Final Fantasy XV Gamescom Active Time Report - CNN reporting live from disaster scene

Someone (maybe jett) mentioned it earlier, but I just can't imagine how many assets and CG have been completely wasted as this production has progressed.
I mean... am I being melodramatic in thinking of money just being flushed down a toilet?

It's not my money, so I don't care- I'm just seriously curious how much material has been trashed. I'm not an expert, but I can appreciate the incredibly hard work that must have gone into a lot of that CG (and overall asset creation) and can't imagine how soul crushing it must feel for those artists to know so much of their work will never be seen. Yeah, they still got paid, but as an artist myself I know I put a lot of pride in everything I do. That would be very disappointing to me.

FFXII and XIII had their own elements of unfortunate, troubled productions- but the worst knocks to both of those entries, IMO, were simply the tragic amount of abandoned potential that was there. Seemed like in a lot of ways both games were victims to time management. FFvsXIII and FFXV, as a single entity, has just been stretched, crumpled, beaten up, trashed, pulled from the trash, straightened out, re-trashed, set on fire, taken back out, re-worked, etc. I mean... it's fascinating when you think about it. I've heard of games going through complete overhauls before (both RE2 and RE4 are good examples), but what we've seen with this project just seems unprecedented to me.


Today might have simply been a poor decision mired by sloppy organization on S-E's part (i.e. like their 'Please be excited' moment at the PS Event in early '13 and, of course, their troll-show at PSX last year). Perhaps it makes the situation look much more dire than it really is, but it's sad that it's leaving such a bad taste in so many people's mouths after the parades and celebrations that occurred at E3.

I don't want another playable demo. I don't want anything else 'fixed' with the existing demo I have. I don't even think I want anymore ATRs. I just want Tabata and Co. to dig in, stop listening to fans or forums or whatever, go dark, and finish this nightmare of a fucking project so everyone can move on.
 
I don't want another playable demo. I don't want anything else 'fixed' with the existing demo I have. I don't even think I want anymore ATRs anymore. I just want Tabata and Co. to dig in, stop listening to fans or forums or whatever, go dark, and finish this nightmare of a fucking project so everyone can move on.
he should do what kh3 and nomura doing now
 
I think i'm done with XV threads on this board.

The negativity surrounding this game is making scrolling through it impossible.
I mean i can happily leave without reading 20 pages of "dis game is doomed" "scrap this and jump to xvi!" "no way this is coming in 2017"and whatnot.

I'll give you some points though: this ATR was a mistake, nothing but trash. Tabata and his team are doing a terrible job at PR/marketing campaign, it gives us nothing new to discuss and only injects negativity.

But

Is it a bad thing? Yes.
Does it automatically means the game will turn out shit, or is it something enough to lose faith in it entirely? Absolutely no.

Or maybe i'm the only one that doesn't rate a movie based on a badly cut trailer and other similar examples, because this is what it is.

Sure, they are making big mistakes, but is it enough to turn every discussion in an hyperbole of negative comments (of ehich mostly aren't even costructive ones but basically just shitposting)?

Clear example: during the Versus days and until now the idea of a controllable airship in a fully-scaled, seamless open-world game was pretty much given as dead and most were alright with it because the game was "ambitious". Now they tell us they're actually working on that and already have a working system which are looking into expanding, and people are completely shitting on them.

Some people are way too jaded on this whole project.
Again, i understand, but i don't want to follow my most awaited game amidst all this negativity
plus since Kagari worned us of SE's habit of spoiling things in trailers, i was considering media blackout

See you on the other side
whenever this releases
Gaf.
 
Which is extremely impressive for a damn MMO

What is Tabatas excuse?
FFXV is far more technically advanced & ambitious than FFXIV and FFXIV's development still affected FFXV's development in 2012-2013. FFXIV ARR was an impressive feat, but taking 4 years (from 2012 reboot to sometime in 2016) for a PS4 quality FFXV isn't some disgustingly shameful development timespan for a game of its production values & scope. Atlus has spent longer on Persona 5 than Tabata has on PS4Bone FFXV.
 
I wonder how much money and time it cost to change all the scenes, CG and otherwise, to the new Regis model. Such a bizarre change for no damn reason. Tabata why?
 
Can we really jump to the conclusion that it's an engine issue?
What if it's something else entirely?

Considering, Crystal tools with the original FF13, the creator of the engine leaving last year, KH3 and probably all other projects (FF7R) at SEJ seemingly being moved to UE4 and just Japan abandonment of proprietary engines and ones that are like Deep Down have gone completely dark.

I think its reasonable to assume this engine not that great.
 
]FFXV is far more technically advanced & ambitious than FFXIV[/B] and FFXIV's development still affected FFXV's development in 2012-2013. FFXIV ARR was an impressive feat, but taking 4 years (from 2012 reboot to sometime in 2016) for a PS4 quality FFXV isn't some disgustingly shameful development timespan for a game of its production values & scope. Atlus has spent longer on Persona 5 than Tabata has on PS4Bone FFXV.

What?

Than FFXIV? I guess MMOs are easier to make than RPGs now
 
Halt XV rename it versus let Tetsuya finish 7 and KH3 and let him come back to Versus in 2020, whatever XVI would be will be the new XV.
 
Can we really jump to the conclusion that it's an engine issue?
What if it's something else entirely?

Can never say for sure but it's starting to smell of the same engine issues that plagued FFXIII — tons of talk but not a whole lot of game to show for it. Plus some of what they are saying is makes it seem like some big game design decisions are not nailed down yet, which is kind of scary for a game that should be closer to completion than not.
 
I wouldn't even call this a "promotion" or even the start of a marketing push.

This is a ruse, because after months of not showing something, they had to show something to say "yeah, we are still doing this stupid ATR thing because we are so close to the fans!".

