FINAL FANTASY XV - Niflheim Base Battle Footage

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so this happens when noctis is using blizzard

LeftImmediateButterfly.gif


Under the impact of Blizzard, soldier’s bodies get cold, the air gets thin, and they may suffocate to death. I guess Blizzard could put out the fire =3

http://femto-jiokichi.tumblr.com/post/138423799813/tpgs-jp2en-interview-with-tabatis-done-by-game
 
This isn't a bad thing. His work on FFXIV is masterclass.
See: https://www.youtube.com/watch?v=CLQAHMY-9j4

That is very nice. The beginning segment kinda reminds me of the FF6 opera.

Some of my favourite tracks in XIII-2 are composed by Suzuki so I'll look at this as a positive inclusion then!

https://www.youtube.com/watch?v=K3aB92PW9Qw

https://www.youtube.com/watch?v=pcP6tTTcD1w

https://www.youtube.com/watch?v=FWHJRNT8gcs

https://www.youtube.com/watch?v=YPEzumonJv4

its not Yoko? well im sure she composed it even if this is someone elese's arrangement..

The track in this footage is a new arrangement of Yoko's night battle theme in Episode Duscae.

https://www.youtube.com/watch?v=2zyUwE00vbs
 
Thematically? What do you mean?
The themes the story is based around. The power of language and communication that mirrors 1984 and the use of Moby Dick. The implementation of these themes is such so well done it seems to have flown over peoples heads.
 
That is very nice. The beginning segment kinda reminds me of the FF6 opera.

Some of my favourite tracks in XIII-2 are composed by Suzuki so I'll look at this as a positive inclusion then!

https://www.youtube.com/watch?v=K3aB92PW9Qw

https://www.youtube.com/watch?v=pcP6tTTcD1w

https://www.youtube.com/watch?v=FWHJRNT8gcs

https://www.youtube.com/watch?v=YPEzumonJv4



The track in this footage is a new arrangement of Yoko's night battle theme in Episode Duscae.

https://www.youtube.com/watch?v=2zyUwE00vbs

My absolute favorite: https://www.youtube.com/watch?v=WMknCxfX_ek
Definitely has that Metal Gear vibe I heard in that new XV footage.
 
Wait, so did Suzuki arrange the track in the trailer?

Yokoooo, where art thou?!!!!

I know she's still working on the game, just hope she's still the primary composer with Suzuki supporting.

That is very nice. The beginning segment kinda reminds me of the FF6 opera.

Some of my favourite tracks in XIII-2 are composed by Suzuki so I'll look at this as a positive inclusion then!

https://www.youtube.com/watch?v=K3aB92PW9Qw

https://www.youtube.com/watch?v=pcP6tTTcD1w

https://www.youtube.com/watch?v=FWHJRNT8gcs

https://www.youtube.com/watch?v=YPEzumonJv4



The track in this footage is a new arrangement of Yoko's night battle theme in Episode Duscae.

https://www.youtube.com/watch?v=2zyUwE00vbs
Lool, not that Suzuki! That's Mitsuto Suzuki, who I really think should do Electronic songs for the car radio, not Yoshitaka Suzuki the arranger (and also composer), who also worked on FFXIII-2 and LR.
 
Lool, not that Suzuki! That's Mitsuto Suzuki, who I really think should do Electronic songs for the car radio, not Yoshitaka Suzuki the arranger (and also composer), who also worked on FFXIII-2 and LR.

I'm a moron. D=

So many Suzuki's. You will pay for his, Square-Enix!
 
i was soooooo hyped about this game back in the day now that its about to actually come..... meh 13 killed FF for me i think, they need to pull a MGS5 when it comes to the combat. if the combat is just actually fun to play like the huge improvement MGS had from 4 to 5 and it feels almost like dark souls i could get into it, but if its floaty or spammy hard out
 
Honestly the combat looks more interesting than the floaty, hack and slash Versus. Still worried about the story though. We've barely seen any cutscenes.

The amount of cutscenes that'll be in this game definitely remains my biggest worry.

