This would be an interesting version of FFXIV lol
- All tanks are now essentially treated as DPS classes with heavy CC / mitigation geared towards keeping the party alive.
- All tanks have that massive enmity secondary removed from finishers, DPS increased across the board
- PLD = vanguard tank, great 1v1 damage & and teammate damage mitigation. Cover = GCD tether skill, Sheltron = AoE Cover, Passage of Arms = Super AoE Cover
- WAR = incoming-mitigation tank, they could mitigate damage by having their attacks apply stacking damage-reducing debuffs. Builds alot of enmity during Berserk
- DRK would be a combination of both, with burst potential handled by Dark Arts.
Shield stances = massively increase the damage of certain cooldown attacks while giving them enmity modifiers, while also giving the typical enmity finishers a movement debuff that stop them from moving/slows them.
Attack stances = Remove those secondary effects, increase potency across the board, and turn the tanks into DPS classes
Bosses = Tank/ OT would primarily mitigate for the Melee DPS while peeling hate off the ranged/ healers whenever they can't hold it anymore.
Add / Dungeons = everyone would maneuver within range of the tanks so they can effectively gather enmity and keep everyone safe.
Bam i just broke the game