VanillaCakeIsBurning
Member
I feel sorry for WHM mains right now.
AST taking our rightful spot as head healer. SCH you're next.
"MNK: Riddle of Fire is 15% speed loss and 30% dmg increase, compared to ENG which is 30% speed lost and 20% dmg increase"
lmao that is so much better
assuming the JP tips are most up to date, what the fuck happened with English
Posted this in the last thread right before the lock, because I'm lucky that way.
So I'm definitely thinking about getting back into the game for some of that sexy, sexy RDM action, but I'm a little confused about the Jump Potions. I left off about 1/3 through Heavensward (couldn't handle Ravana with my BLM, as I'm an old man), so being able to skip all that and get straight to Stormblood is awesome, but there doesn't seem to be a skip-just-Heavensward selection? Either you skip ARR, or skip ARR+HW together, but not just HW.
Seems a little sucky that I'd have to pay the higher $25 for the combo skip, when all I need is the last expansion.
Don't even care about the aoe nerfs, new SCH has me hyped up.
I have one worry about Bard song rotation and how strict it seems to be.
This means I need fucking time stamps for all bosses to figure out if I can get the best song and Troubadour effect up at the right time for certain phases.
Add phase is up but mages ballad isn't? Rip rain of death aoe.
Troubadour is back up during armys paeon but no physical damage is being taken? Guess I have to save it for another 30 seconds... Oh now theres no magical damage during wanderers minuet? ok...
If you're talking about the scenario (story) jump potion, you don't need to complete Heavensward to do Stormblood.
So once Stormblood launches I can just walk out of Ishgard, middle fingers raised high, and start the Stormblood MSQ? That's definitely good news.
It probably says a lot about me that this is one of the more interesting parts of New Bard to me. It will be incredibly encounter dependent, but at the same time any fight with a scripted jump mechanic has the downtime become strategic opportunities to rearrange your song rotation.
I think/hope the increased DoT length ends up making this feel slightly organic--you'll get to the point of knowing when the 30s marks in fights are largely from coinciding with DoT refreshes, and then it becomes more of a natural CD alignment thought process than searching out awkward windows in combat logs. It's weird for Bard in that Bard has traditionally been the job that tracks a billion unrelated timers, but I think there's potential with the song idea.
Admittedly I'm kind of surprised there's no 3m CD to allow you to activate 1 song currently on cooldown.
This is wrong--4.0 MSQ needs 3.56 MSQ clear. They originally said otherwise then decided $$
You can however start a RDM or SAM immediately on hitting 50 with no story requirement.
One of the new abilities, the one that heals someone when they reach 50% seems like something that would go on WHM.
You can finish before SB if you sub now and have someone to help you with gear/have gil to buy gear at 60. The story after base Heavensward isn't as bloated as ARR was so you can justblow past it if your ilv is high enough.peeps, i haven't played since like Feb, I had a BLM and a SCH at level 56/57. am I fucked if i come back? content overload? i just wanna get to end game and actually stick with it. I'm on Ton.
This is wrong--4.0 MSQ needs 3.56 MSQ clear. They originally said otherwise then decided $$
You can however start a RDM or SAM immediately on hitting 50 with no story requirement.
Another thing to note is that bard songs are all 30 seconds. I can imagine a scenario where a phase change happens 45 seconds in to the fight (aka 15s in to second song) that then requires a different song to be played. Could make for some troublesome timing with the 80s cooldown by the time you start your rotation again.
For some reason I didn't think of downtime during phase changes and being able to rearrange the order. That makes it a little more lenient imo.
That would have made so much more sense with the fairy being a smart healing turret to begin with. It actually reminds me of the old Mistweaver's Uplift in WoW, which used to affect the targets that were blanketed by Renewing Mist (before it got changed into its current incarnation).My like expected WHM added skill was basically HP Stock / Divine Intervention and somehow SCH got it. In a lot of ways, swapping Confessions and Excogitation between WHM and SCH would have been a decent arrangement? Let SCH generate stacks off their heals / shields / Fairy touched targets to then flip into a "turn the tides" AoE heal and WHM getting the bubble heal that auto-heals when popped.
