the_sun_king
Member
Do we have any info on what will be in the 4.06 patch?
Some tweaking to the drops in the Ixion FATE, too.
Do we have any info on what will be in the 4.06 patch?
Maintenance. What am I supposed to do with my life now?
Do we have any info on what will be in the 4.06 patch?
Maintenance. What am I supposed to do with my life now?
I get back from a vacation trip only to find out it`s in maintenance lol
Is it ever possible for you to be able to cast actions from different jobs/classes without switching the classes themselves? I'm only on lvl.38 of ARR MSQ, focusing on a Bard with a Lancer lvl.10 on the side.
Maintenance. What am I supposed to do with my life now?
I get back from a vacation trip only to find out it`s in maintenance lol
Is it ever possible for you to be able to cast actions from different jobs/classes without switching the classes themselves? I'm only on lvl.38 of ARR MSQ, focusing on a Bard with a Lancer lvl.10 on the side.
But...but...my...hunts.....SE doing what they should have done before and are axing instances everywhere but Lochs.
http://na.finalfantasyxiv.com/lodestone/news/detail/b4914fd0d76b6b65549a06cdbb4979a19ded7462
I'm a bit late to this but grats!Who gets to show off derpy lizard
Summoner
Action Adjustment
Bio III Potency of damage over time effect increased from 40 to 50.
Miasma III Potency of damage over time effect increased from 40 to 50.
http://na.finalfantasyxiv.com/lodes...41.242694701.1501816284-2107503563.1383107671
TLDR, prices going back to what they were before for a limited time, and players that were affected will get 30 days of play time added to their account.
the seasonal event as well.
Those DRG buffs
mmmmmmmmmmmmmmm
Those DRG buffs
mmmmmmmmmmmmmmm
Not a buff, read again, they reduced punishment for missing positionals
Which I guess is a buff
Machinist
Action Adjustment
Hot Shot Effect duration increased from 30 to 60 seconds.
Gauss Barrel Damage increase when overheated changed from 10% to 20%.
Recast time reduced from 10 to 2 seconds.
Dismantle Recast time reduced from 90 to 60 seconds.
Flamethrower Increase to Heat Gauge during use changed from 10 to 20.
I'm reading them as straight potency increases, unless they've merely removed the positional requirement.
Delivers an attack with a potency of 100.
180 when executed from a target's flank.
Additional Effect: Increases damage dealt by 15%
Duration: 30s
I'm reading them as straight potency increases, unless they've merely removed the positional requirement.
Hot Shot change kind of goes with the Straight Shot change in the "ok... I guess? sure?" bucket
Reading those SMN *slight* buffs, I'm thinkin we might see an overhaul in 4.1.
I'm interpreting the recast timer as penalty phase is still in place, it just no longer does the dumb thing where you're locked out of GB for 10 seconds if you reflex hit the button.
What, no?
Here's what Heavy Thrust was:
Now if you miss the positional it's 140. It's not a buff, it's a lower penalty for screwing up. If you were hitting your positional reliably, nothing changes.
Heavy Thrust is 180 potency from flank
But now if you miss flank it's 140 and not 100
Same with WT and F&C.
Now, Chaos Thrust did get a buff by 10 potency on initial hit.
It's free damage for both
I won't be holding my breath. I was expecting decent potency increases on multiple spells, not slight increases on the 2 dot spells...
This sucks.
Ixion fate now gives 6 horns if you get gold, lmaooooo
It's free damage for both
I used to do that a lot, had to move the skill away from any others...
I like those Bard changes
Overheat penalty reduction is nice as is being able to forget about hot shot for a little while, lukewarm on pretty much everything else