I feel like I'm missing something with the combat in this game and it's bumming me out. I have tried both wait and active modes and I kind of just feel like I'm flailing around holding down the circle button most of the time. There are usually like 5 enemies at one time and I have no idea how I am supposed to dodge attacks from all of them. I also don't really know what the point of holding different directions during combos is(as in what is the damage difference/etc.). And short of flat damage and resistances I don't know which weapons I should be using.
Has anyone else sort of experienced this? Is there a way to remedy it?
There really isn't anything to "miss", its a very shallow combat system. Wait mode does offer libra(with pointless wait times to reveal weaknesses), but beyond using proper weapons for higher damage values, its a spam fest.
In groups, its wisest to warp out of the mix and try to engage one enemy at a time from the periphery(as cluster spam from enemies can be the most dangerous thing in this game, especially when all the shit on screen obscures your vision too), or you may get lucky with some parry hits and/or link strikes given how chaotic things get leading you to unexpected back attacks. You can also use certain partner attacks to help mitigate the nonsense like Glado's wide swipe. Magic too, but point-warping in and out is most often efficient and safe in those instances, but boring.
The analog stick attacks often follow similar rules.
Forward is a single-target lunge that does some solid damage in most cases, usually a good starter.
Back is often a way to gain some distance with a follow-through powerful charge attack(varies by weapon but Lance/Greatsword do this and are solid for opportunity strikes like when an enemy is knocked down).
Side swipes and neutral attacks just kind of do chain damage and slight wide hits but aren't as thoughtful in implementation. I find its all not very substantive, but you fight enough in the game that you start to get a feel for a a rotation in how you implement the stick into your combos, but don't really expect much strategy to their implementation beyond the surface level.
I know some posters adore the combat in this game, but I found there is little satisfaction in it, even when I decimate an entire platoon flittering through the air without being touched.