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Final Fantasy XIV Beta Discussion + Media

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Kintaro

Worships the porcelain goddess
Londa said:
Because this is a beta and they haven't released player homes yet. How do you think people would get their mail if they have no mog home???

Have they even said we will have player homes?

Also...ow, my brain...

qmyn0l.jpg


Please play a MMO made other than FFXI. Like, any of them.
 

expy

Banned
Posted in Gaming.
Omiee said:



Square Enix is introducing a “fatigue” system to upcoming MMORPG Final Fantasy XIV which will apparently see players hit with crippling penalties if they play more than an hour a day, with those daring to play more than 4 hours having their XP reduced to 0.
Square Enix acknowledge the existence of the system in an interview and in previous comments, but are strangely reticent about providing specifics:
Tell us about the “fatigue” and “dormancy” systems please.
We wanted to introduce a system to reward players who don’t have a lot of time to play. Maybe it looks as though we are placing long playing users at a disadvantage, but the idea is really to let play for short periods be viable.
Won’t that cause some concern amongst players who play for longer?
We want these players to try different classes. If you change class the fatigue doesn’t affect you, so you could try non-combat classes as well. You actually have more play choices now as you can make more characters.
“Some concern” may be a colossal understatement if early reports of just how draconian the limits are turn out to be correct:
Fatigue goes up to about 50% in 2 hours, and it takes 2 days to go down! So, if you play 4 hours you have to stop playing completely for 2 days!
WHAT!?
Only 1 hour a day!
What’s really amazing is that you have to pay a monthly subscription for this…
They can’t get away with this on a subscription game. They’ll be sued!
So you get bonuses for staying logged out – the servers are going to be nice and quiet, aren’t they!
More on the “dormancy” system:
Recovery takes time.
2 hours of combat or 1 hour of craft will induce “dormancy.”
The dormancy is actually shared over different characters.
It will decrease gains to 0% in the end.
It seems to be proportional to the amount of XP you earn.
Both light and heavy player are going to weep...
Such systems are not unique, but Square Enix appears to have taken the system to an extreme likely to either completely eliminate its “hardcore” player strata – to say nothing of its high-handedness in dictating to players that they can only play an hour day.
 

Kuraine

Neo Member
The interview linked says nothing about that at all... The Famitsu interview is referring to the 48 hour cooldown on Guildleves, not some new fancy "fatigue" system. The website mistranslated and is reporting false news.
 

Shouta

Member
Kuraine said:
The interview linked says nothing about that at all... The Famitsu interview is referring to the 48 hour cooldown on Guildleves, not some new fancy "fatigue" system. The website mistranslated and is reporting false news.

As I posted on the gaming forum, incorrect, the famitsu part is translated correctly. The information is from early player reports and they point out if it's true.
 

Kuraine

Neo Member
Shouta said:
As I posted on the gaming forum, incorrect, the famitsu part is translated correctly. The information is from early player reports and they point out if it's true.

Continued conversation about this in the Gaming thread~ I didn't notice this in the interview, so my mistake. Also, haven't noticed it actually happening in the beta. (And neither has anyone I've played with.) Odd!

In lieu of substantial post, here's a screenshot of what may be my final character design.

cobbiglasses.jpg
 

Gromph

This tag is currently undergoing scheduled maintenance...
Staff Member
Shouta said:
Gotta test to see if that's true. If it does take 2 days to go away, that shit is indefensible.

Agree... if they make a game when you cant play the class you choose for 2 days, that really sucks.
 

Kuraine

Neo Member
Gromph said:
Agree... if they make a game when you cant play the class you choose for 2 days, that really sucks.

No kidding. I really hope it doesn't stay like that... It's the same thing that WoW's beta experimented with, which was eventually turned down in favor of only having a "rested" state rather than both it and a "fatigued" state.

Bonuses = good.
Detriments = bad.
 

