While I appreciate them pruning abilities because of bloat, I'll miss cool animations like this and DRK's Scourge.RIP Wide Volley and bard's backward flip.
While I appreciate them pruning abilities because of bloat, I'll miss cool animations like this and DRK's Scourge.RIP Wide Volley and bard's backward flip.
Ruin 2 is double the mana cost of Ruin so if you spam it too much you'll drain your mana bar quickly.I still don't understand the utility of the different Ruins. I've messed with my lvl 50 scholar for a bit and saw no reason not to just spam Ruin II instead of Ruin, yet I've heard that Ruin is used more at higher levels.
While I appreciate them pruning abilities because of bloat, I'll miss cool animations like this and DRK's Scourge.
Don't forget Direct Hit is a thingI have to wonder if SMN pet potency or DOT potency got altered pre-60.
Like, they nerf Fester, take a sledgehammer to Bane, and remove a DoT entirely. This may end up being way more apparent between 30/35-60, but that just serves as a flat out hard nerf to SMN damage unless they heavily adjusted everything pre-Stormblood or gave them something to offset and compensate for those loses.
I need to know what the fuck Troubadour actually doesAs a heads up, the JP tool tips are beginning to emerge, and there are discrepancies between them and the translated ones for NA/EU. Going to assume JP version is most accurate. Like apparently Foe Requiem is completely wrong in English.
https://www.famitsu.com/images/000/134/234/592d9c7417ab4.jpg
As a heads up, the JP tool tips are beginning to emerge, and there are discrepancies between them and the translated ones for NA/EU. Going to assume JP version is most accurate. Like apparently Foe Requiem is completely wrong in English.
https://www.famitsu.com/images/000/134/234/592d9c7417ab4.jpg
save your AST leveling for when i hit 60 on SAM/RDM :>
I need to know what the fuck Troubadour actually does
That seems to say Foe Requiem increases damage taken by 3% by targets rather than lowering damage dealt?
Troubadour tooltips match up.
Oh shit, now we're talkingThat seems to say Foe Requiem increases damage taken by 3% by targets rather than lowering damage dealt?
Troubadour tooltips match up.
Go level in the jenga tower by yourself.
That seems to say Foe Requiem increases damage taken by 3% by targets rather than lowering damage dealt?
Troubadour tooltips match up.
Is cast bars showing up in the emnity list a new thing or am I totally oblivious.
Is cast bars showing up in the emnity list a new thing or am I totally oblivious.
It's new and it's glorious. Focus target can finally fuck off.Is cast bars showing up in the emnity list a new thing or am I totally oblivious.
As a heads up, the JP tool tips are beginning to emerge, and there are discrepancies between them and the translated ones for NA/EU. Going to assume JP version is most accurate. Like apparently Foe Requiem is completely wrong in English.
https://www.famitsu.com/images/000/134/234/592d9c7417ab4.jpg
why am I getting a 403?
Another huge one is that when you overheat your gauss barrel as MCH you get a 10 second 20% damage increase, not decrease. Yeah, they got that backwards, and it matches up with the normal/overheat damage numbers in some of the gameplay videos.
This has pretty big ramifications on how you'd expect to play the job because now it's looking like you want to deliberately overheat just as you enter wildfire, instead of avoiding it at all times. It makes much more sense in this context (not to mention being much more flavourful).
Ahahahahahaha oh my god if this is true:
I don't think it hyped me for the job but Jesus Christ if this is true it'd be sort of embarrassing how bad the NA tooltips are
Ahahahahahaha oh my god if this is true:
I don't think it hyped me for the job but Jesus Christ if this is true it'd be sort of embarrassing how bad the NA tooltips are
in fairness, they've been pretty loudly screaming "THE TOOLTIPS ARE SUBJECT TO CHANGE" at every possible opportunity
in fairness, they've been pretty loudly screaming "THE TOOLTIPS ARE SUBJECT TO CHANGE" at every possible opportunity
in fairness, they've been pretty loudly screaming "THE TOOLTIPS ARE SUBJECT TO CHANGE" at every possible opportunity
Disembowel only 5% in JP tooltips it looks like?
Ok but there's "oops we goofed the flamethrower potency; it should be 60, not 6."
And then there's "Oops, we dramatically mistranslated the key mechanic of the job a couple weeks ago and either didn't notice or didn't bother to tell anyone."
Like... this is not a small oops, and isn't a balance change. it's bad translation, point blank.
tfw you have more RNG in your kit than the fucking tarot-wielding jobLol WHM
Oh, so they fixed DRG/Ranged synergy. Kinda.Disembowel only 5% in JP tooltips it looks like?
It's a fuck-up, sure, but it's a fuck-up in a preview build not meant for the public. If it's still wrong once you and I can actually play it, that's one thing, but stuff like this isn't really that crazy in a build from probably a month from going gold (especially if balance and skill changes had still been happening up to the last minute around the time of the translation - it's entirely plausible some of these skills did different things at earlier stages of development).
AST taking our rightful spot as head healer. SCH you're next.