Relaxed Muscle
Member
This isn't a bad thing. His work on FFXIV is masterclass.
See: https://www.youtube.com/watch?v=CLQAHMY-9j4
Oh Syrcus Tower theme so good.
If something SE dosn't lack is good composers.
This isn't a bad thing. His work on FFXIV is masterclass.
See: https://www.youtube.com/watch?v=CLQAHMY-9j4
Under the impact of Blizzard, soldier’s bodies get cold, the air gets thin, and they may suffocate to death. I guess Blizzard could put out the fire =3
This isn't a bad thing. His work on FFXIV is masterclass.
See: https://www.youtube.com/watch?v=CLQAHMY-9j4
its not Yoko? well im sure she composed it even if this is someone elese's arrangement..
Oh Syrcus Tower theme so good.
If something SE dosn't lack is good composers.
The themes the story is based around. The power of language and communication that mirrors 1984 and the use of Moby Dick. The implementation of these themes is such so well done it seems to have flown over peoples heads.Thematically? What do you mean?
That is very nice. The beginning segment kinda reminds me of the FF6 opera.
Some of my favourite tracks in XIII-2 are composed by Suzuki so I'll look at this as a positive inclusion then!
https://www.youtube.com/watch?v=K3aB92PW9Qw
https://www.youtube.com/watch?v=pcP6tTTcD1w
https://www.youtube.com/watch?v=FWHJRNT8gcs
https://www.youtube.com/watch?v=YPEzumonJv4
The track in this footage is a new arrangement of Yoko's night battle theme in Episode Duscae.
https://www.youtube.com/watch?v=2zyUwE00vbs
Wait, so did Suzuki arrange the track in the trailer?
Yokoooo, where art thou?!!!!
I know she's still working on the game, just hope she's still the primary composer with Suzuki supporting.
Lool, not that Suzuki! That's Mitsuto Suzuki, who I really think should do Electronic songs for the car radio, not Yoshitaka Suzuki the arranger (and also composer), who also worked on FFXIII-2 and LR.That is very nice. The beginning segment kinda reminds me of the FF6 opera.
Some of my favourite tracks in XIII-2 are composed by Suzuki so I'll look at this as a positive inclusion then!
https://www.youtube.com/watch?v=K3aB92PW9Qw
https://www.youtube.com/watch?v=pcP6tTTcD1w
https://www.youtube.com/watch?v=FWHJRNT8gcs
https://www.youtube.com/watch?v=YPEzumonJv4
The track in this footage is a new arrangement of Yoko's night battle theme in Episode Duscae.
https://www.youtube.com/watch?v=2zyUwE00vbs
Lool, not that Suzuki! That's Mitsuto Suzuki, who I really think should do Electronic songs for the car radio, not Yoshitaka Suzuki the arranger (and also composer), who also worked on FFXIII-2 and LR.
Honestly the combat looks more interesting than the floaty, hack and slash Versus. Still worried about the story though. We've barely seen any cutscenes.
This continues to look like pure fucking shit. Man fuck square enix. How could they go so far off the rails? I can't believe it. The combat looks like some stupid ass quick time event. Turret sequence? Stealth kills? Warping around? Drab boring environments. Fuck this game, fuck everyone at square enix. I'm so disgusted by this garbage. Why did you do this to my favorite series? Why did you ruin it? I'm almost in tears over this shit.
Just make a new, good Final Fantasy. Please. Not whatever the fuck you're trying to make now.
Why do you hate your fans? Why are you constantly fucking us over? I'm sick of this shit.
Turret sequence?
My absolute favorite: https://www.youtube.com/watch?v=WMknCxfX_ek
Definitely has that Metal Gear vibe I heard in that new XV footage.
Fine, whatever. Is it time to argue over what the word means or do you understand what I was saying? I mean it looks like a Dragoon, has a spear like a Dragoon, a helmet like a Dragoon, jumps up and straight down on it's target like a Dragoon and for you, it's not a Dragoon. Why?
Why can't there be mages, knights, wizards and dragoons in FFXV technological world?
Same type of armor, weapon. Plus it look like she's doing Jump.
Why you think she's not a Dragoon?
Well...she uses an spear, she uses JUMP, she wears a Dragoon-like armor. That's a Dragoon.
Assumed that dragoons weren't an actual thing in FFXV. Hence the character getting the nickname.In fairness, Cid Highwind wasn't a dragoon either, even though he pretty much fits that bill, move-wise. He's still thought off as, battle-wise, the dragoon/lancer of FFVII. Odd thing is, doesn't FFVII's world have dragon riding warriors?
People harp how XV's world feels inconsistent, but these are FF worlds, where new meets old, magic meets science, goblins meet robots.
Nice.
Lovely and harmonious at the beginning, I could easily meditate to that, lol.
Second half is a instrumental arrangement of Answers, isn't it?
The amount of cutscenes that'll be in this game definitely remains my biggest worry..
The amount of cutscenes that'll be in this game definitely remains my biggest worry.
