Final Fantasy XV Gamescom Active Time Report - CNN reporting live from disaster scene

Not sure that's up to Tabata, honestly. From his words about FF Type-1/next, or sounds like he'd rather be working on that but has to focus in XV now that the original leadership is gone. I don't know if these setbacks are coming from him.

He seems like the fall guy right now

Then again I am sure he used his previous small successes to step up to the plate

Maybe he thought he could do it and is now getting a reality check?

Who knows
 
I wanted the villain to be Stella, forced to fight for her family bc of Shakesperian destiny blah blah. Just imagine the melodrama.

In all seriousness FF really is overdue for a female villain. Jihl Nabaat was literally a giant cock tease from Square.

W8, is Stella still in the game though? Haven't seen her in a while.
 
I wanted the villain to be Stella, forced to fight for her family bc of Shakesperian destiny blah blah. Just imagine the melodrama.

In all seriousness FF really is overdue for a female villain. Jihl Nabaat was literally a giant cock tease from Square.

Crazy to think that, out of the entire mainline series, only FFIII and VIII have central female villains. :/
 
I'm so disappointed. So not only are we getting a watered down game (no airship, who knows how many other cuts) but it's still such a long way out that they can't even give a release window. I have only myself to blame for this, but I really thought they had turned things around.
 
So why did they change Regis? he looked great, I mean if you put the old Regis and Noctis together they had some resemblance, you could tell they were father and son, the new Regis design looks nothing like Noctis.

I would really like to hear a reason of why they redesigned him, they just wasted all those CG cutscenes that were done with the old design, he even had a voice actor already, all of that wasted, so there must be a really good reason right?
Maybe some people will say "come on it's just a design, it's nothing important" and that is precisely the point, why not use the design that's already done? it seems just like a mindless change.
 
Nomura was the character designer for the original FF7 while Tabata directed BCFF7 and CCFF7. It feels natural to me to let Tabata work with Kitase (the director of FF7) on the remake.
Nomura worked with Sakaguchi and Kitase on elements of the story which is probably why he was credited as creative producer for crisis core.
 
I wanted the villain to be Stella, forced to fight for her family bc of Shakespearian destiny blah blah. Just imagine the melodrama.

In all seriousness FF really is overdue for a female villain. Jihl Nabaat was literally a giant cock tease from Square.

Edea / Ultimecia is the essence of a female villain.
 
FFXV is far more technically advanced & ambitious than FFXIV and FFXIV's development still affected FFXV's development in 2012-2013. FFXIV ARR was an impressive feat, but taking 4 years (from 2012 reboot to sometime in 2016) for a PS4 quality FFXV isn't some disgustingly shameful development timespan for a game of its production values & scope. Atlus has spent longer on Persona 5 than Tabata has on PS4Bone FFXV.

Then maybe they should stop trying to be so ambitious and get a game out of the door. The first thing FFXIV did when they decided it was time to reboot the thing? They kicked expensive (both to make and to render) graphics off a cliff. Nobody ever said "Damn this game has fantastic skin textures and that's why it's so fun!"
 
He seems like the fall guy right now

Then again I am sure he used his previous small successes to step up to the plate

Maybe he thought he could do it and is now getting a reality check?

Who knows
The guy said that there is a plan laid out and that they are following it... Jesus christ what more do you want?
 
I think Square has a bad habit of putting the WRONG people in charge of the wrong projects. I'm a firm believer that not everybody can do EVERYTHING. Individuals have strengths and weaknesses. Some excel better in some ways, others in other ways. For example, just because you are a music video director doesn't mean you can direct big motion pictures. In this case, just because you work on smaller, intimate projects doesn't mean you got the chops to handle a big, IMPORTANT project. Matsuno was a prime example of this. He's good with small projects, but FFXII and the AAA development was too much for him. I'd actually put both Tabata and Nomura in this category. Tabata hasn't shown any reason to be trusted with such a big sized project. Hell, for all his faults(and he has a LOT of them), Toriyama is more fitting a director who can handle something of this caliber aside from the big names like Kitase and Itou.

