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Final Fantasy XV |OT| There and back again.

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Feep

Banned
Anybody know how to level up fast?

I've got 130K XP banked, waiting for the 3x hotel you know where.

I'd level up to almost 70.

I wanna go all the way to 99. read something about strange coins and magics on powerful enemies that give a good amount of XP.

Anyone know about that?
You can craft magic, in combination with Rare Coins and a few other items, as "Experimagic", which gives additional XP when you cast (I believe per cast, though I'm not sure). It's fairly significant.
 

desu

Member
Random Aranea question:

I was just at the central big lake in the night when suddenly a cutscene came up where she jumped from a drop ship, then joined my party with a few words and then left instantly again. What is that all about?
 
Protip: Carry a few Repair Kits with you at all times, you never know when you'll come across someone broken down on the map and you'll make easy-easy-easy EXP and cash from it.
 
Er tag your spoilers guys, you gonna make someone lose their shit with an actual spoiler.

I mentioned this yesterday and got shot down like 'well you shouldn't be here if you don't wanna get spoiled'

giphy.gif
 

Shahadan

Member
Random Aranea question:
I was just at the central big lake in the night when suddenly a cutscene came up where she jumped from a drop ship, then joined my party with a few words and then left instantly again. What is that all about?

Nothing that's just what happens sometimes. Only against Daemons so far though for me. It is kinda neat
 

taoofjord

Member
I've been trying to go into this game mostly blind to avoid spoilers, and am avoiding reading much of this thread to limit spoilers, but can anyone answer these questions?

1) Does the combat get more complex and interesting as you go? Currently at Chapter 2 it's a little too simple for my taste, though I imagine there are more mechanics that unlock as you go (outside of the abilities in the skill tree).

2) Are there any buildings or indoor areas in the game outside of dungeons? So far it feels like MGSV in that it's mostly a few small buildings with no larger structures (such as a military base or whatever)

3) Do the areas get more fantastical as the game progresses or do they remain mostly realistic throughout?
 
I completely agree with this. If it wasn't for him I'd have thoroughly enjoyed the film.

His character just never fit the voice.

That was preemptive of me too. Like after 15 minutes. I thought maybe he'd settle into the voice as it went on. Nope. It only got worse. I just don't get it, seems like if he just talked normally like the other characters he would be fine. He's forcing something unnatural, just like I feel ignis is in the game (switched to Japanese now that I've finished the first chapter). It just grates on me.
 
After doing that sidequest where you need to disarm the bear traps, if I see anyone complain about games having detective vision I'm slapping the shit out of them
 

TheTux

Member
Random Aranea question:

I was just at the central big lake in the night when suddenly a cutscene came up where she jumped from a drop ship, then joined my party with a few words and then left instantly again. What is that all about?
Tag the spoiler wtf man!?
 

nOoblet16

Member
Yeah, I don't quite know what about it is so compelling but I can't stop playing. Unusually dislike MMO type progressions but somehow they work here. I think perhaps combat is very good so that's why everything else doesn't quite bother me as much.
It's probably also due to the fact that the rewards for exploring and the exploration itself is very good that it feels worth it. You have areas and dungeons spread across that you could completely miss but if you take your time to explore and go through them you get rewarded appropriately rather than just XP or a minor item.
 
Chapter 6 spoilers:

What was up with that CG dream cutscene? It was really jarring all of a sudden even though it looked quite beautiful. I know it's not from Kingsglaive like the intro stuff so are there actually other CG cutscenes in the game?
 

nOoblet16

Member
After doing that sidequest where you need to disarm the bear traps, if I see anyone complain about games having detective vision I'm slapping the shit out of them
I thought the same for 5 minutes then I realised that it's much easier to see them and very obvious when it's dusk or dawn due to the lighting. Noon time it's very difficult to see as they blend in with the shadows and night...well you can't see shit St night anyways.

I didn't mind it at all.
 

nOoblet16

Member
Chapter 6 spoilers:

What was up with that CG dream cutscene? It was really jarring all of a sudden even though it looked quite beautiful. I know it's not from Kingsglaive like the intro stuff so are there actually other CG cutscenes in the game?
There are 1-2 more apart from that.
 

Xadjim

Banned
1) Does the combat get more complex and interesting as you go? Currently at Chapter 2 it's a little too simple for my taste, though I imagine there are more mechanics that unlock as you go (outside of the abilities in the skill tree).

Not really, its fun though but not really complex

2) Are there any buildings or indoor areas in the game outside of dungeons? So far it feels like MGSV in that it's mostly a few small buildings with no larger structures (such as a military base or whatever)

Well you mean like a house? yes there are a few buildings you can enter.
There are also a few dungeons that wont look like a cave if thats your question. A big strength of the game is the variety in dungeons it has and each one feels unique.

EDIT: I totally forgot a part of the game which you could consider "indoor" :D I think that one will please you.

3) Do the areas get more fantastical as the game progresses or do they remain mostly realistic throughout?

