FINAL FANTASY XV - Niflheim Base Battle Footage

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Turin

Banned
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Y'all ain't ready.

FU-SION! H.....


Well, there it is. :p

Nomura didn't, he took them with him to FF7R :p

k2OQmKt.jpg

I swear Tetsuya's into BDSM.

Kitase has had a hand in directing some great games. Nomura hasn't. His weakest work is FF8, which is still better than anything Nomura has overseen. To me, it feels like Nomura works best when someone is there to check his ideas. When he gets free reign, things ultimately end up very flawed.

This is something I've always believed as well.
 

Maniel

Banned
I didn't understand it to be honest, so how does the magic system work?
It looks like magic can be equipped like a weapon and then used with the attack button. Tabata said that it will likely not be the player's main source of damage, but it can be very effective depending on the environment. In the combat video, this can be seen by the fire spell causing an explosion when the Magitek armor fuel leaks out.
 

AdanVC

Member
I'm totally gonna preorder the hell out of this game the second it's on amazon or whatever. Especially if they announce a CE... and I don't even have a PS4 yet! Don't know why I'm suddenly so hyped for this game considering I have never played a FF game before except FF7 forever ago.
 
It looks like magic can be equipped like a weapon and then used with the attack button. Tabata said that it will likely not be the player's main source of damage, but it can be very effective depending on the environment. In the combat video, this can be seen by the fire spell causing an explosion when the Magitek armor fuel leaks out.

And we still don't know how ring magic works or is.
 

Dreez

Member
when noctis dodges the missiles, that was so cool... do you have to press a button for that or it's a passive dodge % stat?
 

Koozek

Member
I didn't understand it to be honest, so how does the magic system work?
See:
  • Fire set to the environment will hurt both friends and foes.
  • The Fire spell isn’t like the classic fireball that affects a single enemy like in previous Final Fantasy games, but it affects an area from the beginning.
  • Flames will spread naturally and ignite flammable items, like grass and wooden buildings. The game actually distinguishes between flammable items and those that can’t catch fire.
  • If it’s raining, flames will not spread and the fire will be doused quickly.
  • After a while, the signs of scorching are removed by a “strange force.” In Final Fantasy XV magic derives from the elements, and after a while that power returns to the planet.
  • There are other magic elements besides fire, but it isn’t a huge amount, to give each its own specific identity. There will also be Blizzard and Lightning. Blizzard will be showcased first.
  • Thunder will be more powerful when it rains due to the interaction between electricity and water. Blizzard will freeze water and slow down enemies.
  • Elemental magic is present in various locations around the world. It’s a kind of energy that the player gathers and is stored like an item in inventory. You can equip it instead of a weapon in battle.
  • There’s another kind of magic on top of elemental magic, and that’s ring magic, that can be used only by the bearer of the royal ring of Lucis. While elemental magic will be available from the beginning, ring magic will be available only after reaching a certain point in the story.
 

Koozek

Member
when noctis dodges the missiles, that was so cool... do you have to press a button for that or it's a passive dodge % stat?

In the demo you could hold L1 to go into Defense/Dodge mode basically which automatically dodged attacks. It would drain MP when you were attacked while dodging and when you dodge too much and the MP drops to zero you'd go into Stasis mode where Noctis was staggered and not able to walk fast/jump/dodge anymore. So you had to be careful with how much automatic dodging you used. There also was a manual parry through timed dodges shortly before being attacked, and counter-attacks when attacking right after a successful parry.

A lot seems to have changed since the demo last year, so I don't know if you can still hold the Dodge button like that.
 
In the demo you could hold L1 to go into Defense/Dodge mode basically which automatically dodged attacks. It would drain MP (now called SP - probably Stamina Points) when you were attacked while dodging and when you dodge too much and the MP drops to zero you'd go into Stasis mode where Noctis was staggered and not able to walk fast/jump/dodge anymore. So you had to be careful with how much automatic dodging you used. There also was a manual parry through timed dodges shortly before being attacked, and counter-attacks when attacking right after a successful parry.