Now, I said Nomura because of one remark he made a while back during the development of Versus, and it, every now and then, echoes back to me when I think of the troubles with FFXV. Nomura said that the task before him seemed overwhelming and that by the time he finished(was at a time he truly thought he was going to see it through the end), he was feeling the pressure and stress so early, he doubted he'd every direct "big title"(as in full, FF-scale) ever again. Nomura was honest. I think he was pressured into the spot by higher ups(at the time, likely Wada, and perhaps given the blessing of Kitase). Regardless of good intentions, if you can't handle the project, you shouldn't be appointed it's director. Get someone who is more capable. Sure, there should always be someone you pass the torch to because you are going to need all types of developers for all sizes of projects, but don't go and think everybody's a jack-of-all-trades.

And as people already ranted, if you can't get Luminous to work, just stop with the "let's keep making new engines" bullshit and just use existing ones. Priority should be to GET GAMES OUT and reap in the rewards from said games. You ain't gettin no profit without releasing fuckin games, so get 'em made, ship 'em out and get paid!
 
Ito is already working on it....belive

I really hope he is. From his wiki:


Release Credit(s)
1994 Final Fantasy VI Director, battle system designer
1997 Final Fantasy Tactics Game design, battle system main planner
2000 Final Fantasy IX Director, battle system designer
2006 Final Fantasy XII Director, game design, battle director

Yeah...um, that's quite the resume and 4 of my 5 favorite FFs
 
I'm so disappointed. So not only are we getting a watered down game (no airship, who knows how many other cuts) but it's still such a long way out that they can't even give a release window. I have only myself to blame for this, but I really thought they had turned things around.

Technically Tabata didn't say "no airships". He said they can have the airships at bird-flight level and the game still works (I assume he meant it doesn't become a technical mess), just not super-high, soaring above the clouds... yet, lol.
Maybe they are waiting for the FFVIIre team to figure that out for them?

Also, for a double lol, they do have a release window... they just don't feel like announcing it yet. :p
 
Then maybe they should stop trying to be so ambitious and get a game out of the door. The first thing FFXIV did when they decided it was time to reboot the thing? They kicked expensive (both to make and to render) graphics off a cliff. Nobody ever said "Damn this game has fantastic skin textures and that's why it's so fun!"

Yep.
Yoshida was right to do so too but now it seems like once again mistakes of the past coming back around.
 
Along with other complaints here, it would be really nice to hear some new music tracks. It's not that the battle song is bad, it's just pretty much played out at this point. Using it over and over has helped to make what they show feel stale. I mean, Noctis running around at 15 FPS in barren areas with the same old music...jeez.
 
Trainwreck incoming, Tabata keeps changing things for no reason, every new change make me cringe, I am all in for changes yeah but atm all of them are disasters.

Sigh, why SE has to be that bad in team management and resource allocations, I was so dissapointed ever since Tabata got the wheel but it's getting worse, rip hype.
 
I'm just gonna wait for the next time this game gets scrapped and SE rip YoshiP off of FFXIV to fix this mess like he did with the last one and decides to scrap all this Nocctis and Luna shit and just give us a big old classic FF set in Eorzea using all them lovely assets already made. Bonus: Every FFXIV player's character becomes a random NPC in the game!
This....



Is literally the only thing I could think of to save FFXV at this point
 
The guy said that there is a plan laid out and that they are following it... Jesus christ what more do you want?

If they are really just holding cards close to their chest then I dunno what the hell the ATR shit was

You gotta admit it looks bad for someone who has a "plan"
 
In light of this disaster, I just remembered the past about the whole one button gameplay thing. And guess what, that was also caused by none other than Tabata himself.