Awntawn

Member
Surplus kicked in real soon while leves were still giving ungodly amounts of exp and rank, and it did take something like 2 days to go away. Once they nerfed the leve exp to hell and back, I never came close to hitting it again; I think you really had to grind to hit it, and I just couldn't be bothered to do so in a beta that was going to wipe your characters D;

Though I recall hearing (can't remember from where) that they planned on changing the surplus penalty to a much more modest amount (10% penalty as opposed to the 40 or so in the beta); that would essentially make it exactly the same as a rested exp system... just from a more pessimistic viewpoint D;
 

Jinko

Member
Londa I wouldn't be surprised to see mail go to your retainer, don't expect a mog house from launch, especially considering we aren't getting an AH.

P.S stop being so deffensive.
 

Londa

Banned
Kintaro said:
Have they even said we will have player homes?

Also...ow, my brain...

qmyn0l.jpg


Please play a MMO made other than FFXI. Like, any of them.

Actually they did say there will be.

Thanks for the gif, thats how I look everytime I read another one of your comments. :D

Jinko said:
Londa I wouldn't be surprised to see mail go to your retainer, don't expect a mog house from launch, especially considering we aren't getting an AH.

P.S stop being so deffensive.

So stating facts is deffensive now? I wouldn't expect anything until there is an annoucement about it. I wonder why so many people still believe that beta = final game when they said that there are two other versions of the game we haven't seen yet. Open Beta version and then the Retail Version.

Gromph said:
Agree... if they make a game when you cant play the class you choose for 2 days, that really sucks.

They shouldn't make players do something they don't want to do. Again, the stats you allocate on your character may not work for the other job you switch to. If they are going to force someone to play a differen't job. Then they should have it where we can save our stats for each job. There should also be no wait to reallocate the points you already own.
 

Londa

Banned
FFXIV Dev said:
We would like everyone to participate in our stress test by creating a character on the Shadowlord world.

Also, in order to make the stress test even more effective, all testers will only be able to create new characters on the Shadowlord world during the time listed below. If you currently have a character on another world, you will be able to continue testing on that world as normal. However, we would appreciate it if you could assist us by playing on the specified server.

[Date & Time]
Aug. 24, 2010 from 2:30 to 18:30 (PDT)
* The end time is subject to change, depending on how long the inspection process will take.

Looks like me trying to craft before the Open Beta, is out.

Person in BG giving their experience from Gamecom said:
- /sit emote functional
- UI is still the same and still laggy
- All 3 cities (obviously)
- you can /check people
- macro's working

yes for sit and check! :((( for UI lag. I still believe that they will fix the UI.


even more gamecom Open Beta changes said:
- Gridania and Ul'dah included, tutorial fight, storyline and guildleves
- You are allowed to Skip the cutscenes pushing ESC -> Skip
- Lancer & Archer Guild are in Gridania
- /sit emote included
- some emotes like /clap are possible to do while in /sit
- Chocobos still NOT working
- Found an Airship dock inside Gridania, but seems not do work either
- Able to mark the mobs like in wow "please kill this one first"
- you can make some bubbles like "I'm low on HP, please cure me"
- Friend and Ignore List included
- LS NPC in Limsa may be moved, didnt find her
- You can still accept Lv.1 and Lv.10 Leves with Rank1
 

Zalasta

Member
Well, without knowing exactly how surplus works, I do admit that in general having a system which dictates how much you can play on a class is rather unsavory. However, I do kind of understand the need for such a limitation, even if I do not like it. The fact is people hitting cap in less than a month is a commonplace in MMO these days. Anyway, I no longer have the luxury of playing games for 8+ hours everyday like it was 6 years ago when I was still subscribed to FFXI and WoW, so I don't expect surplus to be a big deal for me (maybe during the weekends). Even if it does kick in, I imagine I'd want to spend time doing other jobs.
 

Gromph

This tag is currently undergoing scheduled maintenance...
Staff Member
*beaten.


Zalasta said:
Well, without knowing exactly how surplus works, I do admit that in general having a system which dictates how much you can play on a class is rather unsavory. However, I do kind of understand the need for such a limitation, even if I do not like it. The fact is people hitting cap in less than a month is a commonplace in MMO these days. Anyway, I no longer have the luxury of playing games for 8+ hours everyday like it was 6 years ago when I was still subscribed to FFXI and WoW, so I don't expect surplus to be a big deal for me (maybe during the weekends). Even if it does kick in, I imagine I'd want to spend time doing other jobs.