A lot seems to have changed since the demo last year, so I don't know if you can still hold the Dodge button like that.

Also for those kind of dodges didn't armiger have to be triggered?
 

Koozek

Member
Also for those kind of dodges didn't armiger have to be triggered?
Nope, you just had to own a certain Armiger weapon, not active the Armiger mode. You mean Knightguard which was one of those optional Armiger weapons' skill. You could negate damage through a timed R1 press shortly after being hit.

See here where Noctis' damage is replenished again after quickly pressing R1 upon being hit (the backflip he does) with the according Armiger weapon in possession:
AccurateOrneryAzurevasesponge.gif
 
Nope. You mean Knightguard which was one of those optional Armiger weapons' skill. You could negate damage through a timed R1 press shortly after being hit.

See here where Noctis' damage is replenished again after quickly pressing R1 upon being hit (the backflip he does) with the according Armiger weapon in possession:
AccurateOrneryAzurevasesponge.gif

Oh okay that's right! I couldn't remember! thanks for clarifying.

I think I need to revisit the demo once more before the game comes out :)
 

sn00zer

Member
As cool as everything looks Im very curious as to why they havent shown any town/city gameplay in about a year or so. Lot of these recent scenes seem to be in either the plains area, white test box are, or the geometric military area. Hope they get the footage up to snuff to show off soon.
 
As cool as everything looks Im very curious as to why they havent shown any town/city gameplay in about a year or so. Lot of these recent scenes seem to be in either the plains area, white test box are, or the geometric military area. Hope they get the footage up to snuff to show off soon.

I think they are holding all their blows for March and heading forward into E3 and such. Or at least that's what I am hoping
 

Koozek

Member
As cool as everything looks Im very curious as to why they havent shown any town/city gameplay in about a year or so. Lot of these recent scenes seem to be in either the plains area, white test box are, or the geometric military area. Hope they get the footage up to snuff to show off soon.

They probably want to wait until it looks polished enough and then show them at the March event again for the surpise effect. They recently talked about them on their official forums, though:


- How much of the big cities like Altissia/Insomnia will we be able to explore?

I can tell everyone a little about Altissia at this time.

Altissia has many and varied locations, such as multiple cafes, ship-bourne market places and parks etc. The city is of a considerable scale, to the extent that even the developers sometimes get lost there!

The player is free to take a leisurely walk around the complex maze of streets, or ride the gondola to see the sights and there is also added enjoyment to be had looking for restaurants to visit!
You are bound to encounter some unique characters when exploring the city streets.

So we have created lots of different things to enjoy in Altissia and hope everyone is looking forward to visiting!


Respondent: Planner Ishikawa Tomonori​


As a reminder, this is Altissia:
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Can't wait to see the in-game version *.*
 

Exentryk

Member
I'm glad that the combat looks so great and everyone's hyped, but I'm still cautious. While it looks fun, most of the combat we saw was just hold to attack combo, which makes me wonder just how much control do we have to do those aerial combos manually.

Can't wait to try it out though.

Yeah, hold button nonsense is crap. They have said that they have two battle modes, so maybe one of them will get rid of it. I don't think the animations will change between modes, but if one button press equates to one sword slash, then it will FEEL much better.

Like you said, we'll have to try it out. Hopefully the upcoming demo includes these two battle modes.

“The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes. By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style. This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the game’s launch so stay tuned for more information.”
 
As cool as everything looks Im very curious as to why they havent shown any town/city gameplay in about a year or so. Lot of these recent scenes seem to be in either the plains area, white test box are, or the geometric military area. Hope they get the footage up to snuff to show off soon.
I think they are holding all their blows for March and heading forward into E3 and such. Or at least that's what I am hoping

This is what i was thinking as well. Hopefully the world isn't too barren. The Witcher 3 did a great job at having little towns and points of interest surrounding the big cities you frequently visited. Topping Novigrad would be hard to do, but everything i've seen so far has been really impressive.
 