And 70% at the time of the demo? Yeah, that's why they don't even know if Airships will made it on release.

Frankly the way the whole Gamescom event was thrown together makes me think they have huge development problems and haven't really progressed much in these months:

- The trailer is made up of the same two 3D models hugging for more than 50% of the time.
- The gameplay was made of few empty landscapes, seen for a very brief time.
- The Malboro fight lasts like 30 seconds or less.
- They read story excerpts from their own freakin' website and showed some concept art.
- Couldn't answer any serious question about story and gameplay in a definitive way.
 
FFXV is far more technically advanced & ambitious than FFXIV and FFXIV's development still affected FFXV's development in 2012-2013. FFXIV ARR was an impressive feat, but taking 4 years (from 2012 reboot to sometime in 2016) for a PS4 quality FFXV isn't some disgustingly shameful development timespan for a game of its production values & scope. Atlus has spent longer on Persona 5 than Tabata has on PS4Bone FFXV.

Putting a big empty world map and fetch quests with markers on the map is exactly what XIV did in the MMO scope, and much faster.

And fitting XIV on a PS3 is not an smaller technical feat on it's own.
 
A small developer from Poland pushed out a gargantuan The Witcher 3 RPG in less than 4 years to critical acclaim and multi million selling success. It came to three platforms (one more than FFXV) and it is the graphical benchmark of this generation so far.

Naughty Dog launched the universally acclaimed Last of Us the same month FFXV was reintroduced to us and Uncharted 4 went from zero to launch in 2 and a half years.

Where is the bottle neck? Is it something ingrained in Japanese culture that they can't make games faster?

I don't get it. But what I do now know is that Square shouldn't have shown FFXV in E3 2013.

Hell they shouldn't have shown FFvXIII in May 2006 either but that's another rant entirely.
 
It's the same slow-mo effect everytime Noctis gets knocked out as the demo. I agree framerate needs improvement, but it doesn't look as low as 10fps.

ydjhyjkwzh.gif
At least Marlboro looks amazing. Everything else is just frustrating.
 
Maybe it's an ego thing? Tabata wants the game to be his own rather than work on Nomura's leftovers.

The guy must has a huge ego and doesn't want to live in the shadow of Nomura...
Can't blame him though since his directed games, with the exception of CC, are bad.
 
I would have preferred this approach quite honestly

Im not personally in love with the themes and aesthetics currently present in the game

Its all over the place

Woo you hit the nail on the head with the bolded there... Man i'm glad other people are noticing it too.

I cant even put it in words its just.. everywhere...
 
A small developer from Poland pushed out a gargantuan The Witcher 3 RPG in less than 4 years to critical acclaim and multi million selling success. It came to three platforms (one more than FFXV) and it is the graphical benchmark of this generation so far.

Naughty Dog launched the universally acclaimed Last of Us the same month FFXV was reintroduced to us and Uncharted 4 went from zero to launch in 2 and a half years.

Where is the bottle neck? Is it something ingrained in Japanese culture that they can't make games faster? I don't get it. But beta I do see now is that Square shouldn't have shown FFXV in E3 2013.

Hell they shouldn't have shown FFvXIII in May 2006 either but that's another rant entirely.

haha i posted almost the same thing on the last page except it's not a Japanese thing...From makes a game every 2 years...big, robust games.
 
Then they should have just made an entirely new game.

Not sure that's up to Tabata, honestly. From his words about FF Type-1/next, or sounds like he'd rather be working on that but has to focus in XV now that the original leadership is gone. I don't know if these setbacks are coming from him.
 
We've scrapped Tifa for a new character named Luna. Highwind DLC. There's a villain in the game for sure, we just don't know who yet.

I wanted the villain to be Stella, forced to fight for her family bc of Shakespearian destiny blah blah. Just imagine the melodrama.

In all seriousness FF really is overdue for a female villain. Jihl Nabaat was literally a giant cock tease from Square.
 
Where is the bottle neck? Is it something ingrained in Japanese culture that they can't make games faster? I don't get it. But beta I do see now is that Square shouldn't have shown FFXV in E3 2013.

My guess is the engine this gen, last gen could have been hardware, management, time and even some engine problems.
 
I still stand by the idea that Tabata should be doing FF7remake and Nomura should be let finish VersusXIII/XV.

Nomura is a disaster of a project manager, though.

Look how long this project has gone with him at the helm?

To be fair, SE overburdened the dude. KH3 and FFXV?! These are massive projects.
 
A small developer from Poland pushed out a gargantuan The Witcher 3 RPG in less than 4 years to critical acclaim and multi million selling success. It came to three platforms (one more than FFXV) and it is the graphical benchmark of this generation so far.

Naughty Dog launched the universally acclaimed Last of Us the same month FFXV was reintroduced to us and Uncharted 4 went from zero to launch in 2 and a half years.

Where is the bottle neck? Is it something ingrained in Japanese culture that they can't make games faster? I don't get it. But beta I do see now is that Square shouldn't have shown FFXV in E3 2013.

Hell they shouldn't have shown FFvXIII in May 2006 either but that's another rant entirely.

Someone correct me but it might have something to do with how talent progresses through the system?

I think many young and talented potential creators are hopeless locked down as worker bees until the senior guys either leave in a huff or piss off some CEO

lol im probably not even close but I took a wild guess
 
Where is the bottle neck? Is it something ingrained in Japanese culture that they can't make games faster? I don't get it. But beta I do see now is that Square shouldn't have shown FFXV in E3 2013.

Actually... yes there is. Well not anymore, but previously it was very common for many Japanese games to have their own engines built specifically for that game. Very expensive and time consuming

This slows down development greatly. The wider UE4 is adopted in Japan, the better it will be for everyone imo.
 
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