I have said that about a few other recent games from story-heavy franchises and been laughed outta the park for thinking as such (ie MGSV) but so far I have unfortunately been right each time. >_<

I just want the plot to make a few interesting twists and turns throughout, as opposed to having a lot at the start and end and nothing much in-between, which is rather common with games lately.
 
This continues to look like pure fucking shit. Man fuck square enix. How could they go so far off the rails? I can't believe it. The combat looks like some stupid ass quick time event. Turret sequence? Stealth kills? Warping around? Drab boring environments. Fuck this game, fuck everyone at square enix. I'm so disgusted by this garbage. Why did you do this to my favorite series? Why did you ruin it? I'm almost in tears over this shit.

Just make a new, good Final Fantasy. Please. Not whatever the fuck you're trying to make now.
Why do you hate your fans? Why are you constantly fucking us over? I'm sick of this shit.

Oooh man. Like a stick of butter in the microwave.

Turret sequence?

image.php
 
Fine, whatever. Is it time to argue over what the word means or do you understand what I was saying? I mean it looks like a Dragoon, has a spear like a Dragoon, a helmet like a Dragoon, jumps up and straight down on it's target like a Dragoon and for you, it's not a Dragoon. Why?

Why can't there be mages, knights, wizards and dragoons in FFXV technological world?
Same type of armor, weapon. Plus it look like she's doing Jump.
Why you think she's not a Dragoon?
Well...she uses an spear, she uses JUMP, she wears a Dragoon-like armor. That's a Dragoon.
In fairness, Cid Highwind wasn't a dragoon either, even though he pretty much fits that bill, move-wise. He's still thought off as, battle-wise, the dragoon/lancer of FFVII. Odd thing is, doesn't FFVII's world have dragon riding warriors?



People harp how XV's world feels inconsistent, but these are FF worlds, where new meets old, magic meets science, goblins meet robots.
Assumed that dragoons weren't an actual thing in FFXV. Hence the character getting the nickname.
 
The amount of cutscenes that'll be in this game definitely remains my biggest worry..

There's a fair amount of cutscenes in duscae's main mission, so I dont think it will be lacking in cutscenes, its just that they have shown off a lot of systems and gameplay while leaving much of the story a mystery. (a great thing IMO)

I also like when they don't make everything a cutscene.. many interactions take place as you walk around I find that appropriate much of the time.
 
The amount of cutscenes that'll be in this game definitely remains my biggest worry.

I have said that about a few other recent games from story-heavy franchises and been laughed outta the park for thinking as such (ie MGSV) but so far I have unfortunately been right each time. >_<

I just want the plot to make a few interesting twists and turns throughout, as opposed to having a lot at the start and end and nothing much in-between, which is rather common with games lately.

I wouldn't worry about this to be honest. I'm more worried about them spoiling everything to heaven and back. Once March hits they'll blow their load on the story, and at that point we'll need to stay away from trailers.
 
Woah, perhaps it's because my last Final Fantasy was the XIII, but that looks completely fresh and really really cool, even though it's pretty much all another game compared to old Final Fantasy, i'd call it like a reboot.
Anyway, can't wait to know exactly when we'll i be able to play it, no PC release is a shame, but i'm sure it'll be great on Xbox One too
 
Im hoping they cut out the B and D class cutscene altogether.

in FFXIII I personally tier them this way

A - CG
B - pre-rendered in engine with the best effects and models(I don't expect this in XV)
C - real time with good animations
D - real time with shitty animations


So in XV we have A - CG cutscenes, and C - real time cutscenes with good animations. The D class cutscenes would only be those in game interactions as you walk around that stay basically within gameplay but you cant control everything, like when Ignis pulled Noctis aside in the new stuff.
 
Yea I agree, but it's best not to use FFXIII as an example for a reason not to be worried.

I think it's a good example that Square-Enix always go overboard with cutscenes. The whole XIII trilogy had plenty, despite massive reductions in budget with each sequel.

MGS5 legit scared some people it seems.

Well it did have 5:30 hours worth of cutscenes. https://www.youtube.com/watch?v=WeV992m7L84

About 3 hours short of MGS4, so I suppose that is a lot less. Silent snake was more of a problem in that game than the lack of cutscenes tho.
 