Yeah, hold button nonsense is crap. They have said that they have two battle modes, so maybe one of them will get rid of it. I don't think the animations will change between modes, but if one button press equates to one sword slash, then it will FEEL much better.

Like you said, we'll have to try it out. Hopefully the upcoming demo includes these two battle modes.

The new demo isn't going to be a battle demo. it is going to be with kid Noctis. So I think it is just one to explore.
 

sn00zer

Member

Grumble....Im starting to get excited again.....combat is starting to look like Versus13 and more actiony.... encounters look like a more action based Xenoblade......concept art looks like some of the best ive ever seen......open world non traditional fantasy.....I refuse to get excited until whatever the latest demo is is in my hands.
 
Grumble....Im starting to get excited again.....combat is starting to look like Versus13 and more actiony.... encounters look like a more action based Xenoblade......concept art looks like some of the best ive ever seen......open world non traditional fantasy.....I refuse to get excited until whatever the latest demo is is in my hands.

GET HYPE
 

Koozek

Member
Cool thanks for the info, but I meant like how does it work now,
do you select it from a list of magic spells or do you buy/craft items that you throw to crete fire/blizzards, ect ?
This from my post is the only thing we know, right now:

  • Elemental magic is present in various locations around the world. It’s a kind of energy that the player gathers and is stored like an item in inventory. You can equip it instead of a weapon in battle.
 

farisr

Member
Haven't read all the posts in this thread, but was wondering whether there's any info on if this was running on console or is pc footage of the code that is yet to be optimized for consoles?
 

Koozek

Member
Grumble....Im starting to get excited again.....combat is starting to look like Versus13 and more actiony.... encounters look like a more action based Xenoblade......concept art looks like some of the best ive ever seen......open world non traditional fantasy.....I refuse to get excited until whatever the latest demo is is in my hands.
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Nomura didn't, he took them with him to FF7R :p

k2OQmKt.jpg

Looking at the responses to this one, glad I'm not the only one who thought Nomura went overboard with Barret's redesign. Back when the footage was unveiled, everybody seemed to be praising his redesign. I think it looks over-designed for the sake of shit, especially considering how pretty simple OG Barret was:

Ff7-barret.png


No extra belts or pouches(was Nomura channeling Liefeld with the new design?). And even though I'm not a fan of FFVII Compilation Cloud's redesign(as in, the "new" version of the SOLDIER uniform with the leather embroidered belt), it was still pretty faithful to the original without going overboard with "extra shit" tossed onto the outfit.
 

sn00zer

Member

The hype died during the whole "hold the button to attack" period especially since I was playing Kingdom Hearts 2: Final Mix Critical Mode around that time, which is my favorite game ever and the best action rpg combat this side of Bloodborne. Everything they talked about during that time just burned the soul as they did literally th worst thing they could have done which is please everyone by pleasing no one. But it looks like they are slowly leaning back towards more active player role, so the hype is now at a low simmer.
 
Looking at the responses to this one, glad I'm not the only one who thought Nomura went overboard with Barret's redesign. Back when the footage was unveiled, everybody seemed to be praising his redesign. I think it looks over-designed for the sake of shit, especially considering how pretty simple OG Barret was:

No extra belts or pouches(was Nomura channeling Liefeld?). And even though I'm not a fan of FFVII Compilation Cloud's redesign(as in, the "new" version of the SOLDIER uniform with the leather embroidered belt), it was still pretty faithful to the original without going overboard with "extra shit" tossed onto the outfit.
I think some of it was also just relief that they chose to use a VII similar design rather than the AC design.

That said, I don't mind the waist pieces but the new pouches did look bad in both gameplay and cutscenes. I don't like how they change, almost inverse, his silhouette.