Well I remember one moment in a dungeon which gave me goosebumps. Dont want to spoil more but it was pretty fantastical to me while staying somewhat realistic (not really physically possible though)
 
The ending of chapter 5 might be the most miserable attempt at tragedy I've ever seen in a video game beating even disc 1 ending of Lost Odyssey. Laughable really.
 
Chapter 9's ending.

Well that was a thing.
The ending of chapter 5 might be the most miserable attempt at tragedy I've ever seen in a video game beating even disc 1 ending of Lost Odyssey. Laughable really.
I think the way they continue to act like that tragedy is something to be "avenged" is even worse.
 
Total opposite IMO. This is the most compelling, innovative open world gameplay I've seen since GTA3 basically set the formula in 2001. I can't get enough of it.

You gonna have to explain that one, there's nothing innovative about how the open world is designed that wasn't done 100 times before.

Is basically "My first open world" design, that companies already had to deal with.

For me an open world has to be, not only beautiful, but fun to explore and traverse with a compelling world that surrounds it. XV is just beautiful, it falls short in any other aspect for me.
 
I've hit a point where every quest objective is a 5+ minute "drive" away and seeing as how I appear to have run out of conversations for the crew to have this is becoming deathly boring. The game might as well have a "check your phone" tooltip
 

silva1991

Member
So this glitch just happened to me

https://www.youtube.com/watch?v=Nda7uZ2T5r0

I'm not even mad. I wanted to learn that enemy's moveset anyways.

I've hit a point where every quest objective is a 5+ minute "drive" away and seeing as how I appear to have run out of conversations for the crew to have this is becoming deathly boring. The game might as well have a "check your phone" tooltip

If it's not a new location, you can just fast travel to the nearest outpost/parking point. You can also fast travel to some side content markers like hunts.
 

guybrushfreeman

Unconfirmed Member
I've hit a point where every quest objective is a 5+ minute "drive" away and seeing as how I appear to have run out of conversations for the crew to have this is becoming deathly boring. The game might as well have a "check your phone" tooltip

Are there even that many conversations to begin with? My hours of driving around have been almost totally silent. It was little disappointing really
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I've hit a point where every quest objective is a 5+ minute "drive" away and seeing as how I appear to have run out of conversations for the crew to have this is becoming deathly boring. The game might as well have a "check your phone" tooltip

#ConanWasRight
 
I'm kind of laughing how the AI is failing here in Chapter 10.

I walked ahead of Iggy too far, so Gladio made some bitch-ass smarmy remark telling me to wait for him. Okay, fine. But I look behind me and Gladio is like a mile behind the three of us and I'm merely like fifteen feet in front of him lol.

Man Gladio has gone to shit in these last ten minutes.
 
I've hit a point where every quest objective is a 5+ minute "drive" away and seeing as how I appear to have run out of conversations for the crew to have this is becoming deathly boring. The game might as well have a "check your phone" tooltip

I use those opportunities to contemplate what the hell I am doing with my life while listening to beautiful Sakaguchi era FF soundtracks
 

Zafir

Member
I've hit a point where every quest objective is a 5+ minute "drive" away and seeing as how I appear to have run out of conversations for the crew to have this is becoming deathly boring. The game might as well have a "check your phone" tooltip

Yeah, I've gotten to that point as well.

It gets immensely tiring. Especially when you also consider that the side quests don't even offer any interesting dialogue at all. The same NPCs are like "I have another task for you to do!"

By the later quests Noctis doesn't even respond with an okay, you just go off to do it...

Man Lightning Returns had more effort put into the side quests than this!
 
You gonna have to explain that one, there's nothing innovative about how the open world is designed that wasn't done 100 times before.

Is basically "My first open world" design, that companies already had to deal with.

Between the driving sections that make the world feel much larger, and the design that guides the gameplay (the rhythm of food, exploration/questing/combat, and ending the days by resting), the compelling day/night cycle and how it affects gameplay, and all the little touches that come together as a group of characters move around the world, I feel like it's doing a lot that most open world games don't.

It feels fresh and exciting to me in a way open world hasn't for a very long time.
 

Batman7

Banned
2 days in since I started and i'm not really feeling it at all. Just like MGS5 the story feels bare bones and just aimlessly wondering around. Still in chapter 2 but everything feels just so hollow. I played Witcher 3 recently and maybe that has tainted my viewpoint.
 
Between the driving sections that make the world feel much larger, and the design that guides the gameplay (the rhythm of food, exploration/questing/combat, and ending the days by resting), the compelling day/night cycle and how it affects gameplay, and all the little touches that come together as a group of characters move around the world, I feel like it's doing a lot that most open world games don't.

It feels fresh and exciting to me in a way open world hasn't for a very long time.

The size is definitely impressive - more than any other open world game I've played recently, the scale feels realistic - but I'm starting to find that to be a detriment.
 

guybrushfreeman

Unconfirmed Member
I love the classic FF soundtracks for the car. It was a great idea, however the fact the game doesn't have it's own unique driving theme is also really disappointing. It would be great to have a theme or melody to associate with the games road tripping considering it's such a major element.
 