There's a fair amount of cutscenes in duscae's main mission, so I dont think it will be lacking in cutscenes, its just that they have shown off a lot of systems and gameplay while leaving much of the story a mystery. (a great thing IMO)

I also like when they don't make everything a cutscene.. many interactions take place as you walk around I find that appropriate much of the time.

I agree with you about not everything needing to be a cutscene, for sure.

And you're right, there was a decent amount just for Duscae. That helped ease me. :P

I wouldn't worry about this to be honest.

Can't help it after MGSV, lol.

Why would anyone ever be concerned by a lack of cutscenes in an FF game?

Or a Metal Gear game!

FFXIII (just the 1st one) had near enough 9 hours of cutscenes: https://www.youtube.com/watch?v=yxMcuzOgVrU.

That was then. They're aware that FFXIII didn't really resonate in the West, which is all the more crucial now, in 2016.

I'm not crazy for worrying, I swear! I wasn't crazy with certain other games, either, dangit! I... I want to be crazy, though. D:

MGS5 legit scared some people it seems.

ye
 
im hoping they cut out the D-Class cutscene altogether.

in FFXIII I personally tier them this way

A - CG
B - pre-rendered in engine with the best effects and models(I don't expect this in XV)
C - real time with good animations
D - real time with shitty animations


So in XV we either have CG cutscenes, or real time cutscenes with good animations. the D - Class cutscenes would only be those in game interactions as you walk around that stay basically within gameplay but you cant control everything, like when you follow deadeye.

I definitely expect B-class cut-scenes here. It's the cheaper and more effective solution. Some of the trailers have shown what appear to be "in-engine cut-scenes" to me, I think. They seem to have better image quality than gameplay, but I'm not 100% sure.
 
I definitely expect B-class cut-scenes here. It's the cheaper and more effective solution. Some of the trailers have shown what appear to be "in-engine cut-scenes" to me, I think. They seem to have better image quality than gameplay, but I'm not 100% sure.

What do you mean by "better quality image"? You're talking about better models (or any other graphic improvement in the cutscenes) that doesn't mean they are recorded.
 
I definitely expect B-class cut-scenes here. It's the cheaper and more effective solution. Some of the trailers have shown what appear to be "in-engine cut-scenes" to me, I think. They seem to have better image quality than gameplay, but I'm not 100% sure.

like the Dawn stuff? doesnt look that much better to me honestly. better IQ during cutscenes is kind of expected too. The in game models in duscae are absolutely amazing so in cutscenes they may look even better if they increase the poly count.
 
I think XV will use 3 models - controllable, prerendered and CG.

FFX also used 3 different models.

-Controllable model
-Prerendered cutscene model
-CG model

XIII used 4 models.

-Controllable model
-Realtime cutscene model
-Prerendered cutscene model
-CG model

From what we've seen so far it looks like it will be similar to FFX, with the controllable model being used in the realtime cutscenes, instead of swapping it for a different model like XIII did in its cutscenes.
 
I think XV will use 3 models - controllable, prerendered and CG.

FFX also used 3 different models.

-Controllable model
-Prerendered cutscene model
-CG model

XIII used 4 models.

-Controllable model
-Realtime cutscene model
-Prerendered cutscene model
-CG model

From what we've seen so far it looks like it will be similar to FFX, with the controllable model being used in the realtime cutscenes, instead of swapping it for a different model like XIII did in its cutscenes.

FF X used better models in various cutscenes, they weren't recorded though.
 
What do you mean by "better quality image"? Is you're talking about better models (or any other graphic improvement in the cutscenes) that doesn't mean they are recorded.

Mostly pertaining to higher resolution and AA, but I may be mistaken! I just realized that the trailer that me think that is from 2014 anyway LOL.

like the Dawn stuff? doesnt look that much better to me honestly. better IQ during cutscenes is kind of expected too. The in game models in duscae are absolutely amazing so in cutscenes they may look even better if they increase the poly count.

