticent about providing specifics:
Some concern may be a colossal understatement if early reports of just how draconian the limits are turn out to be correct:Tell us about the fatigue and dormancy systems please.
We wanted to introduce a system to reward players who dont have a lot of time to play. Maybe it looks as though we are placing long playing users at a disadvantage, but the idea is really to let play for short periods be viable.
Wont that cause some concern amongst players who play for longer?
We want these players to try different classes. If you change class the fatigue doesnt affect you, so you could try non-combat classes as well. You actually have more play choices now as you can make more characters.
Such systems are not unique, but Square Enix appears to have taken the system to an extreme likely to either completely eliminate its hardcore player strata to say nothing of its high-handedness in dictating to players that they can only play an hour day.Fatigue goes up to about 50% in 2 hours, and it takes 2 days to go down! So, if you play 4 hours you have to stop playing completely for 2 days!
WHAT!?
Only 1 hour a day!
Whats really amazing is that you have to pay a monthly subscription for this
They cant get away with this on a subscription game. Theyll be sued!
So you get bonuses for staying logged out the servers are going to be nice and quiet, arent they!
More on the dormancy system:
Recovery takes time.
2 hours of combat or 1 hour of craft will induce dormancy.
The dormancy is actually shared over different characters.
It will decrease gains to 0% in the end.
It seems to be proportional to the amount of XP you earn.
Both light and heavy player are going to weep...
Kuraine said:The interview linked says nothing about that at all... The Famitsu interview is referring to the 48 hour cooldown on Guildleves, not some new fancy "fatigue" system. The website mistranslated and is reporting false news.
Shouta said:As I posted on the gaming forum, incorrect, the famitsu part is translated correctly. The information is from early player reports and they point out if it's true.
Shouta said:Gotta test to see if that's true. If it does take 2 days to go away, that shit is indefensible.
Gromph said:Agree... if they make a game when you cant play the class you choose for 2 days, that really sucks.
Kintaro said:Have they even said we will have player homes?
Also...ow, my brain...
Please play a MMO made other than FFXI. Like, any of them.
Jinko said:Londa I wouldn't be surprised to see mail go to your retainer, don't expect a mog house from launch, especially considering we aren't getting an AH.
P.S stop being so deffensive.
Gromph said:Agree... if they make a game when you cant play the class you choose for 2 days, that really sucks.
FFXIV Dev said:We would like everyone to participate in our stress test by creating a character on the Shadowlord world.
Also, in order to make the stress test even more effective, all testers will only be able to create new characters on the Shadowlord world during the time listed below. If you currently have a character on another world, you will be able to continue testing on that world as normal. However, we would appreciate it if you could assist us by playing on the specified server.
[Date & Time]
Aug. 24, 2010 from 2:30 to 18:30 (PDT)
* The end time is subject to change, depending on how long the inspection process will take.
Person in BG giving their experience from Gamecom said:- /sit emote functional
- UI is still the same and still laggy
- All 3 cities (obviously)
- you can /check people
- macro's working
even more gamecom Open Beta changes said:- Gridania and Ul'dah included, tutorial fight, storyline and guildleves
- You are allowed to Skip the cutscenes pushing ESC -> Skip
- Lancer & Archer Guild are in Gridania
- /sit emote included
- some emotes like /clap are possible to do while in /sit
- Chocobos still NOT working
- Found an Airship dock inside Gridania, but seems not do work either
- Able to mark the mobs like in wow "please kill this one first"
- you can make some bubbles like "I'm low on HP, please cure me"
- Friend and Ignore List included
- LS NPC in Limsa may be moved, didnt find her
- You can still accept Lv.1 and Lv.10 Leves with Rank1
Zalasta said:Well, without knowing exactly how surplus works, I do admit that in general having a system which dictates how much you can play on a class is rather unsavory. However, I do kind of understand the need for such a limitation, even if I do not like it. The fact is people hitting cap in less than a month is a commonplace in MMO these days. Anyway, I no longer have the luxury of playing games for 8+ hours everyday like it was 6 years ago when I was still subscribed to FFXI and WoW, so I don't expect surplus to be a big deal for me (maybe during the weekends). Even if it does kick in, I imagine I'd want to spend time doing other jobs.
Gromph said:Well if i like to play my PUG like 4-5 hours with my friends, why i need to have penalty?
falastini said:I don't like how the item storage currently works in-game.
- equipped gear shouldn't take up space in your bags
- arrows shouldn't take up individual slots in bag... why do ranged users have to sacrifice half their bag for ammo? I know they added the stupid quiver function in FFXI eventually, but it was an awkward solution for this problem.
- HQ loot? do i really have to waste 3 slots on rat tails, because I happened to get +1 and +2 versions?
The way it's setup now, players are going to run out of bag space quick. Especially if they want to carry extra gear for their second/third class they're leveling up.
They did put crystals in their own slot. I'll give them credit for that.
p.s... since putting an item on bazaar takes it out of your bags, you can abuse it to save space. Just take anything on your bag and put it for sale at a high price (so nobody nabs it).... free bag space.
PEOPLE JUST DONT GET IT, THIS IS A BETA, EVERYTHING WILL BE FIXED/ADDED BY RETAIL.Jinko said:Londa I wouldn't be surprised to see mail go to your retainer, don't expect a mog house from launch, especially considering we aren't getting an AH.
