Stone Ocean
Member
Those DRG positional changes are really nice.
heard from the grapevine that the smn changes are about 400 potency buffs per minute. Not sure if true.
BRD got a slight buff. its more of a QOL change.
MCH got some good and some ehh? FT is just a wierd one, I guess its to reinforce the idea that you want to overheat every minute now for WT. Hotshot is whatever, but the big one was the OH buff to 20%.
As predicted since 4.0, SAM were never meta picks and they need buffs rather than nerfs if they want to stay meta.
DPS comp is almost for sure DRG+BRD+NIN+MNK if triple melee is possible. The comp just works together too wellIf you have to run double range then it would be DRG+NIN/MNK+BLM/RDM+BRD. BLM just simply destroy the other casters in raw dps and I don't think raid dps contribution from embolden straight up blows out the initial dps difference between BLM and RDM.
Overall all classes balance wise is fine. SMN need ton of QOL changes. I don't think their dps is low, I just think at the moment they have a very high skill ceiling and therefore nobody knows where their true dps lies in fights yet.
its 200 potency from what a few on reddit are saying.(5% increase in total dmg)
one thing i see a lot of people toss around is the word clunky. the only part of smn i have felt has any clunkiness is devotion. that shit is annoying as hell. the other things brought up do need to happen tho. (sustain, ruin3 and 4 need a slight buff, make tri-bind not ass, give an aetherflow trait to increase it to 20%) I wont say im an amazing smn(I suck at the job) but for the most part, I felt like i was having fun with the things given.
The clunky part of Summoner from my understanding(mind you I just did the story quest and then desynthed my book, although I got a new one from Susano later) is the whole building Bahamut thing which takes a long time, and you have to pop it at the right time and maximize damage output during it which is clunky when it doesn't line up with phase changes and stuff, plus if you die you're super fucked, kinda like Dragoons(but Dragoons can also drop eyes randomly in the middle of a fight if the break is too long, while I believe SMN never lose their stacks). Also Bahamut itself is clunky, largely because it follows you around so it interupts its own casts if you move, and you have to be spamming Ruin II or something to get the damage procs faster or whatever, honestly I don't know exactly how it works as I never used it, but I read something like that.
Basically, the main SB mechanic the class is built around is annoying to do and use, can be completely messed up easily and creates a stupid skill ceiling and extreme punishment for death(on top of the usual do no damage for 1minute penalty), which was already punished heavily by Aetherflow cd not refreshing on rez.
Meanwhile the utility and damage aren't compensated versus a much easier class to play like RDM which has similar performance and better utility, to a certain extent when you still need rez, once you stop using rez as utility due to farm status, it becomes closer, although Embolden feels more potent than a mdef debuff due to the nature of most raid compositions favoring physical damage dealers.
It's interesting that they made several changes to DRG and BLM rotations from HW because they were too punishing if you failed and required too much attention and what not, and then added similar mechanics to SMN and DRG(again, because why not).
BRD is mostly QoL stuff, they're gaining some damage sure but it shouldn't even get into 3 digits potency over a 10 minute fight, pretty negligible.Wonder how that change to overheat is going to effect WF. So they made BRD even better??
From what I'm told SMN is basically the worst job in the game for prog because if they die at the wrong time they're completely fucked for like 3 minutes. What causes that? Losing Bahamut stacks?
its 200 potency from what a few on reddit are saying.(5% increase in total dmg)
one thing i see a lot of people toss around is the word clunky. the only part of smn i have felt has any clunkiness is devotion. that shit is annoying as hell. the other things brought up do need to happen tho. (sustain, ruin3 and 4 need a slight buff, make tri-bind not ass, give an aetherflow trait to increase it to 20%) I wont say im an amazing smn(I suck at the job) but for the most part, I felt like i was having fun with the things given.
SE doing what they should have done before and are axing instances everywhere but Lochs.
http://na.finalfantasyxiv.com/lodestone/news/detail/b4914fd0d76b6b65549a06cdbb4979a19ded7462
MCH buffs are good then? But none of it address' the awkward leveling phase from 60-64 does it?