I have said that about a few other recent games from story-heavy franchises and been laughed outta the park for thinking as such (ie MGSV) but so far I have unfortunately been right each time. >_<
I just want the plot to make a few interesting twists and turns throughout, as opposed to having a lot at the start and end and nothing much in-between, which is rather common with games lately.
Yea I agree, but it's best not to use FFXIII as an example for a reason not to be worried.Why would anyone ever be concerned by a lack of cutscenes in an FF game?
FFXIII (just the 1st one) had near enough 9 hours of cutscenes: https://www.youtube.com/watch?v=yxMcuzOgVrU
That may be more than the entirety of Uncharted 4's single player campaign.
We're talking cutscenes coming out of cutscenes when it comes to FF games.
Why would anyone ever be concerned by a lack of cutscenes in an FF game?
FFXIII (just the 1st one) had near enough 9 hours of cutscenes: https://www.youtube.com/watch?v=yxMcuzOgVrU
That may be more than the entirety of Uncharted 4's single player campaign.
We're talking cutscenes coming out of cutscenes when it comes to FF games.
Yea I agree, but it's best not to use FFXIII as an example for a reason not to be worried.
MGS5 legit scared some people it seems.
There's a fair amount of cutscenes in duscae's main mission, so I dont think it will be lacking in cutscenes, its just that they have shown off a lot of systems and gameplay while leaving much of the story a mystery. (a great thing IMO)
I also like when they don't make everything a cutscene.. many interactions take place as you walk around I find that appropriate much of the time.
I wouldn't worry about this to be honest.
Why would anyone ever be concerned by a lack of cutscenes in an FF game?
FFXIII (just the 1st one) had near enough 9 hours of cutscenes: https://www.youtube.com/watch?v=yxMcuzOgVrU.
MGS5 legit scared some people it seems.
im hoping they cut out the D-Class cutscene altogether.
in FFXIII I personally tier them this way
A - CG
B - pre-rendered in engine with the best effects and models(I don't expect this in XV)
C - real time with good animations
D - real time with shitty animations
So in XV we either have CG cutscenes, or real time cutscenes with good animations. the D - Class cutscenes would only be those in game interactions as you walk around that stay basically within gameplay but you cant control everything, like when you follow deadeye.
I definitely expect B-class cut-scenes here. It's the cheaper and more effective solution. Some of the trailers have shown what appear to be "in-engine cut-scenes" to me, I think. They seem to have better image quality than gameplay, but I'm not 100% sure.
I definitely expect B-class cut-scenes here. It's the cheaper and more effective solution. Some of the trailers have shown what appear to be "in-engine cut-scenes" to me, I think. They seem to have better image quality than gameplay, but I'm not 100% sure.
I think XV will use 3 models - controllable, prerendered and CG.
FFX also used 3 different models.
-Controllable model
-Prerendered cutscene model
-CG model
XIII used 4 models.
-Controllable model
-Realtime cutscene model
-Prerendered cutscene model
-CG model
From what we've seen so far it looks like it will be similar to FFX, with the controllable model being used in the realtime cutscenes, instead of swapping it for a different model like XIII did in its cutscenes.
Looks super interesting! Pretty hyped for the release date event on March 30th. This will be my first Final Fantasy!
FF X used better models in various cutscenes, they weren't recorded though.
Looks super interesting! Pretty hyped for the release date event on March 30th. This will be my first Final Fantasy!
What do you mean by "better quality image"? Is you're talking about better models (or any other graphic improvement in the cutscenes) that doesn't mean they are recorded.
like the Dawn stuff? doesnt look that much better to me honestly. better IQ during cutscenes is kind of expected too. The in game models in duscae are absolutely amazing so in cutscenes they may look even better if they increase the poly count.
I think XV will use 3 models - controllable, prerendered and CG.
FFX also used 3 different models.
-Controllable model
-Prerendered cutscene model
-CG model
XIII used 4 models.
-Controllable model
-Realtime cutscene model
-Prerendered cutscene model
-CG model
From what we've seen so far it looks like it will be similar to FFX, with the controllable model being used in the realtime cutscenes, instead of swapping it for a different model like XIII did in its cutscenes.
Well with pre-recoreded cut-scenes they can also get away with a high amount of detail/models without having to worry about performance, like on a big set piece of moment or something of massive scope and complexity, and you don't have to spend the big bucks for CGI either.
Like the key art that came with this trailer, showing a bunch of ships stuff happening.
Looks super interesting! Pretty hyped for the release date event on March 30th. This will be my first Final Fantasy!
I mean the level of hyperbole regarding the game is ridiculous. Even I agree story isn't as good but better then most AAA titles. GAMEPLAY and thematically alone TPP stands as a phenomenal game. GAF is just gonna GAF when it comes to comparing something they love or hate.
X had CG, good realtime and shit realtime. "pre-rendered" is when you have in-engine assets pre recorded onto video. Thats wasnt a thing in FFX.
Thats key art not a running cutscene so it doesnt work as an example.
Oh really? I always thought those cutscenes with the better models were prerecorded.
If they were running in realtime they should have retained the faces for the remaster.![]()
Is there a petition to get this on PC?
Welcome to an amazing franchise!
Welcome aboard, brother!
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Welcome to the club!