Meccanical
Member
It is said when the seven Sakaguchis and thirteen Nomuras face each other in combat, Chrono Trigger 2 is forged.
But are you the 13th!!?
Barret's redesign is such crap. He should look a little older and rougher. This Advent Children look disgusts me. It's so disgusting. It's so disgusting that it's really disgusting.Nomura didn't, he took them with him to FF7R
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Barret's redesign is such crap. He should look a little older and rougher.
Hopefully Nomura doesn't screw this up and makes a great game for once. His track record is spotty as it stands in my eyes, but I still balee. Kitase will bring balance to the force.
Kitase has had a hand in directing some great games. Nomura hasn't. His weakest work is FF8, which is still better than anything Nomura has overseen. To me, it feels like Nomura works best when someone is there to check his ideas. When he gets free reign, things ultimately end up very flawed.You find Nomura's track record spotty but not Kitase's?
Kitase has had a hand in directing some great games. Nomura hasn't. His weakest work is FF8, which is still better than anything Nomura has overseen.
Kitase has had a hand in directing some great games. Nomura hasn't. His weakest work is FF8, which is still better than anything Nomura has overseen. To me, it feels like Nomura works best when someone is there to check his ideas. When he gets free reign, things ultimately end up very flawed.
Kitase has had a hand in directing some great games. Nomura hasn't. His weakest work is FF8, which is still better than anything Nomura has overseen. To me, it feels like Nomura works best when someone is there to check his ideas. When he gets free reign, things ultimately end up very flawed.
I have to agree with this. Kitase directed Chrono Trigger, VI, VII, and VIII.
He has just turned into a producer at this point
Those games were made 20 years ago.
This is 2016.
As time has proven on numerous occasions, just because you did a good thing in a past, doesn't mean you can't shit it up in the future.
Those games were made 20 years ago.
This is 2016.
As time has proven on numerous occasions, just because you did a good thing in a past, doesn't mean you can't shit it up in the future.
Judging by the XCOM 2 review thread, XCOM 2 got a 100% hit chance and FE got 95%. Which do you choose?
Nomura didn't, he took them with him to FF7R
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Im actually pretty upset it seems he is in kh3!! Sora isn't rocking near enough beltsI'm dying here. I thought Nomura was over his belt fantasies.
Nomura didn't, he took them with him to FF7R
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Ironically when the FFVIIR gameplay was shown there were a lot of comments like "Lol, FFXV combat looks like garbage now compared to FFVIIR - this is Nomura's real vision!"Guise i gotta say this, FF7 combat looks like shit compared XV now.
Guise i gotta say this, FF7 combat looks like shit compared XV now.
Ironically when the FFVIIR gameplay was shown there were a lot of comments like "Lol, FFXV combat looks like garbage now compared to FFVIIR - this is Nomura's real vision!"![]()
To be fair, the new FFXV combat footage just looks like Versus combat in higher fidelity/more detailed animations: The cool floaty combos, the cinematics, etc.Ironically when the FFVIIR gameplay was shown there were a lot of comments like "Lol, FFXV combat looks like garbage now compared to FFVIIR - this is Nomura's real vision!"![]()
Kitase's had the highest highs, but also the lowest lows if we compare him and Nomura.
The Nomura's vision thing is annoying and is basically synonymous with anything good.
For example, everybody was saying how Nomura directed the PSX trailer and that was the reason why it was so great. It was later found out that Nomura didn't even direct the trailer and he was openly criticizing the way it was made.
Dude is good, but the reverence that he has is a bit much sometimes.
To be fair, the new FFXV combat footage just looks like Versus combat in higher fidelity/more detailed animations: The cool floaty combos, the cinematics, etc.
To be fair, the new FFXV combat footage just looks like Versus combat in higher fidelity/more detailed animations: The cool floaty combos, the cinematics, etc.
You take that back right now!Kingdom Hearts 358/2 Days and Re:Coded are some pretty low lows if you ask me.
The combat is basically E3 2013, and Tabata has been actively involved in the restructuring and took on a huge role starting July 2012. I think he deserves his fair share here. And really, it should be no surprise as the Level Design and Battle Design are by guys who developed KH2 and Versus, so there are bound to be parallels.
Yep. Tabata deserves a ton of credit.
The combat in E3 2013 was what everyone wanted. I think they just finally got it right implementing it from Ebony to the Luminous Engine.
I guess the story is the only concern now and a stable fps.
I was never really sure the story behind E3 2013 since those were just uprezzed PS3 models correct? I always thought that the big 'debut' of Tabata's creative control was with the TGS 2014 trailer, which featured combat that looked and animated waaaaay different than the 2013 render.The combat is basically E3 2013, and Tabata has been actively involved in the restructuring and took on a huge role starting July 2012. I think he deserves his fair share here. And really, it should be no surprise as the Level Design and Battle Design are by guys who developed KH2 and Versus, so there are bound to be parallels.
This is where I'm at. I'm super confident that this game will be fun as hell to play and be chock full of content. Just please.... don't let the story be a turd. This game has everything going for it at the moment. They need to capitalize.I guess the story is the only concern now and a stable fps.
I was never really sure the story behind E3 2013 since those were just uprezzed PS3 models correct? I always thought that the big 'debut' of Tabata's creative control was with the TGS 2014 trailer, which featured combat that looked and animated waaaaay different than the 2013 render.
This is where I'm at. I'm super confident that this game will be fun as hell to play and be chock full of content. Just please.... don't let the story be a turd. This game has everything going for it at the moment. They need to capitalize.
I'm glad that the combat looks so great and everyone's hyped, but I'm still cautious. While it looks fun, most of the combat we saw was just hold to attack combo, which makes me wonder just how much control do we have to do those aerial combos manually.
Can't wait to try it out though.
E3 2013 was just a prototype anyway. They're actually looking to surpass the combat depicted there.
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The Nomura's vision thing is annoying and is basically synonymous with anything good.
For example, everybody was saying how Nomura directed the PSX trailer and that was the reason why it was so great. It was later found out that Nomura didn't even direct the trailer and he was openly criticizing the way it was made.
Dude is good, but the reverence that he has is a bit much sometimes.
They're likely directional inputs. They were in Duscae 2.0.
And I still don't get the frustration over the hold to attack thing, especially with each melee attack being lightning quick like it is in this footage. No matter what, you'll always be capped by the animation speed. Doesn't matter if you mash it or not (you still can).
Nice, now did you understood all that post processing shadow talk Tabata spewed out when comparing the shadows to the unreal engine 4 in the latest ATR?
It almost seemed to me that he was saying the luminous is better than Unreal Engine 4?
He didn't criticize what we see. In fact he requested changes on the initial version of the trailer and his requests were fulfilled, so the trailer we have seen is basically the Nomura-approved, Nomura-corrected version.
However, Square Enix is keeping close with CyberConnect2, as their production tastes differ from that of Square Enix. Nomura was annoyed by the direction of the the new trailer (laughs), so Square Enix brought it closer to the company’s style.
Nice, now did you understood all that post processing shadow talk Tabata spewed out when comparing the shadows to the unreal engine 4 in the latest ATR?
It almost seemed to me that he was saying the luminous is better than Unreal Engine 4?
i don't like the magic system in this video
Think there will be a steady progression from 'slow' Noctis to 'fast' Noctis. That's what Tabata alluded to before, anyway.
They're likely directional inputs. They were in Duscae 2.0.
And I still don't get the frustration over the hold to attack thing, especially with each melee attack being lightning quick like it is in this footage. No matter what, you'll always be capped by the animation speed. Doesn't matter if you mash it or not (you still can).