The difference is that NIN is less punished by mechanics now. Some fights force you into positions where you can't do positionals so now you do more damage in those situations.Okay so I'm still relatively new to this game (been playing for a few months), and I have a Lvl 70 NIN. I'm confused about a few things:
First what the hell is even the point of the changes they made with the latest patch? If I'm reading it right, potency for Aeolian Edge is the same as long as you're where you're supposed to be (280+160 = 260+180) and slightly better than before if you're out of position, but I mean....just don't be out of position, right?
And second, can someone explain or point me to a guide that explains how I'm supposed to use the "utility" part of my class? I haven't done any raiding/savage stuff yet, so I don't think I've been in a situation where it's necessary, but is it mostly managing aggro with Shadewalker/Smoke Screen? I mean obviously Trick Attack is a huge party-wide buff, but what else should I be doing? There's Goad as well, but all melee DPS have access to that now.
Any info would be greatly appreciated!
The difference is that NIN is less punished by mechanics now. Some fights force you into positions where you can't do positionals so now you do more damage in those situations.
Also yeah, NIN's utility comes from using Shadewalker/Smokescreen to enable party members to be greedier with their damage. Shadewalker lets the tank go crazier with pure damage combos and stance dancing while Smokescreen gives healers and bursty DPS more wiggle room, specially when the MT turns tank stance off.
They did make Dismantle into a 60s cool down. It's... a start.So are they trying to make MCH into just a ranged mostly DPS now?
I mean our utility comes from the role system unless I'm forgetting something. It needs one or two good debuffs so they're desirable as BRD. Not sure if I want to pick back up that class, I don't mind a little responsibility but I hate to be the class that holds the party's hand every fight, what am I a healer?
Thats gonna depend on the fight.Got it, thank you! Are Shadewalker and Smoke Screen skills that I should pop as soon as they're up, or are there specific situations they should be saved for?
Got it, thank you! Are Shadewalker and Smoke Screen skills that I should pop as soon as they're up, or are there specific situations they should be saved for?
So are they trying to make MCH into just a ranged mostly DPS now?
I mean our utility comes from the role system unless I'm forgetting something. It needs one or two good debuffs so they're desirable as BRD. Not sure if I want to pick back up that class, I don't mind a little responsibility but I hate to be the class that holds the party's hand every fight, what am I a healer?
Meanwhile off the beach of Costa del Sol...
It's a cat-astrophe!
Straight shot lasts like 2 hours now. It's surprising how it's not running out every time I look at my buff bar now.
What's the DPS difference between pentameld 320 gear and omega 320 gear?
On the fence about continuing to Raid after this tier is down.
Probably too early but are their any adjusted openers/rotations for MCH?
Seeing a surprising amount of people stepping back and/or groups dissolving post-4S. It's sort of surprising, but it's definitely shaping up to be a thing.
I'm going to participate in the Season 5 of the Feast (First time e participating in a Feast Season) so I wanted to ask usually how long do these Seasons last? Also has there been any indication on when the GARO event ends?
Seeing a surprising amount of people stepping back and/or groups dissolving post-4S. It's sort of surprising, but it's definitely shaping up to be a thing.
Take a tier off. Skipping Creator did wonders for me coming into SBWhile the content is easy compared to previous raids, I find myself wondering if I want to commit myself for 9-12 hours a week for Raid for the next two years again.
I think it'll end when this season ends, like they wanted to leave it up for new players and what not, but who knows. And no idea about how long seasons last, I'd assume 3months cause like, it's a season but haven't checked previous ones.
While the content is easy compared to previous raids, I find myself wondering if I want to commit myself for 9-12 hours a week for Raid for the next two years again.
While the content is easy compared to previous raids, I find myself wondering if I want to commit myself for 9-12 hours a week for Raid for the next two years again.
And yet Refulgent Arrow still won't proc.
They changed leve xp. It's much higher and takes far less items.