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Deleted member 17706
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Ignis has an ability in one of the trees that auto-casts libra right at the start of battle, then you can see their weaknesses when you lock on to them.
As for magic, you shouldn't really have to draw too much. Put the 24 ap or so into the first greater draws, then supplement your spells with all of the junk you accumulate on hunts and killing monsters. Not only does that make your magic stronger, but also increases the yields from the default 3 casts to much higher. 11 Fira will last you quite a while since you probably won't need to use it on most monster groups that are only 2-3 enemies. In fact, I mostly use it only when the magitek armies spawn since they start up all grouped, and you can normally end the fight instantly.
For magic, this has been working well for me up to now, level 25 or so in chapter 5 or 6. Not sure how viable it is later in the game.
Get the Ascension skill that adds +30 to power for each flask you create. Buy sweet peppers from the car's shop. Equip the Royal Arms rod thing that gives you magic boost (no need to actually use it).
Create magic with just 1 point of the element you want and add a sweet pepper. That will give you tricast, power 32, which with the additional magic bonus from the rod should be enough to do serious damage as long as you are using the element that your enemies are weak to.
Example, magitek drop ships. So far, for me using the method above, Thunder takes out the entire set of troops in 1 shot no matter what level they are. No melee required.
Then get the skill that gives you 1 AP per cast, and you effectively have a mage build that is only limited by your spells cool down rate.
Awesome, thanks! I've just been dumping all of my drawn magic points each time I create a spell. That was dumb, apparently.