But, a lot better than AC, so I'm just happy about that.
 

Koozek

Member
Nomura didn't, he took them with him to FF7R :p

k2OQmKt.jpg
Looking at the responses to this one, glad I'm not the only one who thought Nomura went overboard with Barret's redesign. Back when the footage was unveiled, everybody seemed to be praising his redesign. I think it looks over-designed for the sake of shit, especially considering how pretty simple OG Barret was:

Ff7-barret.png


No extra belts or pouches(was Nomura channeling Liefeld with the new design?). And even though I'm not a fan of FFVII Compilation Cloud's redesign(as in, the "new" version of the SOLDIER uniform with the leather embroidered belt), it was still pretty faithful to the original without going overboard with "extra shit" tossed onto the outfit.

To be fair, I only think the two belts around the belly are too much. The ones at the knees at least have a function, holding the pockets tight. Though those are too much, too. Ahh, whatever. I'm not too concerned with FFVIIR, right now. Not even actively waiting anymore, now that the initial excitement has settled down. Looking forward to my first OG FFVII playthrough in 4 years or so now, though. Just got it on Steam (would have been nice if they added those Cheat modes from the PS4 port).
 

Exentryk

Member
Cool thanks for the info, but I meant like how does it work now,
do you select it from a list of magic spells or do you buy/craft items that you throw to crete fire/blizzards, ect ?

Basic elemental magic (Fire, Blizzard and Thunder) needs to be created from elemental energy. Elemental energy can be gathered from various areas in the world. Magic created from this energy is stored as Magic items.

Magic is used by placing these Magic items in your weapon slots. You can switch to the magic at any time by pressing the corresponding directional button, and using it via the Assault button (Circle). But since magic is item based, the use is limited by how many "Fires" (etc) you have in your inventory.

There is also another type of magic called Ring magic, which might have some other aspects to its use.

 

Koozek

Member
『Inaba Resident』;193966484 said:
I'm still not understanding the complaints regarding the "holding button to attack" thing considering you also have the option to just tap it. Feel like I'm missing something.

I think the actual issue is not the fact that you can hold the button to attack if you want, but rather that a single button-press doesn't cancel and restart the attack animation instantly (or at least quick enough), which makes it feel less responsive/immediate. Though, I have to admit that it didn't feel that bad in Episode Duscae 2.0 from the 1-2 hours I played (haven't played 1.0). But there obviously was room for improvement and the recent footages seems to have improved a lot since, fortunately.
 
Basic elemental magic (Fire, Blizzard and Thunder) needs to be created from elemental energy. Elemental energy can be gathered from various areas in the world. Magic created from this energy is stored as Magic items.

Magic is used by placing these Magic items in your weapon slots. You can switch to the magic at any time by pressing the corresponding directional button, and using it via the Assault button (Circle). But since magic is item based, the use is limited by how many "Fires" (etc) you have in your inventory.

There is also another type of magic called Ring magic, which might have some other aspects to its use.

Are we absolutely sure about that bolded part? I mean, the plus side is it would allow the magic to be fairly powerful if it's limited by "ammo" but the idea of losing your magic if you run out of items is a huge bummer otherwise.
 
I think some of it was also just relief that they chose to use a VII similar design rather than the AC design.

That said, I don't mind the waist pieces but the new pouches did look bad in both gameplay and cutscenes. I don't like how they change, almost inverse, his silhouette.

But, a lot better than AC, so I'm just happy about that.
Better than AC, yeah. Was never a fan of his mesh shirt(godawful design). Still, regarding his waist piece, I think it would've benefited better with one LARGE belt fastening it via a cool, massive metal buckle(perhaps keeping the industrial flair of his original metal waist). Would've looked better than, what is it, four belts he's got on his waist? WTF?!
 