Well if i like to play my PUG like 4-5 hours with my friends, why i need to have penalty?
 

Zalasta

Member
Gromph said:
Well if i like to play my PUG like 4-5 hours with my friends, why i need to have penalty?

I don't know, will you be penalized?

The system itself sounds harsh, but until you're affected by it, I just can't understand the preemptive criticism against it. Fact is no one knows how it will kick in now or in retail, so there is a chance that many of us who don't play all the time will not experience it.
 

Zomba13

Member
I like some of the open beta changed (friend list, /sit and /check). I'm pretty sure that 1 hour = fatique thing is utter bs. I mena It took me a long time to get fatique/surplus on my conj. Alot more than playing it for an hour. Although on time I did start getting it after around 1 and a half hours though, but I assume that was because of all the time I played conj the day before.

Still SE need to get rid of that shit. Punishing people for playing long times does NOT reward people playing shorter times. A reward for playing shorter times would be the first hour of xping you get a slight boost to xp (like resting bonus xp in wow or something). They should keep increasing the penlty on the people who want to play their game longer. I have a feeling this might be because their servers aren't too good. This way they get people still paying them the monthly fee but only on 1 hour or so a day meaning less strain on their servers. I dunno though, maybe the devs have just gone loopy and want to see how many shit ideas they can cram into the game.

Really sucks too because I utterly love FFXI, best MMO I've played with the best community and I was hoping FFXIV would be an improvement on it, with the same races (pretty much) and the same 1 character any class system and it being Final Fantasy. Somehow though they decided to just mess it up for the people who want to play their game a lot.

Edit: Added the I I somehow left out at the beggning. Made it seem like I think the /sit stuff is BS >.<
 

Ploid 3.0

Member
falastini said:
I don't like how the item storage currently works in-game.

- equipped gear shouldn't take up space in your bags
- arrows shouldn't take up individual slots in bag... why do ranged users have to sacrifice half their bag for ammo? I know they added the stupid quiver function in FFXI eventually, but it was an awkward solution for this problem.
- HQ loot? do i really have to waste 3 slots on rat tails, because I happened to get +1 and +2 versions?

The way it's setup now, players are going to run out of bag space quick. Especially if they want to carry extra gear for their second/third class they're leveling up.

They did put crystals in their own slot. I'll give them credit for that.

p.s... since putting an item on bazaar takes it out of your bags, you can abuse it to save space. Just take anything on your bag and put it for sale at a high price (so nobody nabs it).... free bag space.

They found out that inventory space is a huge selling point. I suppose the expansion will add space Woo! Also can't blame ps2 for whatever inventory cap is given anymore.
 

Kandinsky

Member
Jinko said:
Londa I wouldn't be surprised to see mail go to your retainer, don't expect a mog house from launch, especially considering we aren't getting an AH.

P.S stop being so deffensive.
PEOPLE JUST DONT GET IT, THIS IS A BETA, EVERYTHING WILL BE FIXED/ADDED BY RETAIL.
 

Jinko

Member
They would be better off adding a positive buff like the rested XP buff in WoW, the way they are doing this seems more like a punishment, who would have thought !

It's hilarious that they think that reducing XP down to 0% is a good idea.

At this rate they will be turning more people away than gaining them.
 

Londa

Banned
Zomba13 said:
Like some of the open beta changed (friend list, /sit and /check) I'm pretty sure that 1 hour = fatique thing is utter bs. I mena It took me a long time to get fatique/surplus on my conj. Alot more than playing it for an hour. Although on time I did start getting it after around 1 and a half hours though, but I assume that was because of all the time I played conj the day before.

Still SE need to get rid of that shit. Punishing people for playing long times does NOT reward people playing shorter times. A reward for playing shorter times would be the first hour of xping you get a slight boost to xp (like resting bonus xp in wow or something). They should keep increasing the penlty on the people who want to play their game longer. I have a feeling this might be because their servers aren't too good. This way they get people still paying them the monthly fee but only on 1 hour or so a day meaning less strain on their servers. I dunno though, maybe the devs have just gone loopy and want to see how many shit ideas they can cram into the game.

