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Final Fantasy XIV: Heavensward |OT2| RIP Bowmage 2015-2017.

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Omni

Member
WHM and BLM got completely and utterly shafted.

Yup.

Because you know. White Mage really needed more insta-heals and Stone goddamn IV. They've had years to balance these healers except it's just gonna be worse than it is now. Beyond Cure III, there's going to be no reason to take a WHM, ever, over an AST. And Cure III will never be needed because of what it is.

Guess we saw it coming during the live letter but man. How they've left Balance as 20% is beyond me too.
 

IvorB

Member
Some of us, the true, continue playing BRD submitting to the hardships of heavensward. Songs were made about us, by bards ironically. Others changed to other, lesser, jobs and are now returning, but the treason remains.

I levelled bard to 60 before the live letter therefore I count myself as a non-bandwagon bard.
 

Qvoth

Member
huh umbral hearts affects flare, and there's a trait that makes it cost only 2/3rd of your mp
manaward negates damage up to 30% of max hp! nice!
AU7Amsc.gif

only blm doesn't have a party buff skill though...rdm gets embolden, smn gets devotion
wtzgU.gif
 

Frumix

Suffering From Success
Cure 3 is largely pointless because of AST healnuke unless there's some kind of totally insane incoming damage.

And you know I just don't see that happening. The skills AST and SCH have will be enough to deal even with A12S Phase 6 kind of stuff.
 

iammeiam

Member
Yup.

Because you know. White Mage really needed more insta-heals and Stone goddamn IV. They've had years to balance these healers except it's just gonna be worse than it is now. Beyond Cure III, there's going to be no reason to take a WHM, ever, over an AST. And Cure III will never be needed because of what it is.

Guess we saw it coming during the live letter but man. How they've left Balance as 20% is beyond me too.

The Confession thing seems like a really cool way to let WHM healbomb without venting MP--instant cast 15s CD ain't bad--and the "for the next 12 seconds everything is zero MP" thing is cool

But I can't wrap my head around the _zero_ group utility. They could justify it with two healers, but unless raid damage is so obscene a diurnal AST can't keep up, WHM is staying eh.

Our cast times died for MCH's sins

You guys got your revenge though. The MCH changes don't seem to like... make it better. At least overheat means some level of paying attention still.

I still have no idea if MCH is going to be satisfying to play, but at least it still seems worth leveling on. Turret lyfe
 

IvorB

Member
Our cast times died for MCH's sins


Let's put it this way, SMN and RDM get their own Hypercharges, BLM gets a new AoE spell.

Do you mean the new skills? If so then I think I agree. On further thought they don’t seem that great. Teleport to your Ley Lines is such a niche manoeuvre. Triple cast is pretty boring since I think you would only use it for Fire V’s so it doesn’t provide any cool gameplay options. Seems like a poor showing compared to HW.
 

wamberz1

Member
Monk getting allll the gapclosers, wow. Doesn't seem like they share a cooldown, so you could conceivably charge- -> stance swap --> charge stance swap --> charge?
 

Omnicent

Member
Ok looking at things Kaiten is fucking godlike. 20 kenki cost 5 second CD x2.5 ws damage (increase next ws damage by 150%) for the next ws.

You will just use Kaiten on 3Sen and either Gekko/Kasha (assuming you can get your positional's for the kenki, otherwise just 3Sen). Its better potency/kenki spent compared to anything else (unless fights about to end and you need to dump your kenki).
Place a sam with a DRG and BRD and RIP.

Sounds a bit crazy, but considering sams lack of utility it's needed.
 

wamberz1

Member
Ultimatum is gonna make dungeon runs a loooot easier as tank. Not sure if it worth the slot in raiding/EX though.

Edit: omg tanks get mini shadewalker? Great for OT but the trolling potential is gonna be huge lol
 

iammeiam

Member
If Disembowel remains DRG-exclusive, I'm just gonna sit here in awe.

We are going to get so many balance changes, but no actual Balance changes.
 

Frumix

Suffering From Success
Oh my lord TP and MP cards are now AOE by default
Besides Spear being Minor Arcana fodder and Gravity not being available in Lv50 content, is there ANY downside to AST. At all?
 

Valor

Member
First impressions:

Winners:
Monk / Bard / Paladin / Red Mage / Dragoon / Warrior / Astrologian / Scholar

Losers:
White Mage / Machinist

Shrug:
Dark Knight / Black Mage / Summoner / Samurai / Ninja
 

Kintaro

Worships the porcelain goddess
As a non-raider, all of these changes seem pretty cool and will make leveling all the jobs pretty fun. That said, I can certainly see some issues arising in the "Meta" for some. Which is a shame. =/
 

Qvoth

Member
i think for the extremely hardcore raiders and top 1% speedkillers the party roster will still be 1 ranged physical dps 3 melee for the 4 dps slots
wtzgU.gif

oh well i'm blm main for life and i'm in japanese data centre anyway, i can still clear raids without static
 
They're lonely people with no fairies.
You're just jealous we have so many cards to play with! Our cards are our friends!


So wait, remember when Yoshi said they were scared of AST displacing the other healers and that's why they broke our legs on release? Then fixed them. Now WHM could be displaced.

Ergo: Yoshi was right as per usual.
 

Aeana

Member
I think I'll just do what I usually do and level both SCH and [another healer]. In this case it'll be AST. Not sure if I'll do SCH first or AST first, though.

You're just jealous we have so many cards to play with! Our cards are our friends!


So wait, remember when Yoshi said they were scared of AST displacing the other healers and that's why they broke our legs on release? Then fixed them. Now WHM could be displaced.

Ergo: Yoshi was right as per usual.