The size is definitely impressive - more than any other open world game I've played recently, the scale feels realistic - but I'm starting to find that to be a detriment.
As much as I tend to not like the so called "Ubisoft maps," XV is actually showing the exact reason why most open world maps are so densely packed.
 
I've hit a point where every quest objective is a 5+ minute "drive" away and seeing as how I appear to have run out of conversations for the crew to have this is becoming deathly boring. The game might as well have a "check your phone" tooltip

It's things like these that make me realize how different my prespective is on open world games. I actually like long boring travel, and I get annoyed when game throws too many "things to do (C)" on my way.

Artificially riddled with activities maps reek of fakeness to me, I like my concentrated detail to be concentrated within places where it makes sense, like towns.
My favorite rockstar game is RDR, where most of the time you just trott along the empty area.

And I don't use fast travel in Open World games anymore. I like having to think realistically about quests, not just" well I teleport across the world, get it done, and tp back". I like when actual distance of the world, and maybe even annoying to traverse terrain on the way are part of my experience and something I have to consider and plan around...

And I understand that I am the weirdo here, and as a result can be easily pleased with pretty looking empty sandboxes >_>
 
I mentally blocked out all scenes with him in it. It was a very poor performance considering how well some of the other voice work was. Very jarring.

Imagine if you knew someone who spoke like him in real life?

He'd stick out like a sore thumb. That should be the benchmark of voice over work - could this person exist in the real world if that is the intended art style.
 

guybrushfreeman

Unconfirmed Member
As much as I tend to not like the so called "Ubisoft maps," XV is actually showing the exact reason why most open world maps are so densely packed.

Sometimes I feel it's in a weird middle place. Too big to explore freely but then when you need to get somewhere it ends up being too far away. Sometimes I'm spending more time on travel then activities (up to 5 minutes drive, 1 minute fight/pick up object, warp back).
 
I've hit a point where every quest objective is a 5+ minute "drive" away and seeing as how I appear to have run out of conversations for the crew to have this is becoming deathly boring. The game might as well have a "check your phone" tooltip
Yup literally doing that most times I reply to a post, trying to grind hunt levels is so frustrating
 
Sometimes I feel it's in a weird middle place. Too big to explore freely but then when you need to get somewhere it ends up being too far away. Sometimes I'm spending more time on travel then activities (up to 5 minutes drive, 1 minute fight/pick up object, warp back).
I think this is actually the issue.

Game has a massive scale to the map, great. But if you're going to have large scale to your maps, the quests need to be appropriately scaled too. It shouldn't be taking me 30 seconds to five minutes to complete a quest that it took me seven minutes to drive to. It's like they took the open-world map of most games, increased it by a scale of two, but then left all the same kind of goofy-ass short quests that fit better on a city-scale map than this one.
 
I think the way they continue to act like that tragedy is something to be "avenged" is even worse.

Seriously? lmao

Reminds me of Stan from season 2 of True Detective.

Tangentially it took me a full minute to remember that True Detective was called True Detective. Somehow the name Stan came to me instantly though
 
As much as I tend to not like the so called "Ubisoft maps," XV is actually showing the exact reason why most open world maps are so densely packed.

Yeah, exactly - although that being said, I feel like the massive scale here wouldn't be as big a deal if you had true manual control over the car (which would be more engaging) or if it at least went faster. Seriously, Ignis, nobody follows the speed limit on desert highways!

It's things like these that make me realize how different my prespective is on open world games. I actually like long boring travel, and I get annoyed when game throws too many "things to do (C)" on my way.

Artificially riddled with activities maps reek of fakeness to me, I like my concentrated detail to be concentrated within places where it makes sense, like towns.
My favorite rockstar game is RDR, where most of the time you just trott along the empty area.

And I don't use fast travel in Open World games anymore. I like having to think realistically about quests, not just" well I teleport across the world, get it done, and tp back". I like when actual distance of the world, and maybe even annoying to traverse terrain on the way are part of my experience and something I have to consider and plan around...

And I understand that I am the weirdo here, and as a result can be easily pleased with pretty looking empty sandboxes >_>

Nah, I understand what you're getting at - I love the scale of the world on paper, and I love big worlds in games, but long travel needs something to stay engaging. A five minute or more drive to a quest objective would be no problem in a game with, I dunno, a fun driving system, or a robust survival system, or any other number of things. Long journeys aren't a problem if they feel like they're still part of the game, it's just that there's a whole lot of absolute nothing going on in FFXV's road trips.

Like, I'm the kind of guy who turns off quest markers and never uses fast travel in most RPGs, but this aspect of FFXV is boring me to tears.
 
Yeah, exactly - although that being said, I feel like the massive scale here wouldn't be as big a deal if you had true manual control over the car (which would be more engaging) or if it at least went faster. Seriously, Ignis, nobody follows the speed limit on desert highways!
Absolutely true. It's not great design that the traversal system feels so boring that I might as well let the game take auto control and post on GAF while I wait to get to an objective.
 
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