Exentryk

Member
Since you have to farm magic, and you can't purchase it, I'll probably end up hoarding it and never using it. It's not really a good system to be honest. Even having an MP cost for Magic is superior than this, because you can at least buy MP restoring items or restore MP via weapon abilities, etc.

Are we absolutely sure about that bolded part? I mean, the plus side is it would allow the magic to be fairly powerful if it's limited by "ammo" but the idea of losing your magic if you run out of items is a huge bummer otherwise.

Yes, fairly confident. There are only three elemental spells (Fire, Blizzard and Thunder). The devs have created gathering spots in various parts of the world to gather elemental energy. It doesn't make sense to the developers if the player only has to gather this energy once to make a spell, and never bother with gathering again.

For the player, it's needless busywork and discourages the use of magic.
 

Koozek

Member
Are we absolutely sure about that bolded part? I mean, the plus side is it would allow the magic to be fairly powerful if it's limited by "ammo" but the idea of losing your magic if you run out of items is a huge bummer otherwise.

Since you have to farm magic, and you can't purchase it, I'll probably end up hoarding it and never using it. It's not really a good system to be honest. Even having an MP cost for Magic is superior than this, because you can at least buy MP restoring.



Yes, fairly confident. There are only three elemental spells (Fire, Blizzard and Thunder). The devs have created gathering spots in various parts of the world to gather elemental energy. It doesn't make sense to the developers if the player only has to gather this energy once to make a spell, and never bother with gathering again.
We should really wait for more details next month. If magic items would be limited, there should have been a number below the icon showing "how much" is left, shouldn't it? Btw, I just checked and Noctis didn't lose MP after using Fire.
Ut8l43b.jpg
 

DeSolos

Member
Are we absolutely sure about that bolded part? I mean, the plus side is it would allow the magic to be fairly powerful if it's limited by "ammo" but the idea of losing your magic if you run out of items is a huge bummer otherwise.

Yes, Tabata specifically said we'd extract
(draw)
a resource(magicite?) from various locations
(points)
on the map, and we can use it to create the usable elemental magic. Later on we'll be able to craft more powerful magic from the resource.

This game is FF8.
No junctions though!
 

Exentryk

Member
We should really wait for more details next month. If magic items would be limited, there should have been a number below the icon showing "how much" is left, shouldn't it?

Not necessarily. It could just get greyed out once empty. Another explanation is that the UI is still being edited, so a number next to the icon is very much possible as well.
 

wmlk

Member
If that's the case, then they're probably thinking to use Magic as a last resort. I don't think the game will be nearly that difficult, though.
 

silva1991

Member
Since you have to farm magic, and you can't purchase it, I'll probably end up hoarding it and never using it. It's not really a good system to be honest. Even having an MP cost for Magic is superior than this, because you can at least buy MP restoring items or restore MP via weapon abilities, etc.


.

Wait wut? I don't recall reading anything about this?

it's probably just like melee weapons you equip them in a slot and use them and that's all.
 

Exentryk

Member
Yes, Tabata specifically said we'd extract
(draw)
a resource(magicite?) from various locations
(points)
on the map, and we can use it to create the usable elemental magic. Later on we'll be able to craft more powerful magic from the resource.

This game is FF8.
No junctions though!

At least with FF8, you had other ways to obtain magic, like refining from items, etc. So, I feel XV should also have other ways to provide magic to the player. Make it easier, and the player is likely to use the system more.

Wait wut? I don't recall reading anything about this?

Watch the latest ATR again.

 

Koozek

Member
Not necessarily. It could just get greyed out once empty. Another explanation is that the UI is still being edited, so a number next to the icon is very much possible as well.

When would it grey out, after a single use, two, ten? It would be really unintuitiv in an action-based game if you couldn't see quickly what you can still use or not and how many times still. And you mean a "cool-down period" after it greys out or "empty" meaning you have to refill it at some magic source spot or camp or whatever later?

I doubt they'd limit the magic system that much, discouraging players to use it.
 
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