P.S stop being so deffensive.
Zomba13 said:Like some of the open beta changed (friend list, /sit and /check) I'm pretty sure that 1 hour = fatique thing is utter bs. I mena It took me a long time to get fatique/surplus on my conj. Alot more than playing it for an hour. Although on time I did start getting it after around 1 and a half hours though, but I assume that was because of all the time I played conj the day before.
Still SE need to get rid of that shit. Punishing people for playing long times does NOT reward people playing shorter times. A reward for playing shorter times would be the first hour of xping you get a slight boost to xp (like resting bonus xp in wow or something). They should keep increasing the penlty on the people who want to play their game longer. I have a feeling this might be because their servers aren't too good. This way they get people still paying them the monthly fee but only on 1 hour or so a day meaning less strain on their servers. I dunno though, maybe the devs have just gone loopy and want to see how many shit ideas they can cram into the game.
Really sucks too because I utterly love FFXI, best MMO I've played with the best community and I was hoping FFXIV would be an improvement on it, with the same races (pretty much) and the same 1 character any class system and it being Final Fantasy. Somehow though they decided to just mess it up for the people who want to play their game a lot.
expy said:Posted in Gaming.
Ploid 3.0 said:They found out that inventory space is a huge selling point.
Khrno said:
It's like people don't even bother reading or at least skimming these threads at all, and then just read some sensationalist and outdated article amidst their porn galleries, and just run to post it an overreact as if they were the latest news. And this is not the first time people has done this in gaf with a SC article.
Well, and they are ready to cash in our desire to have 500 storage spaces with each additional retainer costing £0.70 ($1.00).
Kandinsky said:Also i wonder hows the lag on SL at the moment:lol
Kandinsky said:Oh Faction leves share timers with regular ones, LAAAAAAAMMMEEEE.
Also i wonder hows the lag on SL at the moment
Robobandit said:That one hour time limit before you get penalized for playing is clearly in place due to the fact that they have no end-game content.. if people play too much they'll run out of content and stop playing.
If they don't give up on that idea, I won't be playing this game. The other stuff I can deal with.. but penalizing players because they want to enjoy the game is ridiculous.
notworksafe said:I haven't played Archer at all, but what is this I hear about arrows not stacking? That must suck for the Archers out there!
Arrows stack per 99 arrows, you also dont seem to use 1 arrow per shot so it takes a while to go through a stack. A few stacks and you're set.notworksafe said:I haven't played Archer at all, but what is this I hear about arrows not stacking? That must suck for the Archers out there!
Ahh okay. That makes much more sense.Valru said:Arrows stack per 99 arrows, you also dont seem to use 1 arrow per shot so it takes a while to go through a stack. A few stacks and you're set.
Hmm weird. So you have to equip each stack on its own? That's kinda dumb.Jinko said:Yea I ran out of arrows just a moment ago in a leve, I still had arrows in my inventyory but because i had no arrows equiped i couldn't use refil, which resulted in death.
They really need to give some indication as to how many arrows you have in your quiver, other than that Archer is a very good class, quite overpowered, it will no doubt get a nerf eventually just as ranger did in FF11.
Get Multishot now, its pretty fucking amazing and OP.Jinko said:Guna go see what I can buy from the archer vendor in a bit.
http://img826.imageshack.us/img826/5660/guildmarks.jpg
Weird for me its 1 per shot, i burn 10 stacks pretty fast due to mulshot (uses 3 arrows) and Quick Nock (which can use up to 5-8 arrows, maybe more as you get higher idk), but honestly is not bad, great class overall, sucked that no bow recipe was discovered tho D:Valru said:Arrows stack per 99 arrows, you also dont seem to use 1 arrow per shot so it takes a while to go through a stack. A few stacks and you're set.
Hmm weird. So you have to equip each stack on its own? That's kinda dumb.
Londa said:Actually they did say there will be.
Thanks for the gif, thats how I look everytime I read another one of your comments.
Hrm, that's still dumb. It should just go until you are out of arrows. How bad is it to reequip? Can you just use a macro?Jinko said:Only if you completely run out of equiped arrows.
notworksafe said:Hrm, that's still dumb. It should just go until you are out of arrows. How bad is it to reequip? Can you just use a macro?
Londa said:If they plan to have player homes. Why would they do that instead of waiting to release the player homes that have a mail in them?
Jinko said:They really need to give some indication as to how many arrows you have in your quiver,
Jinko said:I think you need to disengage to re-equip items, deffinately needs work.
I just hope they add an icon on the bottom right of the screen with an ammo read out, would be handy for fishing aswell.
That is neat but not ideal, why not just have a counter on the action bar?Kuraine said:I haven't seen this in person yet to verify whether or not it's accurate, but a friend of mine was saying that the arrow models in your character's quiver actually reflect a general status of how many you have left in the stack.
- 3 arrows = Over 70
- 2 arrows = Between 30 and 70
- 1 arrow = Under 30
- 0 arrows = Out, obviously
Could be wrong, but if that's true it could be handy.
Edit: Beaten!
Classic_Gs said:That is neat but not ideal, why not just have a counter on the action bar?
What is wrong with that?nataku said:Because that would be easy mode.