Thankfully I'm a little less emotionally invested in FFXV now, but holy cow does this dude knows how to shit all over his game while marketing it. It's like self sabotage, at this point I don't even know he's aware of the damages he is doing to the game's advertising or if he is just plain masochistic and likes to see the world burn.
 
I really hope he is. From his wiki:


Release Credit(s)
1994 Final Fantasy VI Director, battle system designer
1997 Final Fantasy Tactics Game design, battle system main planner
2000 Final Fantasy IX Director, battle system designer
2006 Final Fantasy XII Director, game design, battle director

Yeah...um, that's quite the resume and 4 of my 5 favorite FFs

Yes. And he's been scrubbing toilets since XII.
 
I think Square has a bad habit of putting the WRONG people in charge of the wrong projects. I'm a firm believer that not everybody can do EVERYTHING. Individuals have strengths and weaknesses. Some excel better in some ways, others in other ways. For example, just because you are a music video director doesn't mean you can direct big motion pictures. In this case, just because you work on smaller, intimate projects doesn't mean you got the chops to handle a big, IMPORTANT project. Matsuno was a prime example of this. He's good with small projects, but FFXII and the AAA development was too much for him. I'd actually put both Tabata and Nomura in this category. Tabata hasn't shown any reason to be trusted with such a big sized project. Hell, for all his faults(and he has a LOT of them), Toriyama is more fitting a director who can handle something of this caliber aside from the big names like Kitase and Itou.

Now, I said Nomura because of one remark he made a while back during the development of Versus, and it, every now and then, echoes back to me when I think of the troubles with FFXV. Nomura said that the task before him seemed overwhelming and that by the time he finished(was at a time he truly thought he was going to see it through the end), he was feeling the pressure and stress so early, he doubted he'd every direct "big title"(as in full, FF-scale) ever again. Nomura was honest. I think he was pressured into the spot by higher ups(at the time, likely Wada, and perhaps given the blessing of Kitase). Regardless of good intentions, if you can't handle the project, you shouldn't be appointed it's director. Get someone who is more capable. Sure, there should always be someone you pass the torch to because you are going to need all types of developers for all sizes of projects, but don't go and think everybody's a jack-of-all-trades.

And as people already ranted, if you can't get Luminous to work, just stop with the "let's keep making new engines" bullshit and just use existing ones. Priority should be to GET GAMES OUT and reap in the rewards from said games. You ain't gettin no profit without releasing fuckin games, so get 'em made, ship 'em out and get paid!

Good post. Agreed.



I really hope he is. From his wiki:


Release Credit(s)
1994 Final Fantasy VI Co-Director, battle system designer

Fixed that a bit.
Don't take away the phenomenal work Kitase did on FFVI by throwing all the glory on Ito. ;)
 
What's so funny is that every year they spend in development, the game looks less and less advanced. Games like Horizon will come out and blow Duscae out of the water. They need to just focus on making the game actually work instead of these bizarre tech demos. The rain effects in that trailer didn't even look good; they weren't getting wet!
 
Yep.
Yoshida was right to do so too but now it seems like once again mistakes of the past coming back around.

Hey, they are trying to appeal to teh grafix kidz that only want the most cutting edge of photorealism as possible. Chasing that dragon, y'know.

Now, if I had my way, I wouldn't mind if they kept the graphics similar to high level PS3 stuff. That's just me, though. Good game/great size/running smoothly and gotten out in a considerably fast time > eye candy.
 
I hope all these delays and wasted funding will stop SE from making FF main series for a while.

Can we get a FFT 2 instead?
Aka your best FF series.
 
What's so funny is that every year they spend in development, the game looks less and less advanced. Games like Horizon will come out and blow Duscae out of the water. They need to just focus on making the game actually work instead of these bizarre tech demos. The rain effects in that trailer didn't even look good; they weren't getting wet!

My thoughts exactly, they are sacrificing stuff and still have nothing.
 
Gotta model all that food for all these 5 seconds they will appear on screen!!