Really sucks too because I utterly love FFXI, best MMO I've played with the best community and I was hoping FFXIV would be an improvement on it, with the same races (pretty much) and the same 1 character any class system and it being Final Fantasy. Somehow though they decided to just mess it up for the people who want to play their game a lot.

I agree with you. If I'm paying to play, I shouldn't be restricted to only playing the job I like for 1 hour a day. I didn't pay a monthly fee only to be restricted to enjoying my job for a hour or 2 hours. I want the most for my money. People like Gromph wanting to enjoy their Monk for 4 hours is perfectly understandable. Folks saying that playing for over 2 hours is too much, are silly. Why playing a MMO if you can only play for a hour or two hours. Maybe a free to play MMO but not a MMO you are paying monthly for.
 

Khrno

Member
expy said:
Posted in Gaming.


It's like people don't even bother reading or at least skimming these threads at all, and then just read some sensationalist and outdated article amidst their porn galleries, and just run to post it an overreact as if they were the latest news. And this is not the first time people has done this in gaf with a SC article.


Ploid 3.0 said:
They found out that inventory space is a huge selling point.

Well, and they are ready to cash in our desire to have 500 storage spaces with each additional retainer costing £0.70 ($1.00).
 

Londa

Banned
Khrno said:

It's like people don't even bother reading or at least skimming these threads at all, and then just read some sensationalist and outdated article amidst their porn galleries, and just run to post it an overreact as if they were the latest news. And this is not the first time people has done this in gaf with a SC article.




Well, and they are ready to cash in our desire to have 500 storage spaces with each additional retainer costing £0.70 ($1.00).

I mean, I went to that site at home and I left in a heart beat because the stuff on the site is not safe for even home. Why do they think people will take an article on the site serious? Oh wait, people did on gaf. :lol
 

Jinko

Member
Kandinsky said:
Oh Faction leves share timers with regular ones, LAAAAAAAMMMEEEE.

Indeed, it would have been much better if you could spend your faction points on as many faction leves as you liked.

Seems pointless getting repuation with a faction if you can't spend it.

Also i wonder hows the lag on SL at the moment

Duno can't even log on :p
 
That one hour time limit before you get penalized for playing is clearly in place due to the fact that they have no end-game content.. if people play too much they'll run out of content and stop playing.

If they don't give up on that idea, I won't be playing this game. The other stuff I can deal with.. but penalizing players because they want to enjoy the game is ridiculous.
 

Salaadin

Member
Robobandit said:
That one hour time limit before you get penalized for playing is clearly in place due to the fact that they have no end-game content.. if people play too much they'll run out of content and stop playing.

If they don't give up on that idea, I won't be playing this game. The other stuff I can deal with.. but penalizing players because they want to enjoy the game is ridiculous.

This is my biggest issue right now. Im giving them the benefit of a doubt and will try it out in open beta and again when it launches but if it turns out to be a long term idea that hampers my enjoyment, I going to have to give up on it.

Im not going to be able to play a ton the way it is. One the days when I am able to sit down and put a few hours in, I dont want to be shoehorned into doing something that I dont want to just because of a shitty decision by SE.

Im hoping for the best though. We'll see.
 

desa

Member
That fatigue system sounds like shit. Wtf are they thinking? I'm having second thoughts buying this game at launch. Maybe I should just wait a year until they overhaul their game and fix all the problems. I'll see how open beta is.
 

Jinko

Member
notworksafe said:
I haven't played Archer at all, but what is this I hear about arrows not stacking? That must suck for the Archers out there!

Yea I ran out of arrows just a moment ago in a leve, I still had arrows in my inventyory but because i had no arrows equiped i couldn't use refil, which resulted in death.