Well with pre-recoreded cut-scenes they can also get away with a high amount of detail/models at all times without having to worry about performance, like on a big non-interactive set piece moment or something of massive scope and complexity, and you don't have to spend the big bucks for CGI either.

Like the key art that came with this trailer, showing a bunch of ships and soldiers on screen.

 
I think XV will use 3 models - controllable, prerendered and CG.

FFX also used 3 different models.

-Controllable model
-Prerendered cutscene model
-CG model

XIII used 4 models.

-Controllable model
-Realtime cutscene model
-Prerendered cutscene model
-CG model

From what we've seen so far it looks like it will be similar to FFX, with the controllable model being used in the realtime cutscenes, instead of swapping it for a different model like XIII did in its cutscenes.

X had CG, good realtime and shit realtime. "pre-rendered" is when you have in-engine assets pre recorded onto video. Thats wasnt a thing in FFX.

Well with pre-recoreded cut-scenes they can also get away with a high amount of detail/models without having to worry about performance, like on a big set piece of moment or something of massive scope and complexity, and you don't have to spend the big bucks for CGI either.

Like the key art that came with this trailer, showing a bunch of ships stuff happening.

Thats key art not a running cutscene so it doesnt work as an example. Square has its own dedicated studio for CG and they have made and remade plenty of CG for XV already.. I know nomura wanted to cut down on CG and have as much running in real time as possible. There could be B class cutscenes in the game I just dont think there will be.
 
Only thing left i want to see gameplay wise is how summons will work officially.

Honestly may not even watch the march event because if i know square they'll spoil way to much story for my liking
 
The march event will be amazing. I'm in full hype mode after this video, very very happy with how the combat is looking like now.

Bring ALL the spoilers.

I think what most people worried about "Nomura's vision" want to see the most, though, is not even a bunch of cool story related moments or combat, but a single, coherent, vision. Instead of many different cool elements, a trailer that by itself feels coherent in that world, that reinforces our ideas of what "Final Fantasy XV" is. Some would say that won't be possible without the Nomura quality trailers (they were amazing, indeed), but I personally feel like TGS 2014 was also fantastic, before they made us all hate Duscae by showing too much about it.

What I need is some context, basically. I'm convinced on how fun it'll be to kill shit in the game, totally sold now. I actually think this looks better than the combat in the 2011 Versus trailer, I just need to see the product coming together in one coherent package. Hoping that's what we'll get with the next trailer.

I mean the level of hyperbole regarding the game is ridiculous. Even I agree story isn't as good but better then most AAA titles. GAMEPLAY and thematically alone TPP stands as a phenomenal game. GAF is just gonna GAF when it comes to comparing something they love or hate.

I disagree. I think people made up this narrative that all criticism about The Phantom Pain is only because of the lack of story so they can feel justified in thinking it's a masterpiece when you ignore it.

The story is shite, but if that was the only issue, I'd only have to skip the 2 or 3 cutscenes in the game (Kappa) and I'd have a wonderful product. Most of my issues with The Phantom Pain are gameplay related.

Saying the gameplay is unquestionably good only shows a narrow definition of what gameplay means. If you only consider gameplay to be the way you press a button and the character responds, then yes, TPP has absolutely incredible gameplay. Snake controls wonderfully. But the way I see it, things like the awful mission design, the terrible pacing, the "samey" levels, sparse (and garbage) boss fights, are all part of "gameplay". I can't say the gameplay is phenomenal with a straight face if I'm bored out of my mind when playing it, just because the controls are really good.

The game controls great, but I don't think it has "great gameplay".
 
X had CG, good realtime and shit realtime. "pre-rendered" is when you have in-engine assets pre recorded onto video. Thats wasnt a thing in FFX.



Thats key art not a running cutscene so it doesnt work as an example.

I always thought the good realtime models were actually in pre recorded cutscenes and that's why they didn't use those models in the remaster.
 
Is there a petition to get this on PC?

Even if there is, port begging petitions really aren't that relevant. It's pretty accepted that they'll probably go the same route they did with FFXIII and release the console version with a PC port to come a decent amount of time later. They know a lot of us are crazy enough to double dip and pay full price a second time for a PC version. Especially if the game delivers.
 
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