For the record, I was one of the original ASTs who had faith in the job at 3.0 release when everyone was spitting on it.
 

iammeiam

Member
i think for the extremely hardcore raiders and top 1% speedkillers the party roster will still be 1 ranged physical dps 3 melee for the 4 dps slots
wtzgU.gif

oh well i'm blm main for life and i'm in japanese data centre anyway, i can still clear raids without static

Current meta is BRD/MCH/DRG/NIN; I'm trying to get an idea of the full scope of MCH changes because that still seems potentially the case? I need to see rotation potencies, but Bard actually contributing to group damage instead of just soaking it up helps thecomp a lot provided decent damage on ranged.

Maybe. Idk.
 
For the record, I was one of the original ASTs who had faith in the job at 3.0 release when everyone was spitting on it.
I don't look fondly on those days. I also was one of the original AST who struggled when HW came out and wanted for changes. I was the only AST in my FC for some time and became something of a joke. But I love buffing and such too much.


Feels good that AST is in a good place now.
I wish the AF3 wasn't a dress again but w/e.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
Hahahaha oh man these changes Hahahaha.


Let the Bard and Astrologian bandwagon hoping begin!!

I was still fully committed to using my two Mains (BRD & AST) regardless of the changes but I'm glad to see that Stormblood nade them better.
 

scy

Member
Currently seems PLD got the shaft pretty hard outside of flavor? It'll help bring them up a notch but they're still slacking vs the SB changes for the other tanks. As if they're behind an expansion.

A chance to rework synergies that they seemingly failed on across the board too. :|
 

EndcatOmega

Unconfirmed Member
Current meta is BRD/MCH/DRG/NIN; I'm trying to get an idea of the full scope of MCH changes because that still seems potentially the case? I need to see rotation potencies, but Bard actually contributing to group damage instead of just soaking it up helps thecomp a lot provided decent damage on ranged.

Maybe. Idk.

Hypercharge is still worth more than the MNK thing right? Actually on second thoughts if anyone gets replaced now it might be NIN?
 

MechaX

Member
Oddly enough, I am more excited for the BRD changes the most after reading them. The emphasis on shuffling through songs will make battles more involving of a puzzle than just trying to manage WM quirks. I try to get out and the class manages to pull me right back in...

SMN is going to be weird though; I expected that Bahamut would just be a turret, but these spell changes... I dunno. The emphasis might change from maximizing trance and aetherflow to just dumping everything ASAP to rush to Bahamut. And if Bahamut's enkindle still has the same SMN animation as normal, good fucking luck with that if your connection is on the fritz.

They didn't have to completely destroy Bane though.
 
Currently seems PLD got the shaft pretty hard outside of flavor? It'll help bring them up a notch but they're still slacking vs the SB changes for the other tanks. As if they're behind an expansion.

A chance to rework synergies that they seemingly failed on across the board too. :|

What? What SB WAR changes brings into the table that lacks PLD outside of damage? And that just a maybe considering the upgrade of potency PLD got across the board? With the loss of self heals PLD damage mitigation for himself and group makes him a much better tank at you know...tanking.

(Also blocking now blocks magic damage)
 

aceface

Member
Wow, between Excogitation and the fairy tether they made it even easier for the SCH to heal without ever actually healing. Along with the elimination of stance dance weirdness it seems like they are re-emphasizing and making it easier than ever for SCH to dps.
 

dramatis

Member
I think what makes the changes more bad for WHM is that much of their toolkit was stripped for the role pool.

However, if WHM heals are powerful enough to be worth two healers, then boot the other healer for a dps.
 

Aeana

Member
Wow, between Excogitation and the fairy tether they made it even easier for the SCH to heal without ever actually healing. Along with the elimination of stance dance weirdness it seems like they are re-emphasizing and making it easier than ever for SCH to dps.

This is the main reason why I'm shying away from SCH despite it being my bread and butter. Hate DPSing.
 

scy

Member
What? What SB WAR changes brings into the table that lacks PLD outside of damage? And that just a maybe considering the upgrade of potency PLD got across the board? With the loss of self heals PLD damage mitigation for himself and group makes him a much better tank at you know...tanking.

(Also blocking now blocks magic damage)

PLD potency got upgraded but still at a step below overall; considering the state of Creator and that more-or-less being their target goal design wise, I'm not too pressed at increasing tank mitigation when all tanks were basically excessive at it to begin with. For PLD's increases to matter, the design has to change to force them to be relevant.

As far as continuing with current trends, which they've more or less said they're pretty good with doing, WAR still seems the defacto best OT and DRK seems the best MT; if you're running through super optimizing cooldown usages, WAR's better timer on Vengeance / Thrill / Holmgang also come into play too.

I don't think PLD's bad, by all means. It's in a largely better spot. Just I don't think the tank meta is changing much and in that framework, PLD is still in last place. It did get a large amount of flavor-based love, though.
 

IMBored

Member
Oddly enough, I am more excited for the BRD changes the most after reading them. The emphasis on shuffling through songs will make battles more involving of a puzzle than just trying to manage WM quirks. I try to get out and the class manages to pull me right back in...

Yes, just thinking about it, with 3 songs with 30 sec duration, 80 recast time means starting a song while another is not over is viable, for example if you get 3 stacks in pitch perfect change to the next song in the rotation. It also seems that barrage is best used at 3 stacks of the army peon's buff, together with the other buffs, because the empyreal arrow puts the buff at 4?
 

Moaradin

Member
Hmm, not so sure about the Monk changes. Potency seems nerfed across the board (though that seems to be a system wide thing) and I'm not too sure how fun the Riddles are gonna be. And Brotherhood doesn't seem to be that great of a support skill tbh.
 
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