They really need to give some indication as to how many arrows you have in your quiver, other than that Archer is a very good class, quite overpowered, it will no doubt get a nerf eventually just as ranger did in FF11.
 

gillty

Banned
notworksafe said:
I haven't played Archer at all, but what is this I hear about arrows not stacking? That must suck for the Archers out there!
Arrows stack per 99 arrows, you also dont seem to use 1 arrow per shot so it takes a while to go through a stack. A few stacks and you're set.
 

notworksafe

Member
Valru said:
Arrows stack per 99 arrows, you also dont seem to use 1 arrow per shot so it takes a while to go through a stack. A few stacks and you're set.
Ahh okay. That makes much more sense.

Jinko said:
Yea I ran out of arrows just a moment ago in a leve, I still had arrows in my inventyory but because i had no arrows equiped i couldn't use refil, which resulted in death.

They really need to give some indication as to how many arrows you have in your quiver, other than that Archer is a very good class, quite overpowered, it will no doubt get a nerf eventually just as ranger did in FF11.
Hmm weird. So you have to equip each stack on its own? That's kinda dumb.
 

Kandinsky

Member
Jinko said:
Guna go see what I can buy from the archer vendor in a bit.

http://img826.imageshack.us/img826/5660/guildmarks.jpg
Get Multishot now, its pretty fucking amazing and OP.

Valru said:
Arrows stack per 99 arrows, you also dont seem to use 1 arrow per shot so it takes a while to go through a stack. A few stacks and you're set.
Weird for me its 1 per shot, i burn 10 stacks pretty fast due to mulshot (uses 3 arrows) and Quick Nock (which can use up to 5-8 arrows, maybe more as you get higher idk), but honestly is not bad, great class overall, sucked that no bow recipe was discovered tho D:
 

Jinko

Member
Just bought Out of Sight from the Archery Vendor.

buyingtraits.jpg


First Trait

traits2.jpg

traits1.jpg


The good thing is you can use it on any class, typical tomorrow is the last day :lol

Hmm weird. So you have to equip each stack on its own? That's kinda dumb.

Only if you completely run out of equiped arrows.
 

Kintaro

Worships the porcelain goddess
Londa said:
Actually they did say there will be.

Thanks for the gif, thats how I look everytime I read another one of your comments. :D

That gif is everyone's reaction every single time you post or talk in the LS.

Also, to correct you, all SE would say on player housing is that they have nothing to announce. Which was back in July. Will it ever come? Probably. Should a mail system be in place right now? Absolutely.

For the record, this is how I feel when you post.

6t1r2h.jpg
 

Jinko

Member
notworksafe said:
Hrm, that's still dumb. It should just go until you are out of arrows. How bad is it to reequip? Can you just use a macro?

I think you need to disengage to re-equip items, deffinately needs work.

I just hope they add an icon on the bottom right of the screen with an ammo read out, would be handy for fishing aswell.
 

Darte

Member
Jinko said:
They really need to give some indication as to how many arrows you have in your quiver,

Take a look at your quiver graphic, you'll start with lots of arrows @ full quiver and slowly they will decrease in number until it empties.
 

Kuraine

Neo Member
Jinko said:
I think you need to disengage to re-equip items, deffinately needs work.

I just hope they add an icon on the bottom right of the screen with an ammo read out, would be handy for fishing aswell.

I haven't seen this in person yet to verify whether or not it's accurate, but a friend of mine was saying that the arrow models in your character's quiver actually reflect a general status of how many you have left in the stack.

- 3 arrows = Over 70
- 2 arrows = Between 30 and 70
- 1 arrow = Under 30
- 0 arrows = Out, obviously

Could be wrong, but if that's true it could be handy.

Edit: Beaten!
 
Kuraine said:
I haven't seen this in person yet to verify whether or not it's accurate, but a friend of mine was saying that the arrow models in your character's quiver actually reflect a general status of how many you have left in the stack.

- 3 arrows = Over 70
- 2 arrows = Between 30 and 70
- 1 arrow = Under 30
- 0 arrows = Out, obviously

Could be wrong, but if that's true it could be handy.

Edit: Beaten!
That is neat but not ideal, why not just have a counter on the action bar?
 
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