I have the feeling they don't put their Effort/Time in the right thing. the combat system still have a lot of problem even they solve some of them in 2.0.... the 1.0 was the perfect example of a alpha build....they never really have done Any Q/A on this I'm pretty sure...

This game will hit a brick wall....
 
Where is this shit coming from? This thread is beyond aggravating, yet i'm having a hard time leaving it.

I don't see how can you fault him. What's left of Versus XIII? Noctis, some supporting characters, the names and general feel of a bunch of places. What else?

The combat has been changed, some characters have been redesigned, the prologue has been changed, many cutscenes and events scrapped, the world and general atmosphere feel nothing like Versus XIII.
 
So why did they change Regis? he looked great, I mean if you put the old Regis and Noctis together they had some resemblance, you could tell they were father and son, the new Regis design looks nothing like Noctis.

I would really like to hear a reason of why they redesigned him, they just wasted all those CG cutscenes that were done with the old design, he even had a voice actor already, all of that wasted, so there must be a really good reason right?
Maybe some people will say "come on it's just a design, it's nothing important" and that is precisely the point, why not use the design that's already done? it seems just like a mindless change.
Holy shit I didn't even think about all the CG they already have with the old design (a design I loved, mind you).

At this point the thing that makes the most logic is that maybe the redesign thing was lost in translation. Maybe they were speaking about Regis looking different because this new trailer features a 15 years younger looking one as opposed to the older one featured in all the CG trailers. Look at how different Joel's 3D model looked from the prologue and the one in the main game 20 years later in TLoU.

I mean, it's gotta be that. They can't change designs willy nilly just like that, right?
 
I wouldn't even call this a "promotion" or even the start of a marketing push.

This is a ruse, because after months of not showing something, they had to show something to say "yeah, we are still doing this stupid ATR thing because we are so close to the fans!".

And 70% at the time of the demo? Yeah, that's why they don't even know if Airships will made it on release.
I didn't say this was a good start for the marketing push but by their own words it still is the (re)start of FFXV's promotion that will intensify as time goes by, culminating in FFXV's release. The trailer wasn't the correct trailer to show at this time, but it was still a 2+ minute trailer. And the gamepaly clip was 1:30 long. That's 3minutes & 30 seconds of completely new FFXV footage, no matter how frustrating & boring people found them.

FFXV is a massive game, so even if the game is starting to near completion, a lot still needs to be done. Content needs to be finished, gameplay adjusted & finished and they need to leave plenty of time for polishing & QA. Adding airships isn't a small task. It will easily mean many months of work and could potentially delay the game if they decided to add it in before the release of the game, months that they don't necessarily have before FFXV already needs to be going through final QA if they want to release it whenever they are planning to release it. I mean, for airships, they have to create the actual airship, figure out how they want it to handle & control, create the flying physics, figure out a lot of limits (are there no-fly zones? forever or do they open up at some point? where can you land? how do you get the airship to you when you're not close it? how high can you fly? how low can you fly? how to handle collisions with environment, birds, flying enemies? creating some AI algorithm for that so that the airship doesn't land somewhere Noctis & fellows can't follow, or do they just warp into the airship? what about enemy airships we know populate the skies? should there be dog fights? if not, then do they just disappear from the skies when Noctis & co take flight?) and then make sure that the engine can technically handle it all, which might mean some extra months of engine work to get it running without it dropping to 10 fps regularly.
 
ok so now people are asking them to tone down the graphics to get it out the door.

I call bullshit on that because I know they'd be the first to complain that it looks like a PS3 game or some shit.

Relax. It's not coming out anytime soon. Sucks, yes. Is it worrying? Hell yeah. The game has had a rough go of it. But all this pre-emptive butthurt is stupid. Be glad the game is even still in development because as meh as everything was today, that's better than how the game has been before...I.E nothing.

This board is too negative about everything lately. There needs to be some positivity for once instead of just knee jerk raging over every little thing. That's an awful way to live.
 
4KlJOiY.gif

that was my rope dammit
 
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