I dunno. Maybe it'll play out better but the RNG levels of it on a strictly planned out / timered out setup is this weird "Eh ..." reaction to me, especially as I'm not sure it's the kind of throughput assist even diehard WHMs wanted.
TBH if you're a PLD now you should be happy. Giant questions about what will be The Meta but SB PLD > HW PLD
See and that's again where it gets interesting, because we tend to think in terms of 100% song uptime for various reasons, but if there's a 15s jump 35s into a phase, maybe the solution is that you go without the song for 5s so get full duration when the guy lands, and by the time the second song falls off you're 80s into the fight so the first one is back up and you still have the third one sitting there. I dunno. There's a lot they could do to make it convoluted, but they've also unified most stuff around the 30s chunks so they could just make phases line up cleanly if they wanted. All this potential.
My like expected WHM added skill was basically HP Stock / Divine Intervention and somehow SCH got it. In a lot of ways, swapping Confessions and Excogitation between WHM and SCH would have been a decent arrangement? Let SCH generate stacks off their heals / shields / Fairy touched targets to then flip into a "turn the tides" AoE heal and WHM getting the bubble heal that auto-heals when popped.
I dunno. Maybe it'll play out better but the RNG levels of it on a strictly planned out / timered out setup is this weird "Eh ..." reaction to me, especially as I'm not sure it's the kind of throughput assist even diehard WHMs wanted.
One of the new abilities, the one that heals someone when they reach 50% seems like something that would go on WHM.
Makes sense for SCH, sch is mostly about being preemptive about stuff and letting them focus on dps after. That new ability goes perfectly with adlo for a tank buster set up. Before a sch had to adlo, then wait for the tank buster to hit, then physic lustrate in timing with the hit. Now they don't need to do that and can focus on dpsing moreso xD
I just got home. How badly have they screwed up PLD? Should I start leveling another job?
That would have made so much more sense with the fairy being a smart healing turret to begin with. It actually reminds me of the old Mistweaver's Uplift in WoW, which used to affect the targets that were blanketed by Renewing Mist (before it got changed into its current incarnation).
I'm shaking my head in disbelief whenever I imagine a FF14 game designer thinking that an AOE heal RNG proc'd by casting single target cures would be a great idea.
Makes sense for SCH, sch is mostly about being preemptive about stuff and letting them focus on dps after.
Eh, everyone will need to wait and see how the 4.0 raid content plays out, whm extra potency could potentially make or break some fights early on.
Ast has always kinda been the after everyone is geared up swap whm for ast in my eyes
Eh, everyone will need to wait and see how the 4.0 raid content plays out, whm extra potency could potentially make or break some fights early on.
Ast has always kinda been the after everyone is geared up swap whm for ast in my eyes
Our rotation sounds like a strange mix of our 2.0 rotation for FoF into a burst of magic casting when requicast is up.
It feels strange
So we're all samurai mains now, right?
So I'm leveling up a dark knight in POTD and holy crap their rotation became rocket science at 60.
I'm sure it is easier than it looks but jeez I have so many buttons to press it's scary.
Looking at Blackest Night it doesn't cost any Blood Gauge to use but gives 50 when the shield expires.
Maybe there will be some sort of balance between using MP for Dark Arts and Blackest Night to get as much Blood Gauge as possible.
I've got a question about Intervention.
So, to me this ability sounds incredible. I just want to make sure I'm understanding correctly. Does Intervention reduce damage the target is taking by 10%, and if YOU (the Paladin) are under the effect of Rampart or Sentinel, it increases the Mitigation on the target to 60%? Or does Intervention cause the target's Rampart or Sentinel effect to increase to 60%?
I've got a question about Intervention.
So, to me this ability sounds incredible. I just want to make sure I'm understanding correctly. Does Intervention reduce damage the target is taking by 10%, and if YOU (the Paladin) are under the effect of Rampart or Sentinel, it increases the Mitigation on the target to 60%? Or does Intervention cause the target's Rampart or Sentinel effect to increase to 60%?
Either way the move is still pretty amazing, Rampart becomes in INSANE cooldown when buffed by Intervention, allowing a target to shrug off a tank buster no problem while the entire party is going full force on damage. This ability got me very hyped.