It's things like these that make me realize how different my prespective is on open world games. I actually like long boring travel, and I get annoyed when game throws too many "things to do (C)" on my way.
Artificially riddled with activities maps reek of fakeness to me, I like my concentrated detail to be concentrated within places where it makes sense, like towns.
My favorite rockstar game is RDR, where most of the time you just trott along the empty area.
And I don't use fast travel in Open World games anymore. I like having to think realistically about quests, not just" well I teleport across the world, get it done, and tp back". I like when actual distance of the world, and maybe even annoying to traverse terrain on the way are part of my experience and something I have to consider and plan around...
And I understand that I am the weirdo here, and as a result can be easily pleased with pretty looking empty sandboxes >_>